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Happymrsnowman

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Everything posted by Happymrsnowman

  1. I can't really speak for the doublebarrel. I think the data for it might be bugged or just plain wrong. I know hitting with it is impossible. If you only lost 4000 blood, his second shot must have not hit you, because the numbers say otherwise. The doublebarrel is widely regarded as THE WORST weapon the in game, and for a very good reason. I would probably agree that it should be buffed slightly, but as far as weapons go in general, side by side doublebarrels are pretty inaccurate and are VERY old guns. Usually older than the lee enfield. Not saying 2 blasts in the back shouldn't kill you, but in terms of overall ability those guns suck ass.
  2. I think you guys are definitely underestimating the weapon. All shotguns are 1 hit kills on zombies using slugs. So, no real complain there. As far as chunks going flying, there are VERY few games that do this. L4D and Soldier of Fortune come to mind, but gore porn isn't really a serious feature of any game IMO. Now as far as player damage goes, the shotgun like any weapon will kill a player with a headshot. Not headshot, it takes 2-3 shots which is better than any of the assault rifles and comparable to sniper rifles. Shotguns also have a chance to instantly "knock out" a player meaning they will pass out and basically be a free kill. I'm not really sure what the complaint here is. They're starterish guns found commonly. Offset by common, plentiful ammo and comparatively low audible range. Really they're pretty perfectly balanced as far as I'm concerned.
  3. Happymrsnowman

    New type of server (involves white list and time limit)

    This is actually pretty novel. Could be achieved with an active server admin that would "kick" people or simply keep them from respawning. It would also be interesting to have spectator mode in this, so that other players could watch the progress, especially if they died.
  4. Happymrsnowman

    The Moral Compass

    This is one of the best thought out suggestions I have ever read. Absolutely fantastic. You have my beans!
  5. That's valid. However, Dayz zombies ALSO move in swarms. The thing is, because of their fucktarded AI, the swarm thing doesn't really work out for them too well. Think about the hate congas you can get if you shoot your gun and then haul ass out of town. I've had probably about 8 infected following me. And as soon as I turn to shoot them, instead of coming at me like I want them to, the zombies execute evasive maneuvers worthy of top gun. In DayZ if you get cornered you have fucked up monumentally since its an open world game. There is not much danger from zombies in the open fields. You can just get up and sprint out of there. Inside the city, if you shoot, you bring down hell upon your head. And that already happens quite well. The issue is zombies phasing out of the fucking warp to hit you and coming through walls. And when you're trying to run down the street to get away you face more of the same bullshit.
  6. Happymrsnowman

    Clips, Magazines, CLIPAZINES

    Yeah, that's kind of what my point is. The way things are currently, ammo kinda takes up more room than it should, especially with respect to shotgun cartridges, pistol rounds, etc. The only problem I could see with this would be ridiculous stockpiling of ammo. Since some ammo is quite common, a player could easily walk around with 12 AK mags, all tucked into ONE ammo box. That doesn't mean he'd necessarily have it all available at once, but it still means scavenging for ammo would not be a priority.
  7. Happymrsnowman

    Adding RPG Elements

    Logan, I like that. It means that evem a "carebear" lonewolf can still get better as he stays alive. On the other hand, combat oriented players will always be risking their survival. It's a bit of a "life experience" value. The longer you're alive the more you know. Even if it's really basic shit. So the longer you're in the zone, the more adapted you become. And of course what we are talkinga bout here are bonuses that woudn't give any one player a distinct advantage over another one, at least in terms of combat. Simply the stipulation that if you've survived longer, you can CONTINUE to survive longer.
  8. I completely agree. The days of the slow shufflers is kind of over. Players are more skilled and more aware now than they've ever been. Now this might bring up controversy, but in my opinion: L4D is the best zombie game to date. Now, DayZ isn't L4D but that also means we don't need to reinvent the wheel and try to completely redo the zombie genre. We have things to compare to. L4D zombies again, IMO are what zombies SHOULD be. They're slow and shuffly, but once attacked absolutely merciless. They swarm, they run, they climb, and if you get backed up, they will eat your face. If this was applied to DayZ, the zeds would be even more of a threat than they are now, and I think that would be a welcome sight. Not because they're not "challenging" now, but because they're "challenging" for all the wrong reasons. I hope the dev team is strongly talking to Valve, especially in the L4D department for their zombie AI. Their reactions to light, sound and gunfire were excellent, and coupled with what we already have going on would make for pant-shitting terror and for a very gratifying experience.
  9. Happymrsnowman

