Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Basic "Weapons" - like big branch or big stones - for more realism
[email protected] replied to BlindOldMan's topic in Suggestions
Now maybe I'm just 'Rust'y, but that sounds familiar..... :P -
3 Things that i think is more Urgent!
[email protected] replied to Cannas's topic in New Player Discussion
And you say I 'Nerd Rage'............. ^_^ -
3 Things that i think is more Urgent!
[email protected] replied to Cannas's topic in New Player Discussion
:emptycan: Sorry but your opening statement is just evidence of your ignorance to anything related to the development of the game. Try being nicer and less condescending, especially as this was your first post. Now I am a grown up but still like cookies with milk. Think I'll go and get some whilst I continue to be patient and enjoy the game. -
DayZ Attachment's for newbies.
[email protected] replied to doviszxc's topic in New Player Discussion
Nice, very well presented but there are a few errors. 1 - RIS handguard provides a small accuracy increase. 2 - Magpul Handguard provides a significant accuracy increase. When paired with the MP Buttstock the M4 is VERY accurate. 3 - CQB Buttstock increases weapon manoeuvrability at the cost of Mid range accuracy. 4 - LRS does not crack when damaged 5 - Atlas Bipod does not increase accuracy when crouched. Being crouched alone increases accuracy. Has to be extended to gain benefit when prone. 6 - Both the TN3 RDS and M68 CompM2 optics crack when damaged 7 - M9A1 Bayonet can be used as a Melee weapon (in Hand, not on Rifle) 8 - Currently Red Dot sights do work without a battery. When I did my comparison tests all parts used were in pristine condition so I totally agree that the condition will affect accuracy of attachments. -
What are the default settings for scenecomplex, shadowz, view dist and preferred object?
[email protected] replied to Mr_Tyson's topic in Troubleshooting
I believe the values are SC = 1000000 Shadow = Not sure, think it's 250-500 Veiw Distance = 2800 Pref Obj Dist = 2800 -
Use F12, default button for Steam Screenshots
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Come again? :huh: Are you requesting the addition of NPC missions/Heli Crash Sites? Beyond that I have no Idea what you're asking for :blush:
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Is there a way to get chosen for internal testing?
[email protected] replied to Sloddor's topic in General Discussion
Basically No. Haven't seen any in a while but there are/were experimental build servers that you can/could join but have to adjust settings in steam and you can possibly lose your character. -
Pro - Unlimited Life Con - Totally unrealistic and throws everything the game stands for in the trash.
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A suggestion that could change the way everyone plays dayz and add more realism.
[email protected] replied to Gank Moody's topic in Suggestions
What you suggest is exactly the same as the other thread. As I said in there I agree that there are consequences mentally in real life but it is one sided and only benefits one style of game play forcing it upon the players and essentially taking everything the game is meant to be away. What you have suggested above is a thinly veiled suggestion to nerf KoS. Also, on what planet is feeling hungry the same as feeling mentally drained, mad or happy? You don't decide if you're hungry or not, your body does as it does in game. The balance is that EVERYONE has to do it. The choice you have as a player is which style of game play you want to adopt and how YOU play it. Giving characters true to life mental problems because the player chose to play a specific way is just unworkable and aims to punish those who made the wrong decision according to your morals. -
If you have a weapon in your hands or your fists up you turn faster. Empty hands for some reason makes you turn slower.
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I believe the Mosin works as it should. You can break legs by shooting them and if a 7.62 hits you anywhere in the upper torso you're going down. Fuck gameplay, a bandage isn't fixing that. Ballistic helmet will give protection but only to the portion it covers. You take one to the face even whilst wearing a helmet you should go down. This game is not about making survival easy, whether it's against players or the environment. All weapons should be capable of a one shot to the head. Should be capable of completely disabling a person at close range (depending on where you hit them) and from there damage drops off with range. There are the Assault vests, press vests which already provide protection. We really don't need this whole 'Nerf everything so I can survive and run away' bullshit. We need players to man up and take their loss like a boss.
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A suggestion that could change the way everyone plays dayz and add more realism.
[email protected] replied to Gank Moody's topic in Suggestions
Inb4graveyard......... :emptycan: This is being discussed in this thread here -> http://forums.dayzgame.com/index.php?/topic/163475-i-have-an-idea-for-helping-with-the-kos-problem-rocket-should-read/ Also a lot of what you consider 'Balance' is actually completely unbalanced and gives benefits for only one style of game play. This is open sandbox people so if you bought it you can play it however you want. The balancing factor is YOU!! All mental states etc are left with the player, not the character. -
Dude..... There will never be a single player option, that I'd bet my car on (My fixer upper, no one gets the beasties). What you can do if you want to get to know the map, find guns, ammo and practice shooting Zombies is to find a low population server. There are plenty out there with 5 or less players. But to be honest the best way to learn is through death, lots and lots of death. You'll get the hang of it soon enough and you will learn to not get attached to your gear and have fun. Also watch some YouTubers and observe how they move around and check their immediate surroundings. You will get better with experience.
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GPS and in-game map markers
[email protected] replied to zaphodity (DayZ)'s topic in General Discussion
Define "mark the map". Do you mean set a way point like ArmA 2 (shift+click) or do you mean mark points of interest (double click)?? I'm unsure of the plans Rocket and the dev team have for features like this but I hope the way point feature is left out so you actually have to navigate instead of clicking the map and straight line running to your desired destination.