The vast majority of us seem to want this game to be more of a challenge and, on paper, this update is a great step in the right direction. The zombies in 1.7.0 were one of the few weak point of the game to date - half-blind, low in number, and with odd movement and animations that broke immersion, they were easy to avoid. Making strafing crouch runs and staying just outside their detection radius worked a treat, and crouch walk when close. Too easy. Undoubtedly a huge part of why the game previously could seem more of a PvP FPS game with zombies than proper zombie apocalypse survival with PvP. However, the new zombie senses go beyond merely adding more difficulty, and instead veer sharply towards leaving a player feeling cheated. And in my opinion, that's one thing a game (and this is a game, like it or not) should never do... few things piss off a player more than the game seeming to screwing them over beyond their control. The zombies in 1.7.1 aggro with a ridiculous sensitivity at times. A couple of examples, I was crouch walking inside a building, on the second floor, yet somehow that was enough to send two inside and up after me. Another time, a zombie sensed me through a hill/mound, despite me completely out of its line of sight. And this despite me playing more cautiously/stealthily that before, due to knowing the intended changes. I'm sure I could adapt, but the point remains the same - these zombies seem to have senses far beyond what reasonable. Yes, they're more challenging, but not in a good way. They're challenging because they can spot you through walls and terrain, and you have practically no way of getting half-way close to them, of being sneaky, stealthy, unless you give them the widest berth. If this could be adjusted again, fuck, tonight's update is amazing. No starting weapon, water or food gets a huge thumbs up from me. And I was really excited about more dangerous zombies (they definitely should do more damage, spawn in greater numbers, etc). It's literally just the zombie super senses/sensitivity that can practically cheat a player.