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Everything posted by TacticalLeaf (DayZ)
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How The 1.7.7 Update Completely Changes Banditry
TacticalLeaf (DayZ) replied to carbine781 (DayZ)'s topic in DayZ Mod General Discussion
I dont think much will really change even with the as50 or m107 removed to be honest i never seen someone camping electro or cherno with any of those guns they had a dmr or a m24 as50s and m107s were really rare i only ever found even though i played on the same server for months every day with friends so to the sniping hasnt even changed even if u have a car or heli some on can still snipe you if they have a perfect shot and the zombie knocking over thing while i am happy to see that the zombies are becoming more of a threat which is really awsome and yes maybe a game change in future patches but right now in this patch wont do much either a bandit will still shoot u at first sight regarless if he was the dinner bell for zombies hes still going to run into a house to try to slow zombies down so he could escape their agro but in future updates again its gonna be a game changer somewhat because you still have to opition to run which most people do -
I'd like Rocket to do more with fire
TacticalLeaf (DayZ) replied to bfisher's topic in DayZ Mod Suggestions
But if it did spread to a forest it would just take up so many fps wouldnt? -
I like it this would work best with the G36C since it has a clear a view of its mag
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Should it be released for Mac?
TacticalLeaf (DayZ) replied to zombieslayer615's topic in DayZ Mod Suggestions
Ikr my friend oinly has mac so he just runs it on boot camp works for him -
Why make instanced or underground bases?
TacticalLeaf (DayZ) replied to Jeremiah Cross's topic in DayZ Mod Suggestions
Didnt at one point they considered terra forming but dropped it due to people may grief with it -
I hope he does add it would make things interesting making traps or infecting water supplys
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What if we removed the crosshair?
TacticalLeaf (DayZ) replied to rocket's topic in DayZ Mod Suggestions
For me personally i would say remove it even though for some people it would feel werid or they dont like it because it would be harder or just dont like the idea in general i would say remove it if makes the game hard thats fine with me i like dayz for it being hard and balance of dayz loving you then suddenly kicking you in the balls while your looting but on the con side there will be alot of people who would hate if it got removed or got into a server side option so i guess it would have to be voted out by the entire dayz community -
I like this idea would be nice to see some players hiding their tracks would make the game harder or even placing a trap on the body beartrap or trip mine or satchel charge maybe but would we be completly vunrable while dragging the body like using both hands or like a hand gun out just a thought never the less have some beens great idea
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Character sleeping when logged off
TacticalLeaf (DayZ) replied to trexeth's topic in DayZ Mod Suggestions
Bad i think it should never be really implamented or until they have some brilliant way of adding it in theres just so many problems to this cant kill becauses he logged of? but you can loot him if i were a bandit couldnt i just shoot him plus people who could only log in a couple of times wouldnt really be fair now would it and dont forget people who would do anything to get good gear with out going any where near a hot spot they would just go lookiing for players asleep and steal their stuff if this was implamented i;m sure this would become a so called "tactic or gamestyle" which it really wouldnt i'm not trying to bash you its just that this topic came up so many times and i personally think it would break the game -
XD i remeber that scene i guess the practical guy knows his stuff but i mean door plus hatchet = in i mean its faster than lockpicking and more quite than a shooting a door open
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But would you be vunrable to any people? like if those bandits killing fresh spawns? would you visble to other players or would you pop in standing up or lying down when the cutscene ends
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I agree with this but if you had a hatchet couldnt you just cut down the door?
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Diving, Underwater Bases/Caves and Water Vehicle's
TacticalLeaf (DayZ) replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
I do have one more question would any weapon and the aomunt of stuff you have on your character effect how fast he would swim or dive? because i do know that the amount of stuff you carry in dayz now will matter because now more weight wil mean your charter can run shorter distances before getting tired -
Why make instanced or underground bases?
TacticalLeaf (DayZ) replied to Jeremiah Cross's topic in DayZ Mod Suggestions
The whole base building thing dont worry about it rocket is thinking hrd on how people wouldnt abuse it plus there wouldnt be really a hole for you to fall down i pretty sure if my meomry is right that might be a manhole because the whole under ground would be difffrent from top side so it would cause any performace issue and save on fps basically like a whole new world -
Diving, Underwater Bases/Caves and Water Vehicle's
TacticalLeaf (DayZ) replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
Problem here would be the submairnes i would really say small but not the large submarine ones but maybe those small motorized things under water like in that movie act of valor had or the showcase in the arma3 or the begining of MDW3 plus the underwater caves i wouldnt mind put a few sand bags or as rocket said its a whole new world under chernarus and would take a diffrent loading time so you could build a proper base plus adding in whole new areas and stuff would need to be optimized to ensure no fps drop -
an option to check how long you survived
TacticalLeaf (DayZ) replied to yozer's topic in DayZ Mod Suggestions
Didnt rocket say he would added somthing that keeps track of that like a journal you open up? in dayz -
How Hypocritical Heroes are Worse than Bandits
TacticalLeaf (DayZ) replied to =CHRTB=Zilch's topic in DayZ Mod General Discussion
While i do agree with you aout those kinds of heroes i to was killed by a hero and i'm a fucking hero i mean why would did even say anything he just typed in sidechat boom and i was like really now dumbass cant tell between a damn hero and a bandit -
Zombies don't respawn whilst a player is still in the area
TacticalLeaf (DayZ) replied to NickMackz's topic in DayZ Mod Suggestions
In SA zombies will spawn when the servers goes up they have ceratin amonut zeds in each server this is so it save of memory and zeds will only respawn once the server restarts -
A riot type amuntion used in guns for riots meh just shoot em in the leg but i could be wrong could be easier or a new troll weapon to just scare people
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i likes this idea mainly because instaed of the flashlight when your running with your arms going widly up and down so does the flashlight you have to walk in order to actually see the light but the headlamp would light up where your head is pointing at i like this idea plus with all poeple saying should be able to put it on helmets or guns with duct tape i like it i think its a very good idea
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Why punsih people that play the game at their style of gameplay but on the other hand with you crying thing i think thats stupid i would personally go for a traumtic thing like killing a guy you kinda get shot and afraif for a certain amount of time but after awhile of killing people you get used to it
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look dayz shouldnt be singleplayer you can play the undead mod the reason why it should stay multiplayer is because dayz is player based it mostly is fun because the interaction with other players if they are going to shoot you be friendly team up or kidnap you npcs would break the game even if its in offline mod wouldnt feel the same dayz feels organic even rocket stated he wanted to game to feel more organic and as of your connection sorry you dont have good enough wifi but thats your problem not being an asshole just saying
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couldnt we just break the window and unlock it its easier then wedging a crowbar between a car door slowly prying it open
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I like this idea though how would you do it i mean normaly to do an action in Dayz you have to look at the object and use the scroll wheel Would you just have to look at the player and still give you the option or by looking the weapon surely by looking at the weapon it would take time and enough time for the guy to probably pull out his side arm or hatchet if he/she was fast enough so it would prove to add things a little bit more fun for stick ups in dayz
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No Sense in Dying Alone *Revival* [Recruiting - Closed]
TacticalLeaf (DayZ) replied to person915's topic in Clan / Group Recruitment
As i no saying probably get denied looks like a sad thing to do and yes i do know that the group is full i just put mine up there in case if there is an opening have a nice day