-
Content Count
30 -
Joined
-
Last visited
Everything posted by Berhemoth
-
Dayz origins bandit/hero L1 questions
Berhemoth replied to Nwoswat's topic in Mod Servers & Private Hives
How much stuff you can put in house bandit/hero L1, L2 and L3? -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
sorry forgot to put there NOT good if you need to run from zombies. becaus if valim will relax your muscle it will be hard to run -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
the drug idea is good i think becaus if you are support sniper for group of players which are scavenging in town and you will see bandits good time to use it but valim is to good if you need to run from zombies this is my opinion -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i was posting somting that could be something you thinking about some thing like skill but not clases because clases are very limiting skills which could be learned from books by reading them or from other players as theory and later practice but with some skill you dont need theory and something like in Mount and Blade weapons skill (one hand, two hand, ...) there you have point from 0 - xxxxxx slowly improves and you get better and better so it will be dificult to get best in every skill but only in skill that you use -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
why is NATO weapons in chernarus? becaus of virus/zombies they was going to help take it under control what happened "not good job guys" gun shop please put it in list in first post but if it is already there maybe i missed it -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
We want to support the organic development and operation of groups within the game, through the development of their own symbology in game (tattoo’s, markings on the world, on weapons, etc…). We feel that these redeveloped social experiences told through the game will be a compelling part of the standalone http://dayzdev.tumblr.com/post/41444643504/this-is-the-first-update-when-i-have-sat-down-and so they support ways to create gangs or something like this so sooner or later there will be base or something simmilar -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
lets hope it will be at least half of it and the other half you can travel there B) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
1)i like the idea of taking off the attachment but make it posible to put any scope on any gun with certain skill and tools like welder, generator and so on 2)i hope there will be somesort of capital city with civilian airport, gun shop, supermarket but BIG -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
H4YW1R3 many good ideas 1)night is too dark but sometimes otside at night with cloud in real life it is very dark and with clear sky with full moon it is bright so we will se what Rocket team will make in stand alone 2)wepons in Chernarus more weapons of Soviet and post-Soviet countries and mabye http://en.wikipedia.org/wiki/Ukrainian_Ground_Forces in the list of small arms something like these wepons for military buildings + civilian weapons + illegally held weapons (organised crime) + rich people illegally held weapons + police type weapons + traveling survivals dont forget all of this 3)zombies implement chance of hordes more zombies in cities and towns and fallen survival camps but new way to make zombies attack other zombies example: -using crossbow/bow and some special arrow/bolt (with cooked meat or something) -zombies 15 or 25 meters around target will go eat sometime fight for food -safer way for player but dont make it to dificult becaus i like this game and im not hardcore gamer and dont think im some total bambi 4)more vehicles and last thing do something with map lets wait for DayZ game (standalone) so we will see what they done -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
1)Abexuro ruarz i think the aircraft carrier will be interesting some special loot, very dangerous, under deck darkness, many zobies yes it will be nice if you kill all zobies it will be safe base which you can move from one place to another 2)Ovation hide out will be nice but it depend on size base is something for group of 5-xx peple and hideout is for 1-4 player so how big and what you can do there but i cant wait for moment when you will be abel build actual base with buildings walls and so on and all this fun will be very very very expensive with big profit for whole group and som dangerous situations like zombie horde aroung so you can place big guns on walls and wachtowers mabye serch lights posible to make special upgrades on car/helicopter like thick armore place gun on roof or make a car from scrap medical (something) so you can study virus and make antidote for frends which are not immune to virus 3)i was posting about siklls a little bit and i thik it will be better goal than just base or aircraft carrier im not saying these two are unnecessary all of these things have nice potencial -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
beans for you -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
