-
Content Count
33 -
Joined
-
Last visited
Community Reputation
11 NeutralAbout orphanstephen
-
Rank
Woodland Warrior
Profile Information
-
Gender
Not Telling
-
Taviana, how good is it??
orphanstephen replied to richjones19772000's topic in DayZ Mod General Discussion
Its not chernarus, and it doesn't play by the same rules. You found some gear, big whoop. Now try to find some food before you freeze to death clutching your fancy gun. -
Oculus Rift support might be coming a bit sooner
orphanstephen replied to karel.airapetjan@gmail.com's topic in DayZ Mod General Discussion
ArmA2 is one of the the only current FPS games to really support head tracking (Head movement independent of body) so its a pretty good bet that it will work great with the rift. I finally built a freetrack setup over the weekend. The video above does a good job explaining. they really should be using arma2 to demo the thing. The demos they use just map head movement to mouse XY. I'm pretty excited about the rift. I've been waiting for affordable consumer VR for over 20 years now. Looks like it might be happening this time. SA Should work as well. I just bought Take on Helicopters to try it out with freetrack but I haven't set it up yet. here is a video that shows why Arma2 is ready for something like the rift -
v175 beta: meat issues [solved] [old]
orphanstephen replied to Dayzo's topic in DayZ Mod General Discussion
i was thinking something like 1 per minute as a base. -
v175 beta: meat issues [solved] [old]
orphanstephen replied to Dayzo's topic in DayZ Mod General Discussion
Just as much chance as doing it to someone else... probably more. Also blunt axes should do just as much damage as sharp ones when used on people/zombies. I can see not being able to chop wood. there should be no instant blood fixes. there should be a constant slow blood gain, blood bags should double or triple it. being fed maybe 1.5. being sick should stop it. -
I think it only counts days you log in. even if only for a couple minutes. It's not really a metric for accomplishment.
-
Namalsk. Great map, but some things are rly annoying.
orphanstephen replied to JD10's topic in DayZ Mod General Discussion
I play a lot of namalsk and have never been hit by the EVR. I encountered the missle heli last night for the first time (and nearly ganked it). It could be pretty devastating but with this guy I just stood in a tree till he flew away. -
Technically the language is the same already, you want the alphabet the same, Latin instead of Cyrillic .
-
Should Heli Crash Sites be marked on the Map?
orphanstephen replied to klesh's topic in DayZ Mod General Discussion
they don't spawn on server restart anymore. read the whole changelog. -
Heli crashes on the marked on the map sounds bad. I like the random timing though. Maybe AI helis programmed to crash. It would be cool to see a smoking heli fly over and crash in the distance then have to find it.
-
Proof that bags are too small
orphanstephen replied to Sterling (DayZ)'s topic in DayZ Mod General Discussion
I would like to see an encumbrance system with weight for every item and run speed adjusted accordingly, like a slow jog with a full pack and running only for short distances. maybe with a way to quickly drop your pack to run away. I think certain items should stack in your pack (not in quick slots), heat-packs to 10, mags to 5 for instance. Sidearms should not take 5 spaces. I also would like to be able to switch the the axe without dropping or stowing my primary. Vehicle parts are a problem and will never be realistic (lets see you run with 40 liters of fuel on your back). I think the slots they take are fair but should slow you down quite a bit. 2 primarys in a big pack seems realistic enough. -
I'm pretty sure I just saw bigfoot on Namalsk
-
Demystification of the DayZ loot spawn system [SPOILER]
orphanstephen replied to insitv's topic in DayZ Mod General Discussion
I wish they would add in some wandering zombies with the animals. seeing a zombie from a vehicle should not be a 100% positive there is a player around. I also hope they get a spawn animation, something like crawling up out of the ground, I hate the zombie dump when entering a town, partially because its ugly and partially because it lets me know I'm most likely alone. there should be at lest a couple lurkers in every town -
What do you do in DayZ?
orphanstephen replied to Serious Stan's topic in DayZ Mod General Discussion
I get all geared up and then get bored and set myself up overlooking an airfield or something then log off. move on to another hive and repeat. Then I log back in when the server is full and grab a couple cheap kills. -
vehicles appear to save correctly now too. Although my van was transformed to an off-road by the update. I only played for an hour but in that time I found 2 heli crash sites (within 600m of each other) including an as50, dmr, and nvgs. I also found a tractor and repaired my truck fully (engine and chassis). Maybe just lucky today.
-
[FIXED] - Stuck on debug plain - reset requests
orphanstephen replied to mobydoux's topic in DayZ Mod Troubleshooting
was tooling around in my PBX and hit "p", Battleye kick for script restriction... now treading water at 194138, 5450 meters off the coast. I've been hopping servers for hours trying to get spawned on the beach. TIA EDIT: nevermind I SWAM the whole way back!