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M3D1C

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Everything posted by M3D1C

  1. It goes without saying that playing a game like DayZ tends to make you develop trust issues concerning your fellow player. When fortunate or unfortunately you stumble upon another player whom you have no prior association with, you're instantly faced with an issue of either making friends or protecting whats most important; the stuff you've spent the last couple of hours procuring. Other than the clear identifying marker of the bandit appearance to give some insight on the person's past decisions, a regular civilian and even someone with a hero skin can turn out to be a total douche. That's were a game mechanic comes in that makes it much harder for a player killer to make such a quick decision upon taking a fellow survivors life unprovoked. What I suggest is that once a player decides to kill another player such as an "innocent" civilian or hero, that player's hands are now stained with their blood making them that much more attractive to zombies. Zombies will see/hear/smell you from a much further distance than you're regular player, making it much harder for you to go through populated areas to gather supplies and overall making survival more difficult. By all means, killing a bandit should warrant no consequences as that should be considered self defense. The aggro range to increase as you kill more players should be debated. Just as previously mentioned anyone is capable of being a low life and there will be a situation where you'll have to kill someone who isn't a bandit, which brings up the question if this should only be applicable to bandits. Overall I feel this actually brings some punishment to people who kill others for fun and possibly help alleviate some tension and maybe even plant the seed of hope for meeting other decent survivors. What do the rest of you think of adding a consequence to killing others. Or do you prefer the anarchy?
  2. Do I sound butthurt? I just don't want the game boiling down to shooting everything in sight like every shooter these days. Cause that's what the common denominator is going to be.
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