Here are my ideas. First one I'm not sure I particularly care for, but its an idea. Character Classes- Have specific classes that have passive skills that cannot be improved or deminished, unless hurt. This is kind of like a military survival game, so I figured it might be good to have specialist. I can see people using characters as loot mules.. not sure how to counter that though. Surviver Classes (Survivor Class) Soldier class- Weapon ammo can stack on one slot up to 3 mags. Has 5k more blood. Starts with M1911 with 1 clip. Can swim and run faster. Can reload 10% quicker. Can shoot through some materials. (Bandit Class) Stalker class- Footsteps are completely silent when finding quiet boots (see below) slow crouch walking, has higher chance at finding gillie suites by 1%. Can zero with any scoped items +50%. Can swim quietly and swim under water (Hold breathe). Starts with tent. Can see better at night up to 20 meters. (N/A Class) Engineer Class- Has 1% higher chance of finding car parts in industrial areas. Vehicles can drive faster and take less damage. Starts with tool box. Weapon durability last longer when created/fixed by engineer. Can blow up some walls or make a hole in a building with demo charges. (Hero Class) Medic Class- Higher chance of finding medical supplies. Can bandage wounds faster and bleeds out slower. Can kill knocked out survivors with lethal injections. Blood regenerates over time- 200/minute. Medical items stack up to 3. Zombie Classes These zombies all are super rare, I've seen the armored zombie in some other mods, but lacked any real purpose. Armored Zombie- Has more armor and head shots can take two shots with ones wearing helmets. Loot Zombie- Make this a super rare zombie that travels and will pickup loot and put it in a backpack, only picks up rare items and some food. Screamer Zombie- Screams at the site of a survivor rallying other zombies. New Items- More clothing choices, at least 3 different military suites: American, Russian, Guerrilla. Boot types- ie Quieter boots, or shoes. Make it so shoes can affect your warmth though or ability to swim. For silenced weapons- you should have to find a silencer for the weapon, and make it extremely rare to find a silencer already assembled on the weapon. Also make it so all weapons can be silenced, but make the silence caliber and weapon specific, for example- a silencer for the m16 will fit on an m4. These are my ideas, not sure the class thing should be added.. because I love the way the game is played now, but I do think for the new items that should be integrated asap if possible.