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survivorcarl
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
So... Here is a solution somebody has come up with for the Fog. I have not tested it yet and can't until later today, maybe somebody here wants to? (Ersan it would be kick-ass if we had a setting for the Fog/Weather in our control panel) 0% fog 25% fog 50% fog 75% fog... I know we're a demanding lot... lol. This is courtesy of Audio Rejectz in this thread on OpenDayz http://opendayz.net/index.php?threads/diary-subjects-map-markers-and-view-distance.6912/#post-11484 Here is his other thread about adding snow (he mentions fog removal too) http://opendayz.net/index.php?threads/adding-snow-to-your-server.6960/ To remove all fog and increase view distance for everyone Create a file called nofog.sqf and put this code into it Code: setviewdistance 9000; bis_fog = 0; setviewdistance 9000; 0 setovercast 0; 0 setrain 1; //0 setfog 0; 0 setfog bis_fog then in your ini file put this Code: // NoFog: if (!isDedicated) then { [] execVM "nofog.sqf"; }; -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Bassline, I am getting that same error as you in the logs... 22:15:52 "MOVED OBJ: "541" of class Land_Mil_Barracks to pos: [11973.3,13169.6,0]" 22:15:52 "OBJ: 541 - Land_Mil_Barracks" 22:15:52 "MOVED OBJ: "542" of class Land_Mil_Barracks to pos: [14529.9,15159.8,0]" 22:15:52 "OBJ: 542 - Land_Mil_Barracks" 22:15:52 "MOVED OBJ: "543" of class Land_Mil_Barracks to pos: [12646.2,10195.6,0]" 22:15:52 "OBJ: 543 - Land_Mil_Barracks" 22:15:52 "MOVED OBJ: "544" of class Land_Mil_Barracks to pos: [13470.7,16425.4,0]" 22:15:52 "OBJ: 544 - Land_Mil_Barracks" 22:15:52 "MOVED OBJ: "545" of class Land_Mil_Barracks to pos: [13708.4,9413.77,0]" 22:15:52 "OBJ: 545 - Land_Mil_Barracks" 22:15:52 "MOVED OBJ: "546" of class Land_Mil_Barracks to pos: [12574.9,12551.7,0]" 22:15:52 "OBJ: 546 - Land_Mil_Barracks" I am looking to spawn some more barracks that will spawn loot by default.... Do you happen to have your SQL query with locations that worked so I can just use that? -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Almax, I don't have team speak, and am far from knowledgeable... I am a copy/paste fiend and am very good with clear instructions lol.... I removed that attachment because the file would have to be edited anyways, it had my bliss ids. Here is where I added the code into the Description.ext and the init.sqf Init.SQF (this goes towards the very bottom) // Extra actions for Taviana: if (!isDedicated) then { [] execVM "kh_actions.sqf"; _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; <--- Add This line for BTC execVM "BTK\Cargo Drop\Start.sqf"; <---- Add This Line for BTK }; Description.EXT (add to very bottom - only required for =BTC= #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h" I am using Taviana.eu and rMod so I am not sure if those make a difference... Meanwhile... My problem of not being able to add buildings to Taviana with either Vehicle/Deployable/Building tables is rather annoying. Hoping someone can shed some light on that. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
I've attached my dayz_mission.pbo with the Lift and Cargo script. It's for TAVIANA.EU and might not work with other maps without editing. Just upload it through your DayZ.ST control panel. I have added the buildings to both Vehicle/Instance_Vehicle and Deployable/Instance_Deployable and cannot get additional buildings to show in the map. Not sure if it's related to the lift/cargo script or not? Do you have a screen shot of your mysql tables that you've successfully added buildings to Taviana.EU using the Deployable tables? -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Hey Bassline, I only had to add the script directories and files into the dayz_mission.pbo and add a few lines of code to the init.sqf and description.ext files. Just followed the mod instructions, nothing else was required and they work fine. The =BTK= Cargo script seems to kick a player if they try and air drop a vehicle (once the chute opens you get kicked) I also tried adding my buildings to the deployable table already and it's not showing up in-game. Not sure what I am doing wrong. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Hey Gang, I've got a Taviana.EU map up on my DayZ.ST server now. - =BTC= Lift and Logistic script is installed and working. - =BTK= Cargo script is installed and working. The part I am having troubles with is actually adding additional buildings into the Taviana map. - I've added them to Buildings and Instance_Building but they don't appear in-game. - I also tried adding them to Deployable and Instance_Deployable but they still don't appear in-game. Would anybody have any insight as to why the buildings cannot be added through the database? -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Any chance on getting that Taviana.EU spawn script posted again... The download link has expired. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