    Name tags

    It would also eliminate the awkward question in case of friendlies "so.... which one are you again?" I've had that happen when I run into players, turns out they're friendly and i want to make sure I don't blow them away next time.
  10. Happymrsnowman

    booby traps, bombs

    I think the idea is, removing the emplaced items takes a bit of time, leaving the character doing it exposed and vulnerable. A sitting duck for any guardsman.
  11. Happymrsnowman

    booby traps, bombs

    well, there would have to be a disarm mechanic. Any armed trap can be DISarmed, so same thing here. There are already bear traps, I could get behind "improvised security measures."
  12. Happymrsnowman

    Adding RPG Elements

    valid. Either way works You misunderstand. This is already IN THE GAME. Your character shakes, loses thirst and hunger faster when in combat. All OP is saying is it should not be removed. You sir are a savant. I have been shooting for over 10 years and I can tell you that looking at pictures and handing the gun did NOT make me accurate. SHOOTING made me accurate. Perhaps not THOUSANDS of rounds, but hundreds. When I first got one of my pistols, it took 200-300 rounds for me to learn the characteristics of that weapon, its handling, where its shots went etc. Also, a standardized military training with an army issued firearm will be nothing like practice with some junker weapon you pick up in a barn or even a home. Of course on death, everything resets. I really think the mechanic should be so subtle as to not be noticeable by the player. Veteran survivalist players will notice themselves being slightly more effective but they will not be able to quantify it. Thats the purpose here, to give the player small, almost imperceptible perks that reward them for survival. There will be no SET way to achieve this quantifiably. Just playing the game.
  13. It's kinda weird. I mean think of it like this. Basically, a character gets "branded" by their actions. The scarf on their head signified they are a bandit. Now at very long range, you're not going to see that. In fact at very long range you're not gonna see shit. Trekking through the woods like I have been I've only run into players like twice and luckily we agreed to go our separate ways. In addition, the game DOES have binoculars so its not impossible to zoom in on a player if you think you noticed them from very far away. As far as the heartbeat goes.... its more of a "visual recognition" thing. That far away look in their eye, the scowl on their face. I'm not really defending it, just trying to justify it. In the standalone, they've confirmed there is going to be a better identification method such as scars, tattoos, etc. As far as seeing someone 1km away, its like I said, good fucking luck. The most use it really gets is if you're coming up behind a player and youre not sure if they're a bastard or not. Say you're 50m behind them, you see them well enough, and you see they have a scarf. You put your crosshairs on them and *badumpbadumpbadumpbadump*. Well you just have a bad feeling about THIS fellow. The zombies IN FRONT OF YOU, will run sideways, back and forth and will try to get next to you or behind you. They will ACTIVELY dodge your crosshairs and will phase through walls, fences and other obstacles. Their movements are erratic, they have a tendency to run up to you, STOP, run to the side and then swing. Its basically like trying to shoot a housefly. In a game like L4D where I could give a fuck less about noise, that wouldn't matter, but in this game, it is incredibly frustrating because I can't even drop ONE zombie without alerting the town. If at least I could do so consistently with one shot then no problem, but the damn things are impossible to hit. Currently, the BEST way to take down a runner is shoot them in the legs because they are a bigger target than the head and will reduce the zombie to crawling which means you can run away.