sorry for my grammar i am from Czech republik and i had always problems with english so i am using google and one more internet translater and some time i am writing somthing wrong 1)weapons like PPSH-41 it is WW II weapon so i think someone can have this in his barn (it should be as very rare) it ir realistic, AS VAL is special forces weapon (in Russia maybe even in Chernarus army) so in some military objects like armory or barracks as rare and some military camp as extremly rare 2)manny things depends on on lore beacaus if virus startet in Chernarus so other countrieas could go help them like Russia or natons from EU or surrounding countries 3)high tech wepons depend on lorewhich year is in game and what type of weapons this counry have in arsenal 4)many times there was complaining about western helicopters i think it should depend on 2) and 3) i hope now it is better -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
in many things im on your side there should be more CCCP type of weapons but some weapons like PPSH-41 http://world.guns.ru/smg/rus/pca-41-e.html could be as rare AS VAL special military stuff very rare http://world.guns.ru/assault/rus/as-val-e.html P90 http://world.guns.ru/smg/be/fn-p90-e.html and M107 i dont know if yes or not it depend if Cernorus was part of EU and history of virus if it started in Chernarus and Chernarus was part of EU so maybe military support so maybe western military eqipment so it mostly depend on virus history and hostory of this country -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
1)i was thinking if it was posible to travel between two or more maps using ship/car/helicopter/plane so i was thinking on chernorus is military airport (i hope on new chernorus map will be civilian arport) and chernorus is on coast i think is is ocean or sea there shoud be a military port so my idea is to travel on map where is military port/harbor with some military boat this are coud be made as evacuation area so there will be more zobies more loot and some special stuff 2)on coast shoud be some ship wrecks with some low level loot mosty food cloths mabe melee weapon mabe makarow -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i was thinking why shold not be some silly or even stupid things like Sandals, a Scottish kilt, dresses or just run around in your underwear? aswer is becaus if you get infectet and you know you will die why not die with fun B) with bouqet in one hand and flare in second hand in Chero to give snipers around chero chance ask WTF??? -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
weapons will not last forever and if you will find weapo that lies somewhere in dirt on rain it will need some maintenance or repair but damage will not be like in Far Cry 2 when you use gun for few minits and it is broken to pieces most likely will jam or something and i know there are guns like AK 47 which you can drop in to the mud dirt water drive over it with tank and it will be still like new but there is guns which dont like very much this stuff like M16 and i think it should be in game to make game more ineresting like when you are scavenge cherno for loot and you are atacked you dont give your gun much maintance and your M4A3 will jam or the bambi that atacked you will have jamed his Makarov -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i know there was mani times said that there should be skill (even i was saing it) so i was trying to make it somehow more complet 1)i was saing to implement characer making that can give you starting skill bonus (why there is posible to chose imune or not to give players some sort of dificulty to choose i think somthing like this should be in game) so if i dont care how i look, my personal history and skill ok (but i like to make my character) so if i die i can use one i made before skills there will be main skill line from which will (some times) be branched sub skill main skills will have max 10 000 point (i think it is perfect number not too low or high) sub skill will have from 1 000 to 5 000 it depend on each skill some skills must be first learned theory you can learn skills from books and other players some skills you will just improve skills that i think should be in game -weapon maker/repairman (guns) so players can make or repair guns using stuff or guns upgrading (not atachments) longer/shorter barrel larger/smaller mag and stuff like this so if i will find AKS-74U i can make of it something between AKM (power) and MP5 (size) (bow/crossbow) something like guns (blacksmith/smelting) making melee weapons this skill is not only for making weapons so you can make tools/material for reparing car (ammo) for guns (maybe), bows and crossbow (attachments) another intersting one because you can remowe attachement and put it on other weapon or even make them some of them must learn theory -traps this is military or survival stuff so i dont know much of this but traps to catch small animals like rabbit or bird simply place it somevhere and come back later some special foces traps must learn theory -clothing, backpack and camouflage so your cloths