We don't have access to the hive.ext file with DayZ.ST servers? Same problem for me... I followed your screenshot from several pages back but my server messages do not appear in Chernarus. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
That sir... would be Awesome! Good Idea, but not sure if it's possible? -
New Private Server | The Survivor Clan | Heli Lift Script | Bases | Medical Vehicles | Active Admins
survivorcarl posted a topic in Mod Servers & Private Hives
Hey Everyone, We've launched a new DayZ private hive server using the Dayz.ST hosting platform. Everyone is welcome. Search [THE SURVIVOR CLAN] or 198.105.220.164:2402 to find us! Some server features PVP is allowed 24/7 Daylight rMod installed (some cool vehicles and guns to use). Fully Equipped Evac Vehicles For Medics Urals With Sandbags/Tank Traps/Wire Aircraft carriers parked off the coast for heli storage. Custom built bases and forts through out the map. Custom built bandit camps hidden in the bush and strategic locations. Extra Barracks/Hospital/Residential buildings added throughout map. (with loot!) Restarts Every 6 Hours Minimum. Friendly and Active Admins. Come and check it out - we bet you'll come back often Search [THE SURVIVOR CLAN] or 198.105.220.164:2402 to find us! See you in-game! ATTENTION PURISTS: My two young sons enjoy playing this game. It's still hard, they still have to work but it's so much easier on ME now that I don't have to find them matches, a hatchet, a knife and NV Goggles lol. I'm saving hours of my time now, lol... They also enjoy the vehicles so we've made enough of them so everyone can enjoy that too! You'll still be responsible for repairing your vehicles, fueling them up and getting all your supplies together. We've refrained from spawning any type of tanks or heavy combat vehicles. ATTENTION EVERYONE: rMOD installation is required for those of you who don't have it. Very easy to install, just search the forums for instructions... Then you can enjoy some of the other vehicles ARMA II and Arma II AO has to offer. -
New Private Server | The Survivor Clan | Heli Lift Script | Bases | Medical Vehicles | Active Admins
survivorcarl replied to survivorcarl's topic in Mod Servers & Private Hives
Server Update December 27th 2012 - Heli Lift Script - Helis can now transport select vehicles around map. - More custom base buildings - 15 Barracks total on map (at airbases) - Medical Vehicles (fully equipped) -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
So a little change of topic for you guys... I finally got a Heli Lift Script working on my DayZ.st server. http://www.armaholic...id=12356 <---- =BTC= Logistics script 1. You need to extract their pbo and add the =BTC= directory to your dayz_mission.pbo 2. edit init.sqf (add line from the =BTC= init.sqf file) 3. edit description.ext (add line from the =BTC= description.ext file) <-- add to very bottom line below other code.Repack into dayz_mission.pbo and upload through your DayZ.ST control panel... Seems to work perfectly with rMod. I just picked up and dropped off a Humvee with a Huey. It's important you don't try to use the mission.sqf and description.ext included with the lift script instead just edit the default ones with Dayz.st to include the specific callout lines for the lift script. Hope this helps someone! Now still trying to sort out the FOG (removing some) and adding Full Moon nights only. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Cool! Is this for the moonlight nights or fog removal? Which file do I insert this code into? -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Does anyone have any instructions on adding server messages to the "Message" table in the database? If you could provide a working sample of what I put there I can edit on my own? -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
I thought I'd be able to change nights to a full moon always, but yeah, no access to HiveExt.ini shut that down lol... Still trying to get a lift script working... and Fog Removal! -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
I've found a heli-lift script that apparently is working with rMod (so helis can transport vehicles) but do not have the knowledge to actually get this custom mission file working. I've google this extensively, but don't understand German, or know enough about .pbo file editing to make it happen. Here is the link to the script: https://board.nitrad...cript-f-r-rmod/ I've also attached it here, if anyone wants to try and report back with a how-to. You can translate to english using Google Chrome or some other translation tool. dayz_private_rmod_1.chernarus.zip -
