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Your DayZ Team
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Everything posted by DiazWaffleCrabstro
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Large tents, Shacks, Colonization, Locks and Chests
DiazWaffleCrabstro replied to muttasone's topic in DayZ Mod Suggestions
You know the worst that could happen is, we start calling this minecraft 3.0 Chernarus. if we implement advanced settlement options like that. -
What should our next competition be?
DiazWaffleCrabstro replied to mattlightfoot's topic in DayZ Mod Suggestions
The best epic fail landing vid with a chopper, or crash with a vehicle, video contest. -
How seasons would help DayZ Game.
DiazWaffleCrabstro replied to m.w. vindicator's topic in DayZ Mod Suggestions
Done that, seen it, and it would kick ass. That is an actual Finnish indie film, and i fell in love with it years ago :D -
How seasons would help DayZ Game.
DiazWaffleCrabstro replied to m.w. vindicator's topic in DayZ Mod Suggestions
best laughs today :D -
I bet we could have a nice cozy settlement like those found in Stalker shadow of chernobyl
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Are we gonna get tesla coils too? and harvesters?
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There 2 flies with 1 strike, the role ponies would play, and unicorns !!!
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How seasons would help DayZ Game.
DiazWaffleCrabstro replied to m.w. vindicator's topic in DayZ Mod Suggestions
Yeah i find it kinda funny that your limited to matches and the gas cans.... Why not the damn road flares, why not iron wool and batteries, hell why no magnifying glass tinder combo with binoculars, or better yet, why no jerry can and matches(or road flares) for the ultimate pyromania... This game needs uncontrolled forest fires :D -
Consolidated Weapons/Equipment suggestions
DiazWaffleCrabstro replied to rocket's topic in Mod Announcements & Info
The Epi-Pen if you use it on a person who isnt down and out, is a bad idea, you would have to keep moving, because if you dont, your blood pressure sky rockets, and it would do more harm than good, how does blurry vision and bad hearing sound? -
Consolidated Weapons/Equipment suggestions
DiazWaffleCrabstro replied to rocket's topic in Mod Announcements & Info
S&W 500, Nitro 700(Rifle not pistol), Compact 57, H&K 416, Brown Bess, Saiga 12 SS or JC, Mossberg 500 Bullpup shotgun and 2 new shotgun round types; Warhead(Introduced with AA12) and Shoeblock(time glass shaped slug). Improvised weapons; Compressed air rifles, Spud cannons converted to grenade launchers etc. etc. Weapon attachments; pistol Flashlight, Shotgun external ammo holder/the ones capable having such a contraption, Assault rifle and rifle bayonets, masterkey attachment for AR's(underbarrel shotgun, usually 3 shots pump action) -
How about instead, when you group with 4 or more you can make an orgy, depending on genders of the party, or have a frat party in a residence, or or.... no.
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Night Time .... lets take it seriously.
DiazWaffleCrabstro replied to Spunkmire's topic in DayZ Mod Suggestions
All the fun shit happens during the night :D -
remove helicopter or nerf it
DiazWaffleCrabstro replied to seraphqc (DayZ)'s topic in DayZ Mod Suggestions
No instead of removing it, give the helicopters external loud speakers and let the pilot flip a switch that starts playing this OR this https://www.youtube.com/watch?v=uBd1hBT9vNc -
Antibiotics to fix a heatstroke or cold *shakes head* Typical american thinking. If you absolutely want a drug to fix your cold, it has to be rest, and if medicine, anti virals.
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Change the Backpack carrying structure
DiazWaffleCrabstro replied to SwissArmy (DayZ)'s topic in DayZ Mod Suggestions
The best backbag ever is the "anus" it has ∞ Space slots and can fit any item you can think off, if it goes in sideways, your character gets extra pleasure from it. L4D2 made an excellent use of this item, and so did Killing Floor. -
Couple of moronic logic's that should be fixed.
DiazWaffleCrabstro replied to DiazWaffleCrabstro's topic in DayZ Mod Suggestions
I salute you on your insight, and you haz my beans, you put the reality right in front of the noses of princesses like a cold scientist :D Thank you for that. -
Players killed by Zombies become Zombies; Players Bitten can become Infected
DiazWaffleCrabstro replied to brent2's topic in DayZ Mod Suggestions
Scavenging dead players is a part of the game, the act of killing a player already itself is a risky business, having them finished off by a zombie makes it unnecessary risky, if you add the infection to it, it would also further discourage co-operation as every live team member becomes a new potential zombie upon an encounter. just an overall bad idea. -
How seasons would help DayZ Game.
DiazWaffleCrabstro replied to m.w. vindicator's topic in DayZ Mod Suggestions
i would love the idea, if they increase the amount of fire starter tools and their availability, or the effectiviness of heatpacks. -
Survivor camps/bases/houses + ingame money!