and backpack take some damage so you can repair them backpack can be upgradet so you can have on your back pack two primary wepons for fast switch so you dont have to open back pack put one in backpack make more space(slots) in backpack making camoflage so if you are bandit you can make someting like tent and hide under it and be more hiden or make camo for weapon -chemical making explosives must learn theory -medical this one is the hardest one but most benefitial the most skilled players can make medicine, bandage, small blood bag which have 3000 blood (blood should recover slowly if you have more than 8000 blood if you are helthy and ok) and the skilled medic can make it without side efects like infection, bleeding or stuff like this some players wants to make it harder and choose they are not imune for zombie virus and get infectet medic an give them time or even cure (if they found it) but some times amputation is only fast help making bandage and so on must learn theory -acrobatic/parcour jumpig over obstacle faster easier and using less stamina -melee fighting/throwing weapons (throwing knivet spear) more skills more kills -steady arms shooting is with less recoil better aim -eagle eye and -hold breath mostly sniper skills but can be used with any gun -serch area one wery interesting skill you will be able to serch area for track of vehicle/animal/zombie/player and it will tell you if someone was here and which dierection he went even time but important is how high skill is or to find berries on bushes or apples on trees posible to learn some theory -light steps less noise -mechanic (car) repairing if less skilled persone is repairing car it is less efective than skilled persone and even if skilled person is using less quality parts (importatn thing if i chang engine part old one will be in my inventory) upgrading is useful sub skill together with blacksmith and electronic you can put armore on it, upgrade engine and one thing that is useful if you dont have NVG but dangerous in bandit area put more ligths on it (good for serching area) skilled player can make even a car (heli) same like car (boat) same like car (plane) same like car some parts needs theory -electronics reparing or even making electronics could be very useful skill must learn some stuff -butchery good skill for hunters more meat with better quality need begining theory -removal of hides of animals can be used for warm clothing or something need begining theory -coocing making better food this skill could be used together with archery becaus you can make some food that will attract zombie so you can make tham to attack some zombie or make them go away so you will have safer path because if they have target than they are not intrested in you or you can lure tham to another player good together with butchery mabe need of some theory -archery (bow) need some stamina (crossbow) -sprinter make more stamina and sprint more and faster -endurance this one is most important skill make more endurance and your stamina will rise -strenght i think weight should be implemented so tronger player can carry heavier stuff good skill for melee, fight archery and thorwing skill will make geme more intresting and players will try to work in groups will look for other players to cooperate for better future or bandit way (names should be diferent because i am not good with names) 2)new stuff home made wepons, tools, vehicles, backpacks, traps, camoflage stuff, attachments, medicine and so on (skill stuff) new vehicle cister (car), tanker (ship) and plane books can be found in libary, house, school or hospital 3)limited fuel in fueltanks only one source that will be almost unlimited tanker (ship) which will have randoom spawn somewhere 5-10 kilometers from coast so you must find it and get it to the port a fill jerry cans or cistern(car) or leave ship on her place and use helicopter and jerry cans 4)personal history -my father was (his job) his hobby was (posible to choose max 3) -my mother (same like father) -my brother and/or sister -me my hobby was () my schools () my job was () (something like this) please reaction and skills are not clases -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i was thinking what if on map was "place of last stand" place where was some group of humans fighting for life with zombies but lose random locations like heli crash why? weapons, ammo, medical loot, cloth, food, drink, ... and i know it could be stupid and intresting -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
it is possible but bad aiming and some more to my previous skill list Acrobatics during the run you can jump over the fence and use less stamina Blacksmith making weapons like sword, saber, thowing knifes and arrowhead Poison/antidete poison can be combined with arrow, bolt and throwing knife mostly for bandits weapons which shuld be in Chernarus OSV-96 https://www.youtube.com/watch?v=OBTGK7nL8NI http://world.guns.ru/sniper/large-caliber-sniper-rifles/rus/osv-96-e.html AS-VAL https://www.youtube.com/watch?v=95leZyVQe7I http://world.guns.ru/assault/rus/as-val-e.html VSS Vintorez http://world.guns.ru/sniper/sniper-rifles/rus/vss-e.htmlSaiga http://world.guns.ru/civil/rus/saiga-e.html Saiga 12 http://world.guns.ru/shotgun/rus/saiga-12-e.html RPK http://world.guns.ru/machine/rus/kalashnikov-rpk-e.html and something like this and less common west type weapons on map should be mass graves and some pile of dead bodies or dead players body which is longer on fresh air are decaying so if sometime you vomit and get faster hungry or something like this -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
