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Everything posted by urbanfox
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How to invite a friend to my LAN server?
urbanfox replied to enewmen's topic in Mod Servers & Private Hives
Open your software/hardware firewall ports. -
[Vert Hosting] DayZ Servers | All maps supported! | New AUSTRALIAN location! | DayZ Unleashed!
urbanfox replied to FiX (DayZ)'s topic in Mod Servers & Private Hives
I don't think you need to spam your thread three times in one day for maintenance... that's what email and WHMCS announcements are for... -
What I mean is if you filled two-100 slot servers I would be shocked. Also, what CPU do you think is going to be able to handle a 100 slot server? ARMA is not multithreaded.
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$75 for 100 slots? That's the price of a dedicated machine... Not to mention I highly doubt you have something that is going to be able to run 100 slots... Either way, $30 for 50 slots is a great price, although slot count doesn't seem to matter much anymore. Regardless, good luck.
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How fast internet would you need for a public server
urbanfox replied to grimsonfart's topic in Mod Servers & Private Hives
5 Mbps up? That would sustain 10+ people easy. -
I am going to blow your mind here... Wait for it... WAIT FOR IT.... DAYZ IS FREE. YOU ARE GUARANTEED NOTHING.
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The BEC scheduler is based on up-time, not a specific time. So, if you set it to "060000", then 6 hours after BEC has started it will process whatever that command is.
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+1.
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I did lol! The answer is yes. Based on what?
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I'd recommend contacting your host.
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I'm going with the "it is difficult to 50 players" and as I previously said, yes, it will work fine. On a sidenote, PassMark in general is shit and hardly correlates to real-world performance since it is heavily multi-threaded. It strongly relies on the number of cores with FPU's, which is basically the antithesis of what non-synthetic applications (aka ARMA II) need.
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Yes.
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Bypass Is Active Again: Prepare for a Busy Weekend
urbanfox replied to ChernoPTA's topic in Mod Servers & Private Hives
That's fancy for saying it can detect some things on the fly. Those bypassers, not so much. -
Bypass Is Active Again: Prepare for a Busy Weekend
urbanfox replied to ChernoPTA's topic in Mod Servers & Private Hives
You were quoted on accident. typo > assumptions -
The importance of IP Address Inclusion in Reports by George Castanza
urbanfox replied to (OCN)Vortech's topic in Mod Servers & Private Hives
Guessing? No, I'm not guessing. Think of all the major ISP's in the US: Comcast, TWC, ATT/SBC, etc, ALL dynamic IP's by default. The majority of residential ISP's use dynamic IP's, that's not a "guess", that's fact. -
Bypass Is Active Again: Prepare for a Busy Weekend
urbanfox replied to ChernoPTA's topic in Mod Servers & Private Hives
It needs an update to detect a new bypass, it can't detect new things on the fly unfortunately. -
Your order is 3 days old...
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Bypass Is Active Again: Prepare for a Busy Weekend
urbanfox replied to ChernoPTA's topic in Mod Servers & Private Hives
How people get banned: Use bypass, BattlEye update comes out, use bypass again before it is updated, BAN How people don't get banned: use bypass, BattlEye update comes out, wait for bypass to be updated, use bypass Creating and updating a bypasser is pretty easy. The only reason people are being constantly banned is because they are idiots who don't understand how the bypass works. The "paid" stuff doesn't remain undetected longer, it just gets updated faster. What I just said may sound pretty hopeless, but BattlEye has done a pretty darn good job on constantly updating and catching these loop holes as well as implementing new logging features. Education > misconceptions -
Stop bumping this multiple times in the same day...
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Every time I see attached to your avatar, it's something negative. For someone who comes across as you do about DayZ, it's heavily ironic that you spend so much time here...
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The importance of IP Address Inclusion in Reports by George Castanza
urbanfox replied to (OCN)Vortech's topic in Mod Servers & Private Hives
You're kidding, right? I'd guess 80%+ EASY of the player base use dynamic IP's... -
"Waiting for host" after server setup
urbanfox replied to BoroChief's topic in Mod Servers & Private Hives
template = dayz_12954.Chernaus; template = dayz_12954.Chernarus; -
"Waiting for host" after server setup
urbanfox replied to BoroChief's topic in Mod Servers & Private Hives
Firewall issue, mission not loading, start-up parameters wrong, etc. I'd go step by step through the instructions again making sure you didn't miss anything. -
Any host that has these things?
urbanfox replied to [email protected]'s topic in Mod Servers & Private Hives
Seems like the most important difference of all :huh: