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X01

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About X01

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    On the Coast
  1. Come to think of it, character classes would kill off the game. If we enjoy it now, then I dont understand why add a whole new system to it making it unrecognizable to what we already play. If anything just make the game more difficult in some aspects, such as include metabolism, maybe even resting or sleeping would mandatory. We all know that even if you have had only like 3 hours of sleep.. anyone in this chat could run some distance and not be tired if being shot at, or ill. I think all thermal weapons should be removed not already though, and maybe improve tracking abilities such as broken branches and parted grass in fields.
  2. Here are my ideas. First one I'm not sure I particularly care for, but its an idea. Character Classes- Have specific classes that have passive skills that cannot be improved or deminished, unless hurt. This is kind of like a military survival game, so I figured it might be good to have specialist. I can see people using characters as loot mules.. not sure how to counter that though. Surviver Classes (Survivor Class) Soldier class- Weapon ammo can stack on one slot up to 3 mags. Has 5k more blood. Starts with M1911 with 1 clip. Can swim and run faster. Can reload 10% quicker. Can shoot through some materials. (Bandit Class) Stalker class- Footsteps are completely silent when finding quiet boots (see below) slow crouch walking, has higher chance at finding gillie suites by 1%. Can zero with any scoped items +50%. Can swim quietly and swim under water (Hold breathe). Starts with tent. Can see better at night up to 20 meters. (N/A Class) Engineer Class- Has 1% higher chance of finding car parts in industrial areas. Vehicles can drive faster and take less damage. Starts with tool box. Weapon durability last longer when created/fixed by engineer. Can blow up some walls or make a hole in a building with demo charges. (Hero Class) Medic Class- Higher chance of finding medical supplies. Can bandage wounds faster and bleeds out slower. Can kill knocked out survivors with lethal injections. Blood regenerates over time- 200/minute. Medical items stack up to 3. Zombie Classes These zombies all are super rare, I've seen the armored zombie in some other mods, but lacked any real purpose. Armored Zombie- Has more armor and head shots can take two shots with ones wearing helmets. Loot Zombie- Make this a super rare zombie that travels and will pickup loot and put it in a backpack, only picks up rare items and some food. Screamer Zombie- Screams at the site of a survivor rallying other zombies. New Items- More clothing choices, at least 3 different military suites: American, Russian, Guerrilla. Boot types- ie Quieter boots, or shoes. Make it so shoes can affect your warmth though or ability to swim. For silenced weapons- you should have to find a silencer for the weapon, and make it extremely rare to find a silencer already assembled on the weapon. Also make it so all weapons can be silenced, but make the silence caliber and weapon specific, for example- a silencer for the m16 will fit on an m4. These are my ideas, not sure the class thing should be added.. because I love the way the game is played now, but I do think for the new items that should be integrated asap if possible.
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