classes are very limiting but skill could be interesting skills like reloading (higher = skill faster reloading) and i was thinking what skill could be interestin so here is small list Reloading Medical sub skill blood trasfusion from character to character if donator is above 8000 blood good karma below 8000 bandit or making small blood bag 3000 blood Mechanic for heli and car repair/upgrade asking why??? so if idiot who dont know how to repair car it will not be as good if it is profesional and even making cars from wreck which are everywhere Accurate sight/Aiming so player can hold longer breth Less recoil (diferent name) Sprinter Endurance runner Gunsmith repering/upgrading/making weapons upgrading is not put on silencer replacement of essential parts and making you will find some broken weapons and you can make of them something like new and making modifications like scope, bipod, smaller/bigger mags and other Armourer making something like armor against bullets, zombies, dogs (other animals) and other stuff Electronics repaire/making electronics like walkie every skill will you will gain will help you survive be more usefull to your team and you will not mant to die -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
zombie clown very important he must have ballon!!! -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
yes of course you can choose start with 0 for each skill, make this history random, make preset for next use or every time diferent only one thing you must chose evry time if you are imune to this zombie virus (somthing like chosing dificulty) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
it is example and when i was thinking of it little more i got to this: when you start new character you will have to crate your characters histora (somthing like in mount and blade) 1)ma father was:hunter, soldier, car mechanic, ...(lets say 18 options) his hobby was ... he was spanding time with me only little, ..., lot of time 2)my mother (similar as father) 3)when ia was young my hobby (2 or 3) optins 4)my high school was (12 options) 5)my job was (18 optinons) 6) did i join army yes/no 7)i am immune to virus yes/no from this you will get points to some skill each skill have max 10000 points (no levels) so you have starting points as bonus so if i make real my life profile no problem it is not limiting my to this character type because i can learn any skill in game lets say reloding speed max 10% or 20% increas car mechanic (there should be more types like fuel tank new, old, old rusty) so new will give 95% good mechanic will install new and it will have 100% beginer 95% and old fuel tak have 60% old rusty 20% but skilled mechanic (6000 points) can repair them (need tools) old 68% old rusty 27% so i change fuel tank put in new one so old one will go in my inventory marksman skilled can hold longer breath and so on -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i know clases in mmo like mage is limiting you for only mage stuff but i think somthing different you got small bonus in lets say marksman stuff but it dont mean you can use only marksman stuff you can use anything and evrything you can find and after some time you get small bonus in this area like when i carry lot of stuff long time enough i can carry heavier stuff (weigth) lets say from start 30kg after some time it will be 35kg or after using machinegun i will have 2% less recoil or reparing i will get ability to upgrade vehicles so after some time i will be more usefull for team -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i dont like things like clases it is limiting i think better will be small start bonus like 1)i was soldier/mercenary small start bonus slightly better aim, more weight cariage (weight shuld be in game) and little more health ... 2)i was medic medical skills ... 3)i was mechanic better repair skills and sill of upgrading car/helicopter ... 4)i was hunter/poacher better aim and little more hiden for zombies ... 5)...(more) but if i was medic i can learn/gain any other bonus/skill simply by operating activities and it should not be large difference rther it should be small second thing zombie types someone who was good runner/sprinter = fast zombe someone who was blind = blind zombie can hear you pretty easy but he can not see someone who was invalid/disabled = can not walk zombie which lost arm/leg = less health less danger (easy kill) someone who was stupid = zombie atacking zombie (funny to watch) zombified survivor = better loot example:2 can of food, 1 can of soda, some ammo and ...