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survivor_40
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Posts posted by survivor_40
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What's the most hilarious death you've experienced?
I'll start us off: a buddy and I are fresh spawned in Cherno. We split up in half, but we're in Vent together: I head toward the med tents and the apartments, he hits up the church, firehouse, general store.
Well, 10 minutes later, I'm crouched looking at gear in the TEC building at the north end of Cherno. The doors open - I'm just picking up a water bottle.
All of a sudden, this guy rushes at me, with an AXE and he's screaming in Direct VOIP "DIE MOTHERFUCKER DIE".
Turns out it was my buddy. I freaking lost it. Gotta say, if I ever get killed by a bandit screaming his lungs out in direct and hacking at me with an axe - hat tip sir, you can have my gear :)
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Dumb little sweetie jumps up onto the Cherno roofs with an AS50 and thinks he owns the world.
I shoot him off the roof, and I make a bet with my buddy on the other hill: less than 15 minutes until he climbs back up to grab his gear.
Right as rain, few minutes later, I see a gear-less fresh-spawn climbing up the ladder. Ain't you a cutie.
I waited for him to pick up all his gear back, and he even put on a camo suit that was on his body.
And when he started crawling to the ladder (why crawl you silly bastard - if someone was there, they'd have already shot you!) ... and then I shot him in the face. Your tears, they are delicious :)
'course, at this point, you know he's mad, bro, and I know what he's gonna do. So, 'course, I relocate, move 400 out of my old location. I know he's figured out where I was.
About 30 minutes later, I see a survivor with a Winchester, real careful like, stalking the back of my hill. Looking around carefully. I damn near lost it right then and there.
Well, after laughing for a few minutes, I shot him dead again, and this time he left the server for good. What a sweet muffin he was, all clever and tacticool.
Don't you just love "clever" wannabe bandits?
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Daylight: AS50 (so quiet UNGH)
Nighttime: DMR (eh, it works with NVGs)
Rest:
- 24 slot backpack (DMR goes in there if it's daytime)
- 4 mags of ammo for each of them. Prefer M107 ammo because larger mags.
- NVG/GPS/RF ... how did people shoot sniper rifles before range finders? Boggles the mind.
- M9SD + 4 mags + 2xpainkillers + 2x morphine. For the odd occasion when I catch agro. Nice and quiet, headshots all day erry day.
- Heatpacks, 4. Watching over that airfield gets cold, and a fire ain't an option.
- Costco's worth of steaks. If I'm shot at, I just eat steaks, relocate, and acquire dem beans.
- Water. You run out of water twice as fast as food. I prefer water bottles - quieter drinking sound.
- 1 blood bags. Bro's before ho's and all that.
I would *like* to use an L85 for a quick thermal scan but .. eh. Not enough backpack space. Plus, the spawning zeds let me find out where the bean-eaters are fairly quickly.
What I'd actually really like is the ability to use an AS50 with NVGs. I realize that'd be OP as fuck, but a guy's gotta dream, y'know?
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Uh ... I can't believe this hasn't been written so far. The following is a list of sniper rifles ordered by sound signature volume, from loudest to quietest.
M107
DMR
SVD / M24 / CZ550
... bunch of STANAG rifles
BAF AS50
What does this mean?
It means you can shoot a player while being 200m from a zed and not attract zombies. This means it's harder for hostiles to find out where exactly you are, and, it means you spend less time, ammo, med supplies, and most importantly, noise, dealing with zeds. The queieter your sniper shots are, the less zeds are attracted, and the less likely it is that the target will figure out where the shots are coming from.
How ... is this forum so newbie infested? Jesus H. You're whining that the AS50 is quieter than an M107? Seriously. Are you mentally challenged?
The AS50 has another upside, as mentioned above: it takes M107 .50 cal 10-round magazines. That ammo is more common than AS50's default ammo, and the mag size is double of the AS50 NATO ammo.
Another upside is that the reticle is red while mildots are black: easier to shoot in low light conditions with a rangefinder and proper zeroing.
Needn't mention it but - unlike the DMR (see below why), the AS50 can be zeroed with PageUp and PageDown keys. It can also zoom in and out with the + and - keys.