  14. Sorry, you're right, I missed some points, so I want to go through some of the stuff you said point by point. 1. You are able to ID bandits by looking at them. They wear scarves over their heads and their skins are different looking. Also, when looking at a bandit from far away, you hear a hearbeat. The stronger the heartbeat, the more people they have killed. So if your heart is THUMPING, that means RUN. This is actually a strong deterrent for bandits already because it makes them identifiable at range. 2. The videos you are watching are very obviously outdated. This is where the playing bit comes in. No doubt what you're watching has people starting with guns. Currently (1.7.4.4) you do NOT start with a gun. A makarov pistol will take 4-5 shots to the body to drop a zombie. Obviously any gun will kill in a headshot. Stronger guns such as shotguns and the lee enfield rifle will drop a zombie in 1 shot anywhere. While arguably unrealistic, you have not experienced how LOUD the weapon is. I fired the Lee Enfield nearby a small village the other day. It brought the fucking apocalypse on my head. With respect to the intermediate rifles, AKs, M4s, etc they each take 2 or so shots to the body to kill. This is a perfectly reasonable number, IMHO. 3. I am a gun owner, I have also played many shooters, ARMA, etc. HOWEVER. The flanking maneuvers zombies execute in this game are bullshit of the highest order. Essentially trying to shoot a zombie in this game while its running for you is like trying to shoot a guy thats running full tilt AT YOU while dodging masterfully. For a zombie game, this shit can not possibly work. When zombies dodge better than Unreal Tournament players, any semblance of tactical shooting goes out the window.
  15. This already exists. Its called placing a tent. You can store things inside of your tent, and as long as no-one blows it up or just steals everything from it, its a perfect way of establishing safe bases. In fact I have bases all over the coast in case I get hosed, so when I come back I can resupply and move on. Also, NPC safezones will absolutely not happen. There may be actual PLAYER ENFORCED safe zones such as the trading post PCGN plans to set up. That will likely be on private servers where people will be actively banned for violations. The PVP aspect of this game is what makes it so tense and atmospheric. Knowing that death can come from any angle, that you might be in someone's sights is what keeps players engaged. Once you learn how to avoid Zeds, its the player aspect that is really gripping. Essentially, private servers and clans are the way to avoid asshats, hackers and bitch-ass snipers. I'll be honest, and please don't take this TOO personally. Don't make suggestions if you haven't played. This isn't to rail you, or to be an asshole. This mod has a lot of very strange little nuances, some of which add to it's greatness and others that take away from it. if you had played it, you would understand how difficult it is to aim and hit running targets in this game (despite the fact when I watched videos I was like OMG SCRUBS CANT HIT SHIT). Same thing for banditry and respawning. Banditry is a problem, but its a FUN problem much the same way the zombies being unfaily difficult/obnoxious is what makes this mod FUN. Until you have experienced some of the rage inducing moments this game has, and until you have successfully snuck up behind a bandit sniper and axed him to death.... your suggestions simply lack perspective.
  16. Happymrsnowman

    Add Martial Arts fighting to the DayZ SA?

    ^ Good idea. Pushing with a melee weapon would deal more damage too, since more of a chance to hit them with the pointy bits.
  17. Happymrsnowman

    Add Martial Arts fighting to the DayZ SA?

    It'd be like Left 4 Dead's shove function. Almost impossible to defend yourself in a horde situation, but useful to push back that ONE zombie from punching/biting you. It could have a cooldown mechanic too.
  18. Happymrsnowman

    More "Tools

    Man, you're describing a container that you can put your tools into so they don't take up extra room. Its almost like... like a TOOLBOX or something.
  19. Happymrsnowman

