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Foxtrot Muppet

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Everything posted by Foxtrot Muppet

  1. Foxtrot Muppet

    Player Classes

    On first ever log in you should have to select a class that you can't ever change from even after death. Class examples: Builder Solider Mechanic Athlete and so on. These classes will affect things like how much you can carry and what you can and can't do. Like for example the builder is the only on you can create fortifications and underground bases. But they may not be able to run as fast or for as long. This will make the game more team-based as every team member will need a certain class. When selecting a class they'll need an excellent description but so people don't make the wrong choice. This suggestion would need a lot of work as i can see some things that would need to be worked on myself. E: When i say classes i mean like your job before the Apocalypse because you don't see an athlete you can professorially use a gun and repair cars easily. I guess maybe i'm trying to make it to realistic...?
  2. There should be a set difficulty so hives can't be able to say Regular and have Third Person disabled. So i thought this would be a good idea. Recruit (Easy) - Third Person (On) - Tracers (On) - Nameplates (On) - Cross Hairs (On) - Death Messages (On) - View Distance (Day): 300m - View Distance (Night) : 150m Regular (Average) - Third Person (On) - Tracers (Off) - Nameplates (Off) - Cross Hairs (On) - Death Messages (On) - View Distance (Day): 500m - View Distance (Night) : 300m Veteran (Medium) - Third Person (Off) - Tracers (Off) - Nameplates (Off) - Cross Hairs (Off) - Death Messages (On) - View Distance (Day): 800m - View Distance (Night) : 500m Expert (Hard) - Third Person (Off) - Tracers (Off) - Nameplates (Off) - Cross Hairs (Off) - Death Messages (Off) - View Distance (Day): 1200m (1.2Km) - View Distance (Night) : 800m With these Settings new players can play, but not be sniped as easy which so it balances out that you might be able to see in Third Person or the Nameplates, but you can't use it with a far distance. Of course you may need to edit it slightly here or there, but i think this would be a good starting point for the difficulty levels. I also think that maybe the zombies spawn number or damage should depend on the difficulty as well. Regards Muppet
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