Downsides:
The AS50 is large and black: it doesn't blend in with anything except the night. And speaking of the night:
The AS50 cannot be used with NVGs. This is why most bandits carry an AS50 and a DMR. AS50 for daylight sniping, DMR for nighttime. The DMR can be used in conjunction with NVGs.
In a choice between AS50 and any other sniper rifle, pick the AS50. Possible exceptions to this are:
- You don't have a range finder - use the SVD
- You want to shoot at night - you're forced to use the DMR.
People willingly shooting M24s, M107s, CZ550s are what we refer to as the "Quick and Reliable Bean Delivery Service of Chernarus."
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Confirming un-enterable (and obviously unlootable) choppers immediately after server reboot. They couldn't have been looted yet.
1. Dead zombies around it - 5-8 of them.
2. Minigun animation stuck at a frozen flash.
3. Not possible to enter crashed heli - tried two different ones.
4. Version: 1.6.0.1
5. Server: Dallas 13
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1. Where do crashed heiis spawn? Out in the fields, or in the cities too?
2. Are they more common in a particular area?
3. If you had to guess, how many are generated on the entire map?
4. I heard that once a crashed heli is looted, that it never respawns its loot again until the server is rebooted - is this true?
Much obliged for any answers!
My reasons for taking a break from DayZ, potentially leaving.
in DayZ Mod General Discussion
Posted · Edited by survivor_40
1. Lack of content.
I've acquired all the "best" gear in the game. I even have Mountain Dews and Antibiotics and AS50 NATO ammo.
You can't really play a game if there is no goal. I loved the rush of finding my first vehicle, finding my first ghillie suit, my first .50 cal sniper rifle but now ... eh, there's nothing else to do.
This is primarily why I've said "a break". If Rocket does build in a lot of new interesting things, by all means, I'm back in. Right now, this mod doesn't really have any lasting appeal.
Suggestion: please build content that requires the cooperation of 10+ people. That will address #4 below.
2. Hackers.
It's tough to make a camp and get it lose it legitimately. That's happened to me at least twice - I've lost jeeps full of helo-crash-site gear. Hard luck, but it's a part of the game. Some bastard found my camp up north.
It's another thing entirely to lose your hard-won gear to someone who teleports around. Or to have someone disconnect as you shoot at them. I have played a lot of online FPSs and I can say with certainty that 90% of people mentioning hackers are crying wolf. This is the very first game where I have experienced genuine hacking at such a massive scale and frequency. I don't think I'm a unique snowflake when I say this: I'm not inclined to work hard with my buddies to fix up a jeep and set up a tent camp if I know a hacker can destroy that or post the map of my server on 4chan.
3. Lack of server admin tools.
If someone is hacking on the server you're playing on, you just leave. But if it's your server - what are you going to do?
People get teleported off the map? Can't do anything.
People get killed by someone invicible? Can't do anything.
People see tanks and helos spawned in? Can't do anything.
Ban someone you suspect of hacking but can't prove it? Your server is then blacklisted.
What most of you don't understand is how crippled server administrators are in this game, compared to pretty much every other online FPS game.
4. No reason to cooperate.
If you meet someone ingame who is not someone you recognize, there is zero incentive not to shoot them. And there is a lot of very good incentives to shoot them. I have adapted to this fact and am now fairly decent at killing players.
However - I can't help but think to myself: I am missing half the game by not cooperating with strangers. This choice - whether to cooperate or not - must be a lot harder. Making difficult choices with a lot of risk is what makes DayZ fun.
5. Duplication of items.
Tents are now broken: anything you put in the will either disappear after the next server restart, or if the tent holds something, it will reappear there after restart even though you've taken it.
This results in everyone owning the largest backpacks, the best weapons, the best survival gear, and the best optics.
It is the scarcity of gear that makes DayZ fun. If everyone has anything, no one values anything, and that entire dimension of the game is lost.
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So, I'm taking a break until this mod matures a bit. Hopefully Rocket builds a lot of new interesting content and addresses the cheating issues.
And instead of leaving like a whiny little female canine: I must say this is among the top 3 of my favourite games in the last 5 years. DayZ approaches the levels that Deus Ex 1 and Mirror's Edge have established, and Rocket ought to be proud of what he's made so far.
Best of luck to ya'll.