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wattle

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About wattle

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    Scavenger
  1. Rocket' date=' you're probably my favorite developer ever. Thanks a lot for addressing this in such a quick manner. Shitty to hear, I think this has happened to everyone at least once. (Hi)
  2. That shit got me mad man, if that bandit had to wait a few seconds before logging out he would have gotten killed or injured by that horde of zombies, or killed by us. Pretty lame, but at least it fueled me enough to make this thread. I also have a feeling that a lot of bandits do this, since they're main objective is to just kill players and run around solo.
  3. wattle

    Should we scrap bandit models?

    I'd say keep them, but I would rather prefer if we could just choose our own skins. This is kind of a moot vote, but I think I'm gonna say we should keep them, if anything make it a little harder to become one (since people are having self-defense issues).
  4. Simon, there are MANY places to logout from without being sniped (or attacked in general). Not to sound like a dick, but you haven't even played the mod (since you said you don't even own ARMA2). You may need to watch some videos to realize how big this map is, but I've been able to sit around for over an hour in some spots without running into any hostiles (zombie or bandits), fifteen or so seconds sounds like more than enough time to logout. I think this is the best idea so far since reporting players could be used to harass players who have done no wrong (people reporting a person for no reason), and waste the developers time inputting bans. Also, giving some sort of penalty or countdown before being able to login to another server is just not fair for the majority who don't abuse this game mechanic. Thanks again to Rocket for posting in this thread and making us aware that there is a fix coming, even if it's not perfect, anything that can put a damper on these types of players that abuse a mechanic just to cut corners (whether it's used to gain supplies or to avoid death) is very welcome to the majority of players that play the game how it's meant to be.
  5. wattle

    Coop Server

  6. Well not everyone comes into the game without a pre-made group of friends or online acquaintances, but it's not impossible to form groups in-game. I've yet to been shot in the back by a 'group member' because I don't look for teammates in cities like Cherno and such. Places like that are like the wild west, but up north you can meet a lot of friendly people who have worked hard for their gear and who are sensible. But anyways, this is getting off topic already. lol
  7. Bandit scum! Luckily not everyone groups with people like you, but I think the log-out timer is the best option yet. Even five seconds would be enough to break quick-quitting to avoid hordes of zombies. All these ideas though sound like half-assed fixes though, maybe this problem truly is impossible to fix?
  8. Is that to the timer on log out idea? It might be possible for them to make it so that even if you crash, your character stays logged in until the timer ends (I heard they made it so that if you log out while bleeding, your character stays in-game, or something like that). I just hope they find a fix for this soon, it's really put a damper on my enthusiasm.
  9. I don't think penalties would be right for logging out or switching servers, since some players server hop to meet up with friends (and not use these mechanics to cheat) or have connection issues/lag and switch servers, etc. Banning would be almost impossible (and it isn't stated anywhere that people CAN'T do this) and would waste man hours for the development team trying to find people and taking their time to ban ALL of them, or even the known ones, there could also be mix-ups and such, so I think that's out of the question. Maybe this is an issue that cannot be fixed (and will become a 'norm' for surviving long amounts of time)? Taking away persistent servers is taking away the biggest and coolest feature in this game, so I hope they don't resort to this. I'm sorry for drawing attention to this, since maybe players didn't realize, but it has to be stated whether they're going to fix it or not. I would also like to add: groups of players (two or more) can easily and safely clear towns and dangerous high-populated areas full of zombies by sending in players to attract large hordes of zombies away from the town/point of interest and logging off (the zombies disappear with them) so that others can freely scavenge without any issues. This is annoying when that takes away the whole point of playing DayZ; the main aspect should be surviving from zombies and sneaking around them when needed, or fighting them to get at your rewards/point of interest, not bandits who exploit the game mechanics to become lock, stocked, and loaded for any survivors that come their way. devs plz respond <3
  10. I think servers should be normalized, I think 3rd person adds an unfair advantage to bandits when they can look around corners from within houses at players without exposing themselves. I've died a couple times because of this, when I would have been able to take a shot at them if they were forced to peak in first person.
  11. Okay, so I've first hand experienced the wonders of server hopping and quick-logging to avoid dieing and collecting a godly amount of supplies. This is breaking the mod in my opinion. Is it possible to add timed log outs (like a five to ten second wait before you log out)? I don't really mind if people log off on top of hospitals to get a dozen blood bags or ammo for their weapon in other buildings but it's starting to get annoying when bandits shoot at you, miss, and then log off when your group corners them. We had an instance today where we saw a bandit run by us being chased by zombies (we didn't open fire, because sometimes players get bandit defending themselves), he logged off in front of us (and all the zombies disappeared), and then after we moved out of the treeline and into the outskirts of Stary Sober (where this all took place) he logged back in and shot us all in the back. I know the mod makers have a lot on their plate at the moment, but if this doesn't get addressed in future patches I'm going to lose all hope for this mod. I've even heard stories of people in Cherno and such seeing groups defending buildings, and then they log off, switch servers, move into the building that group is defending, and then log back in on the other server so they can attack from the inside out (shooting them in the backs). I love the mod, but as I say again, this is really becoming an 'anti-game' breaker. It throws all the tactical usefulness of a group defending their perimeter, the danger of zombies (for those that log off when they've attracted a horde of zombies), and the scarceness of supplies (when people server hop on top of hospitals and inside buildings to accumulate a large number of resources that are otherwise impossible to gain if they had to stick to one server) out the window. tl;dr - Make it so that people can't server hop to gain supplies easily, avoid zombie hordes, get behind survivors protecting buildings (by getting into a position within a building they're defending on another server and logging back into the one their on) and just generally being unfair. I know a wrote a lot, but I just want to get my point across, and I'm kind of depressed I just got killed in the most unfair way possible (I wouldn't have an issue if the bandit killed me without backing to the player list). Love, wattle
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