DiazWaffleCrabstro replied to trexeth's topic in DayZ Mod Suggestions
ingame economy + people = Fail. Just a proven fact, the economy will crumble faster than it takes justin bieber to hit the ground after getting hit with a water bottle. -
Use a Crowbar to get Car Part
DiazWaffleCrabstro replied to TacticalTuna's topic in DayZ Mod Suggestions
The vehicle thing wouldnt work: But i could see it to be used, among the things already mentioned, breaking into locked busses. I could also see it as a utility tool to clear fences(get a crowbar into one of the link fences, mesh links, and see what happens when you turn it enough ;D) I would also like to see it in use as a door stopper/jammer, say you get into a church or a residence and need a breather, and want to make sure no other players get to you during that, you could jam a door with it, ofcourse, if they have a crowbar too, they could pry it open. One other use i can think of is dismantling barricades, such as tank traps, or barbed wire(releasing the wire from one end of the fence, should ease the tension and create an opening) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
DiazWaffleCrabstro replied to ruarz's topic in DayZ Mod Suggestions
i dont mean to be a dick, but dont you think 2% would feel just like a fart in the opposite direction? -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
DiazWaffleCrabstro replied to ruarz's topic in DayZ Mod Suggestions
-Instead of the randomly killing doors, lets make all the doors giant bear traps, so when you open one, it chops your head off. :D -Instead of eating both the beans and the can, make the survivor do the pop eye spinach pop eating animation, and throw the can at a zombies face killing it. -Instead of fitting all that shit you carry on your toolbelt, Have a separate section in backbag called "Anus" and it begins at space slots used 0 / ∞ -give diabetes to characters who pick up 10 sodas and drink em all, also give them the new perk of bad bladder control for 3 hours, and make em need to take a piss(or piss their pants and momentarily gain heat, but after that lose it faster for a long period) like Fuller in home alone. -Make crouching zombies Gangnam style zombies, Walking zombies chuck norris zombies, and the crawling zombies Snake zombies(MGS) -Make choppers into the Kim jong un adventures chopper -Give people the option to hold their breath when firing a gun, or for autoerotic asphyxiation or just hold it till their face turns blue and theu drop dead(this would make it so much easier to kill yourself if you spawn to a shitty spot or away from your mate, instead of running for 8 minutes to find 1 zombie) -Make it so that some of the canned foods are novelty prank items with some of those spring snakes inside. -Add addictions, like get addicted to morphine( i would be by now because i inject myself with them for the hell of it) like 2-3 uses in a day = addiction chance goes way up. -Add virtual booze -Add the hermit mode: You find less when you move alot during your travels, find more when you patrol the same area, and you grow a beard, and you are made more aware of other people trying to go for your shineys -Add some new tool items; Like the cow bell, attach it to a zombie and watch the horde go after the oblivious zombie, or attach it to yourself and see how many zombies you can lead to elektro, like a piper :D -Add duct tape, this game could use some. -add better chat options than arma2 gives you(limited range that is) -More animals, i wanna hunt elephants with my makarov, i would love the challenge of that. -Add blue waffles to the menu items. -Also add cottage cheese. -Add cults, bandit camps you can join(player ran communities) like the "Bean knights" or "Sisterhood of the shotgun" or "Green peace, zombies deserve to live" or " Pineapple Farmers" w/e -Obsolete military ranks and obscene amounts of them -Needs, such as sleep, company, sexual drives (hey even a zombie cooch will go in chernarus, right guys?) -
Negative behavior consequences suggestion.
DiazWaffleCrabstro replied to M3D1C's topic in DayZ Mod Suggestions
PTSD in conjucntion with killing a person, when have you seen that in a survival situation, please tell me, those cases usually come up with soldiers who have the option of weighing their decisions but go with the order anyway Leaving that gnaving doubt at the back of their head, or in crimes of passion, i mean seriously, when PTSD is mentioned, i dont think it is mentioned with conjuction of killing a person in a survival situation, as an example,(not for the killing but doing an "inhumane thing" when surviving) The sports team that was trapped on the mountain and had to eat their dead mates to survive, never said they suffered from PTSD, just think about that, it is in our nature that when self preservation becomes an acute need, its like a series of switches flip in our heads to dampen the voices that tell us "you are about to kill a living breathing member of your own race and he could have something to offer to you" instead there are now screams of "ITS YOU OR HIM MAN! LET THE THUNDERDOME BEGIN! 2 GO IN 1 COMES OUT DUNDUNDUN DUU DUN DUN DUN DUN DUDU..." -
Negative behavior consequences suggestion.
DiazWaffleCrabstro replied to M3D1C's topic in DayZ Mod Suggestions
There are consequences already in place: -Shoot a person to death = in most cases thats a ringing dinner bell for zombies. -Chop a person to death = that person remembers your name and passes it on. -Throw a grenade at the person = zombies magically home into you instead of that person(in most cases) -Launch a grenade at the person = Zombies WILL 100% home in on you instead of them. I can live with those mechanics, I dont care if i die, starting over is part of the fun(except when the game throws you into kamenka 6 times in row, and your buddy ends up in otmel), but most of the time i am carefull and shoot people i dont know on sight if their weapon is raised or they are explicitly running towards me. -
Night Time .... lets take it seriously.
DiazWaffleCrabstro replied to Spunkmire's topic in DayZ Mod Suggestions
they cant do anything, each and every monitor have a gamma/brightness setting, and you can change it from Nview also or ati catalyst control center, locking it down only makes the gamma transition take the people doing it 15 seconds instead of 5.