New Private Server | The Survivor Clan | Heli Lift Script | Bases | Medical Vehicles | Active Admins
survivorcarl replied to survivorcarl's topic in Mod Servers & Private Hives
Thanks Lockmar! For anyone who hasn't stopped by yet... Search [THE SURVIVOR CLAN] or 198.105.220.164:2402 to find us! You'll come back for more! -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
I spawned in barracks and they are spawning loot. I think it has to be the exact same building though or it won't work. Also here are my copy/paste inventory loadouts for my rMod weapon crates Crate #1 [[["DMR","MP5SD","AK_107_kobra","BAF_AS50_scoped","AK_107_GL_pso","G36_C_SD_eotech","BAF_L110A1_Aim","BAF_LRR_scoped","BAF_L7A2_GPMG","BAF_L85A2_RIS_ACOG ","BAF_L85A2_UGL_ACOG","FN_FAL_ANPVS4"],[10,10,10,10,10,10,10,10,10,10,10,10]],[["20Rnd_762x51_FNFAL","20Rnd_762x51_DMR","30Rnd_9x19_MP5SD","5Rnd_127x99_as50","5Rnd_127x99_as50","1Rnd_HE_GP25","30Rnd_556x45_G36","200Rnd_556x45_L110A1","5Rnd_86x70_L115A1","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","30Rnd_556x45_Stanag","HandGrenade_West","TrapBear","Skin_Camo1_DZ","Skin_Sniper1_DZ"],[50,50,50,50,50,50,50,50,50,50,50,100,50,50,50,50]],[[],[]]] Crate #2 [[["SVD_CAMO","Pecheneg","BAF_AS50_scoped","M4SPR","Mk_48_DZ","M60A4_EP1","M4A1_Aim_camo","M4A3_RCO_GL_EP1","M40A3","M249_EP1","M4A1_AIM_SD_camo"],[10,10,10,10,10,10,10,10,10,10,10]],[["10Rnd_762x54_SVD","100Rnd_762x54_PK","30Rnd_556x45_Stanag","100Rnd_762x51_M240","1Rnd_HE_M203","5Rnd_762x51_M24","200Rnd_556x45_M249","100Rnd_762x51_M240","HandGrenade_West","30Rnd_556x45_StanagSD","TrapBear","Skin_Camo1_DZ","Skin_Sniper1_DZ"],[50,50,100,50,50,50,50,50,50,50,50,50,50]],[[],[]]] -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
OK... That sucks lol... In the 3D editor i can pick from various ammo boxes, they all include load outs full of weapons and ammo however I cannot find the sql entry that lists their inventory. The entries look like this: _vehicle_2 = objNull; if (true) then { _this = createVehicle ["GuerillaCacheBox", [7243.4033, 7570.1924, 0], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setPos [7243.4033, 7570.1924, 0]; If I import this from 3D editor will the weapons actually work, or will there be errors? What are op weapons? -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Thanks MTucker - Custom Bases - COMPLETE!!! Yay! Now onto my next question... I am spawning gun/ammo crates Do any of you have a quick copy/paste text file of rMod Guns/Ammo to copy/paste into the Crate Inventory in the Instance_Vehicle table? Or am I stuck making one from scratch lol... I noticed I could spawn weapon crates with various weapons in the arma 3D editor (like USspecialweapons for example)... I am guessing these don't work in Dayz? OR HOW do I make on in the 3d editor and then get the proper SQL entries from one of them to copy/paste into inventory in PHPMyAdmin? Thanks! -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
ah ha.... Thanks MTucker... I am on it! I am not sure how that happened? In the field for Bliss Database ID I keep getting an error if I enter my actual ID? I entered my IP and it shot out the SQL querys to copy paste... I'll try what you said with a simple find/replace of the query, should work Thank you! -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
C'mon guys... Help me out and I'll STFU. I've seemingly added all paramters to database for Buildings and Instance_building but after 2 restarts and 1 shut down/restart my custom bases are still not spawning!!!?? What am I doing wrong... so many of you have got this working. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
The data seems to be in the database but after a restart no buildings have spawned lol.... I am pulling my hair out, here... wasted the entire day lol. -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Quote http://dayzmod.com/f...80#entry1051508 Thanks Sinoco! Now it took my changes into the DB, now let's try a server restart and see if it actually worked! -
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survivorcarl replied to ersan's topic in Mod Servers & Private Hives
Is there seriously nobody who can help me import my custom buildings into my Dayz.ST server??!?! I know many of you have done it successfully. When I use the map tool for Bliss I get two sections of MYSQL queries to run... The first works fine. Adds 25 items to my database. This next one (instance_building) doesn't work for me...