Hi, I suggest a 'secured' status of buildings. now buldings spawns zombies and items. there's a problem. Even a small town of few buildings can spawn infinite zombies. For now, there's only one way to keep zombies quite for a few mins. by killing all 50 zombies allocated to a player... but this's because of system. A few mins later, zombies spawn work again. hell spawn never stops. they don't go the hell..! details of suggestion... 1. The subject : Secured buildings don't spawns zombies. so prevent unrealistic infinite zombie spawns in towns. 2. this might triggered by some kind of command or complete searching. but I want to suggest barricading with lumbers. for this you should have some lumbers (scrap metals?) to fortify building. don't forget hammer and nails... maybe toolbox contains them. 3. Secured buildings should have distinction like barred windows or door, barricade, etc. Those can be used as a shelter too. Also zombies (those spawned by other unsecured buildings) should not to be able to open the fortified door or windows. 4. Secured time has to be limited. I don't have an idea about how long the time have to be. 5. Anyway, by securing all the builind in a town, the town can be green zone for limited time. also this means small town's easier to secure than big towns. this might makes a new reason for players to visit unpopular small town eventually. how do you think?