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Everything posted by Nihilum
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I'm calling shens or you only had a pair of jeans on with already damaged items...
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Bring back weapon lengths obscuring your movement indoors.
Nihilum replied to Ozelot (DayZ)'s topic in General Discussion
^ this. There is a reason the movement animations were redone as well as all the existing doorways widened to where they needed to be. It wasn't to go back and make movement clunky again to appease a handful of idiots nit picking on something like this. -
Sounds more like a glitch/bug. Now if everyone on the server got teleported to the same spot in the ocean that's a different story...
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Able to hear other's teamspeak on server.
Nihilum replied to IkaikaKekai's topic in General Discussion
Had the exact same thing happen to me yesterday. -
i starved to death because i couldnt open my canned sardines
Nihilum replied to carsongif's topic in General Discussion
... where and on what server is your body located? ... :emptycan: <_< -
Exactly. The more little 12 y/o rage monsters that see it, the more that are going to try to emulate it -- linking to the source just makes it even simpler for them.
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They'd have 10 of the same topic in every standalone related forum. I've been seeing merges more than straight deletions; With the deletions being warranted completely. (Says the guy with the warning point ;) )
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Rocket the OBGYN
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You can't create an impenetrable anti-hack on an as of yet untested engine.(glares at picture of sergey titov) It's good they're finding exploits, just makes patching them faster. Also, any link or video would be taken down to avoid nim rods joining that little bandwagon. Edit : ^ you all beat me. :(
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And they have close to full team working on the game now -- I can easily see it going up to $50-$60 at some point. man power isn't free, though it may be dedicated.
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hmmm... Still serves as a free cross promotion for payday though. Any FPS that makes you physically pay money for grenades and a select fire option needs to be avoided like the plague -- especially when said game claims it will never have microtransactions on multiple occasions...
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:( A lot of people who pre-ordered feel the same way. Would be like if Dean advertised basebuilding and a chernarus that was twice as big on alpha release and people bought it, only to find out there is no base building and all the new parts of the map are copied an pasted locations that already exist (IE two elektros laid out the same). Game invokes nothing but unpleasantness in my mind, due to it's practices. Every design choice was and has been made to artificially pad the perceived content. As for dayz -- They can easily change those masks to a straight kevlar/ballistic mask without the payday pandering.
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Why don't I like the payday masks? Because OVERKILL is a scummy joke of a developer who has lied and backtracked around every corner in terms of the launch content of payday 2, and I don't want to be reminded of that shit while in another game. Not something you should want to associate with. Not to mention the new microtransaction 'DLC' weapon pack that makes what should have been free common sense updates a $5 ripoff. >>> remember this? http://www.gamespot.com/articles/payday-2-wont-have-microtransactions/1100-6410303/ <<< Great idea. Absolutely piss poor execution due to developers who only see green... You have no idea how censored their steam forum was... *Missing safe house customization... *Terrible level count (6 heists on the same map doesn't count as "different" heists -- we like to call that lazy ass game development) padded out via crimenet... *Arbitrary weapon restrictions in inventory, arbitrary mask restrictions -- absolutely mind boggling... *Random drops to pad replay-ability, without the ability for the system to detect what you already have -- leading to ridiculous multiples of the same single weapon attachment... *The final straw for me is when people complained there was nothing to do with all the excess money they had (which would have and should have been spent on safe house upgrades and such) so they nerfed the payouts instead of adding worthwhile content to spend it on.
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People don't listen/read... Each subsequent build is considered and tested as potential release candidate. This build may be that one, but more likely, rocket will find flaws big enough to delay early access until the next build can be tested (and rejected :P ) People just need to remove the panties from their bunch formation and focus on the goal here; a stable-ish launch that isn't rushed out and thoroughly tested. (looking at you EA <_< .. friggen bf4) TL;DR: This could be a potential release client, but so were the last couple of builds from rockets own mouth, as they test each build now as a release candidate.
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DayZ Developer Blog 7th September 2013
Nihilum replied to SmashT's topic in Mod Announcements & Info
... and now I'm cursing the fact youtube isn't working for me (despite my 30/30mbps down and up) -
First vs Third Person Discussion (Dslyecxi video)
Nihilum replied to DemonGroover's topic in DayZ Mod General Discussion
*edit, double post. weird. -
First vs Third Person Discussion (Dslyecxi video)
Nihilum replied to DemonGroover's topic in DayZ Mod General Discussion
I don't care wtf dev team employs as long as I have an FOV slider, and I don't have to worry about the prone bush wookies sitting on a roof with 350* field of view in third person, despite having their face balls deep in a slab of concrete while in first. If the prone = third person idea is implemented, there needs to be a way to push grass down in front of you, or it will get fustrating fast. Or a better idea, would be a "peak" stance key to raise your head above the grass/low ledges. This would obviously make the persons head visible over the object, preserving functionality/viability of prone, with out making it cheap. just my two cents. V first mod to delete gets a cookie V -
First vs Third Person Discussion (Dslyecxi video)
Nihilum replied to DemonGroover's topic in DayZ Mod General Discussion
this guy... :| -
Wired: How a near-death experience inspired a blockbuster zombie game
Nihilum replied to SmashT's topic in Mod Announcements & Info
"impending death" im·pend (m-pnd) intr.v. im·pend·ed, im·pend·ing, im·pends 1. To be about to occur: Her retirement is impending. 2. To threaten to happen; menace: discouraged by the trouble that impended. 3. Archaic To jut out; hang suspended. B) seems apt. , giving that myself just had an intestinal block that required emergency surgery, and that was only after two days. (rocking that nice scar below my belly button) Imagine not being able to shit or pass gas, or if you can, it being bloody diarrhea, and on top of that spitting/vomiting up anything you try to eat, all while experiencing terrible pain and cramps. Now imagine you are out in the middle of nowhere, and you are literally starving on top of the latter in addition to this going on an extended period of time. :( Poor Rocket's bowel. Thankfully it didn't strangulate and die, along with him, and thankfully he's not shitting in a colostomy bag for the rest of his life. -
Wired: How a near-death experience inspired a blockbuster zombie game
Nihilum replied to SmashT's topic in Mod Announcements & Info
He had an intestinal blockage -- for an extended period of time, leading to a nasty bowel disorder of some sort in addition to said blockage. That wouldn't be a problem if he could have strolled into a hospital and received modern medical care in a timely fashion. That isn't how survival training goes. You're out in the middle of no where with the basics. Even here in the us, soldiers die during wilderness/survival training. Little things can become big things when medical facilities are taken out the equation. -
Wired: How a near-death experience inspired a blockbuster zombie game
Nihilum replied to SmashT's topic in Mod Announcements & Info
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Standalone release procedure
Nihilum replied to billyangstadt's topic in DayZ Mod General Discussion
GOD DAMNIT INCEPTION! I nearly had a heartattack until I read a few posts down. All hail Smasht for his contribution to heartattack avoidance. -
Sigh... idiot spreading a misinformed idea, that's new. The one you got your hands on, if you even did, was a dev kit with a lower resolution 720p display. That was so they could churn out the massive amount of dev kits requested. The newer kits have 1080p screens, and that's only going to improve in the consumer version. Your motion sickness complaint isn't right either. You get motion sickness because you're physically not moving yourself but your brain is telling you that you are moving, often at high speeds -- this can be overcome by easing into the oculus little by little. It's actually a compliment when you think of the fact a bit of hardware and software is evoking true physical responses, like vertigo and motion sickness. Motion sickness is pretty much eliminated when playing with the omni because instead of your brain just thinking you're moving yourself, you're actually moving yourself. You have a very fast and loose definition of by any standard. :rolleyes: