Forgive me if this has already been suggested. I've always felt it was immersion-breaking that you could shoot another player to the point of death and yet all of the items in their inventory would remain untouched. You could put down another player with a rain of lead and then proceed to remove all of the untouched canned foods, ammunition, water bottles, equipment, weapons, etc. despite the fact that their actual body has been reduced to a shredded meatbag. Ballistics, especially high caliber weapons and explosives, should damage or possibly destroy gear on the player, either upon taking damage or upon death. This means that a bandit could potentially damage the very items he was hoping to steal off his victim, or possibly destroy said loot altogether. Those soda cans aren't so useful anymore if a bullet tumbled its way through it, after all. Anything could be damaged or destroyed this way, even more powerful items like primary weapons and equipment items, so there would always be a risk that the silenced weapon you shot a survivor over will be broken beyond repair. Certain items are always destroyed rather than simply damaged, such as canned food, soda cans, flares, chemlights, blood bags, etc. There could be ways to repair certain items if you have the proper tools available. A toolbox, used in conjunction with discarded materials (such as empty cans and scrap metal), could be used to repair damaged metallic items. Items that are destroyed, however, would be beyond possible repairs and thus must be scrapped.