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urbanfox

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Everything posted by urbanfox

  1. Open your software/hardware firewall ports.
  2. I don't think you need to spam your thread three times in one day for maintenance... that's what email and WHMCS announcements are for...
  3. urbanfox

    dayz server price???

    What I mean is if you filled two-100 slot servers I would be shocked. Also, what CPU do you think is going to be able to handle a 100 slot server? ARMA is not multithreaded.
  4. urbanfox

    dayz server price???

    $75 for 100 slots? That's the price of a dedicated machine... Not to mention I highly doubt you have something that is going to be able to run 100 slots... Either way, $30 for 50 slots is a great price, although slot count doesn't seem to matter much anymore. Regardless, good luck.
  5. 5 Mbps up? That would sustain 10+ people easy.
  6. urbanfox

    DayZ Standalone Confirmed

    I am going to blow your mind here... Wait for it... WAIT FOR IT.... DAYZ IS FREE. YOU ARE GUARANTEED NOTHING.
  7. The BEC scheduler is based on up-time, not a specific time. So, if you set it to "060000", then 6 hours after BEC has started it will process whatever that command is.
  8. urbanfox

    Server Requirements

    I did lol! The answer is yes. Based on what?
  9. urbanfox

    How do I re-initialize BEC?

    I'd recommend contacting your host.
  10. urbanfox

    Server Requirements

    I'm going with the "it is difficult to 50 players" and as I previously said, yes, it will work fine. On a sidenote, PassMark in general is shit and hardly correlates to real-world performance since it is heavily multi-threaded. It strongly relies on the number of cores with FPU's, which is basically the antithesis of what non-synthetic applications (aka ARMA II) need.
  11. That's fancy for saying it can detect some things on the fly. Those bypassers, not so much.
  12. You were quoted on accident. typo > assumptions
  13. Guessing? No, I'm not guessing. Think of all the major ISP's in the US: Comcast, TWC, ATT/SBC, etc, ALL dynamic IP's by default. The majority of residential ISP's use dynamic IP's, that's not a "guess", that's fact.
  14. It needs an update to detect a new bypass, it can't detect new things on the fly unfortunately.
  15. urbanfox

    Instance ID - How long take it?

    Your order is 3 days old...
  16. How people get banned: Use bypass, BattlEye update comes out, use bypass again before it is updated, BAN How people don't get banned: use bypass, BattlEye update comes out, wait for bypass to be updated, use bypass Creating and updating a bypasser is pretty easy. The only reason people are being constantly banned is because they are idiots who don't understand how the bypass works. The "paid" stuff doesn't remain undetected longer, it just gets updated faster. What I just said may sound pretty hopeless, but BattlEye has done a pretty darn good job on constantly updating and catching these loop holes as well as implementing new logging features. Education > misconceptions
  17. urbanfox

    linux help

    Stop bumping this multiple times in the same day...
  18. Well, they were denied. Sorry, we aren't going to let you try to run 14 instances on a six-core 2.0GHz server...
  19. urbanfox

    DayZ Standalone Confirmed

    Every time I see attached to your avatar, it's something negative. For someone who comes across as you do about DayZ, it's heavily ironic that you spend so much time here...
  20. You're kidding, right? I'd guess 80%+ EASY of the player base use dynamic IP's...
  21. template = dayz_12954.Chernaus; template = dayz_12954.Chernarus;
  22. Firewall issue, mission not loading, start-up parameters wrong, etc. I'd go step by step through the instructions again making sure you didn't miss anything.
  23. Seems like the most important difference of all :huh:
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