    Clips, Magazines, CLIPAZINES

    Oh! To give you a point of refence on that ammo can I have and what it can hold: Currently I have in it: 500 rounds of 9mm 1 brick (500 rounds) of .22LR and about 3 boxes (20 rounds each) of 7.62x39 They're pretty crammed, the 500 9mm are loose, the .22 is kinda not applicable since there is no .22 gun in the game. So lets say it's about 3 more little boxes of 7.62x39. So that'd be 6 boxes total for 120 rounds total (4 mags worth). The ammo is definitely not easily accessible, its piled in there so it'd take me some time if I were loading mags. On the other hand, I could stack a decent amount of magazines in here. I'm not sure, maybe 5 AK mags or so. I'll try it out later. The box is fucking heavy. Probably about 25-30 lbs. We already know the dimensions. I just tried putting it in my camping backpack. No problem, takes up about the same amt of room as like 4-5 cans of food. So, there ya go, point of reference.
  20. Happymrsnowman

    Let's have less hi-tech guns available

    I'd also like to point out that I've been hitting military tents, deer stands and airfields for the last 4 days in game. So far, I haven't found ANY sniper rifles. I've come accross several AK, M4, m1014s but not a single sniper rifle. No MP5, no machineguns of any kind. I think the prevalence of AS50s is to blame on the dupers or ghosters that go to an airfield, log out, and go to a different server to try and raid it again. Its a bullshit, gamebreaking mechanic. An interesting counter to that would be a physical limit on the number of a particular weapon that can exist on the server. Perhaps no more than 5 AS-50s can exist at any one time. That would greatly limit the amount of asshats in ghillies playing god. I dunno, seeing as I haven't even come accross these fabled weapons yet, I can't in good conscience say their spawnrate needs to be reduced.
  21. Happymrsnowman

    Clips, Magazines, CLIPAZINES

    Well let me see how big my ammo can is real quick... 10" x 3-1/2" x 7 for metric, that would be 25cm x 8.9 x 17.78 so there you go
  22. Happymrsnowman

    More "Tools

    I'd also like to specify I use the word "specialization" very loosely. I'm not talking a class based system or anything remotely resembling it. But like how now we have people who are dedicated medics, and dedicated newbie mentors, there'd be an expansion on that. So people who wanted to work on repairing vehicles would do just that. It'd create a society dependent on each other. Now, the assault types would have a reason to defend medics and mechanics because those would be the guys toting out the heavy bulky shit to repair cars. And now, bandits could focus on taking out a specific set of players. Like there could be a set of bandits specifically dedicated to taking out comms specialists, the guys with maps and gps's and binoculars, dedicated to scoping areas out. That in turn would bring in groups of mercenaries/clans to defend the comms guys (or mechanics, or medics or what have you). And that would again lend to the "society feeling". Maybe in the long run, you'd have TOWNS of players. Where oh shit, group X controls Cherno and group Y controls elektro. You've got engineers setting up road defenses. Medics making hospital tents. Comms guys scoping shit out. The two groups are fighting for control of docks at Cherno for the industrial loot that spaws there. Think about it!
  23. Happymrsnowman

    Let's have less hi-tech guns available

    I agree with mosin and kar98, since those are old-timey rifles much akin to the enfield. HOWEVER, you are completely delusional about the PPSh. There are not a lot of those guns (despite massive productions in WW2). It went out of service relatively soon, and it certainly wouldn't be a civilian item. No farmer/townman would own one of those. Also, it uses a 7.62x25 cartridge. If the Tokarev pistol was added into the game, there might be an argument for it, but as it stands, you're dreamin. There is no way to justify that weapon being in the game, especially if we're trying to stay authentic.
  24. Happymrsnowman

    What the heck is the Winchester 1866?

    You're absolutely right. The DayZ wiki already acknowledges this as true. Since the gun essentially behaves exactly as a rifle and does not actually interchange with the other "slugs" ingame, as in you can't combine 2 8 rounds packs into a 15 round pack, the only difference is semantics. We KNOW it's not supposed to be a shotgun, its just a matter of time until the ammo for it is rewritten as .44 Mag.
  25. Well I think if barbed wire was FIXED then that, combined with sandbags would definitely make a legit base building tool. As it stands it doesnt keep Zeds out so.... kinda a bust.
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