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3 NeutralAbout Berhemoth
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Dayz origins bandit/hero L1 questions
Berhemoth replied to Nwoswat's topic in Mod Servers & Private Hives
How much stuff you can put in house bandit/hero L1, L2 and L3? -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
sorry forgot to put there NOT good if you need to run from zombies. becaus if valim will relax your muscle it will be hard to run -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
the drug idea is good i think becaus if you are support sniper for group of players which are scavenging in town and you will see bandits good time to use it but valim is to good if you need to run from zombies this is my opinion -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i was posting somting that could be something you thinking about some thing like skill but not clases because clases are very limiting skills which could be learned from books by reading them or from other players as theory and later practice but with some skill you dont need theory and something like in Mount and Blade weapons skill (one hand, two hand, ...) there you have point from 0 - xxxxxx slowly improves and you get better and better so it will be dificult to get best in every skill but only in skill that you use -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
why is NATO weapons in chernarus? becaus of virus/zombies they was going to help take it under control what happened "not good job guys" gun shop please put it in list in first post but if it is already there maybe i missed it -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
We want to support the organic development and operation of groups within the game, through the development of their own symbology in game (tattoo’s, markings on the world, on weapons, etc…). We feel that these redeveloped social experiences told through the game will be a compelling part of the standalone http://dayzdev.tumblr.com/post/41444643504/this-is-the-first-update-when-i-have-sat-down-and so they support ways to create gangs or something like this so sooner or later there will be base or something simmilar -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
lets hope it will be at least half of it and the other half you can travel there B) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
1)i like the idea of taking off the attachment but make it posible to put any scope on any gun with certain skill and tools like welder, generator and so on 2)i hope there will be somesort of capital city with civilian airport, gun shop, supermarket but BIG -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
H4YW1R3 many good ideas 1)night is too dark but sometimes otside at night with cloud in real life it is very dark and with clear sky with full moon it is bright so we will se what Rocket team will make in stand alone 2)wepons in Chernarus more weapons of Soviet and post-Soviet countries and mabye http://en.wikipedia.org/wiki/Ukrainian_Ground_Forces in the list of small arms something like these wepons for military buildings + civilian weapons + illegally held weapons (organised crime) + rich people illegally held weapons + police type weapons + traveling survivals dont forget all of this 3)zombies implement chance of hordes more zombies in cities and towns and fallen survival camps but new way to make zombies attack other zombies example: -using crossbow/bow and some special arrow/bolt (with cooked meat or something) -zombies 15 or 25 meters around target will go eat sometime fight for food -safer way for player but dont make it to dificult becaus i like this game and im not hardcore gamer and dont think im some total bambi 4)more vehicles and last thing do something with map lets wait for DayZ game (standalone) so we will see what they done -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
1)Abexuro ruarz i think the aircraft carrier will be interesting some special loot, very dangerous, under deck darkness, many zobies yes it will be nice if you kill all zobies it will be safe base which you can move from one place to another 2)Ovation hide out will be nice but it depend on size base is something for group of 5-xx peple and hideout is for 1-4 player so how big and what you can do there but i cant wait for moment when you will be abel build actual base with buildings walls and so on and all this fun will be very very very expensive with big profit for whole group and som dangerous situations like zombie horde aroung so you can place big guns on walls and wachtowers mabye serch lights posible to make special upgrades on car/helicopter like thick armore place gun on roof or make a car from scrap medical (something) so you can study virus and make antidote for frends which are not immune to virus 3)i was posting about siklls a little bit and i thik it will be better goal than just base or aircraft carrier im not saying these two are unnecessary all of these things have nice potencial -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
beans for you -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
sorry for my grammar i am from Czech republik and i had always problems with english so i am using google and one more internet translater and some time i am writing somthing wrong 1)weapons like PPSH-41 it is WW II weapon so i think someone can have this in his barn (it should be as very rare) it ir realistic, AS VAL is special forces weapon (in Russia maybe even in Chernarus army) so in some military objects like armory or barracks as rare and some military camp as extremly rare 2)manny things depends on on lore beacaus if virus startet in Chernarus so other countrieas could go help them like Russia or natons from EU or surrounding countries 3)high tech wepons depend on lorewhich year is in game and what type of weapons this counry have in arsenal 4)many times there was complaining about western helicopters i think it should depend on 2) and 3) i hope now it is better -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
in many things im on your side there should be more CCCP type of weapons but some weapons like PPSH-41 http://world.guns.ru/smg/rus/pca-41-e.html could be as rare AS VAL special military stuff very rare http://world.guns.ru/assault/rus/as-val-e.html P90 http://world.guns.ru/smg/be/fn-p90-e.html and M107 i dont know if yes or not it depend if Cernorus was part of EU and history of virus if it started in Chernarus and Chernarus was part of EU so maybe military support so maybe western military eqipment so it mostly depend on virus history and hostory of this country -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
1)i was thinking if it was posible to travel between two or more maps using ship/car/helicopter/plane so i was thinking on chernorus is military airport (i hope on new chernorus map will be civilian arport) and chernorus is on coast i think is is ocean or sea there shoud be a military port so my idea is to travel on map where is military port/harbor with some military boat this are coud be made as evacuation area so there will be more zobies more loot and some special stuff 2)on coast shoud be some ship wrecks with some low level loot mosty food cloths mabe melee weapon mabe makarow -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Berhemoth replied to ruarz's topic in DayZ Mod Suggestions
i was thinking why shold not be some silly or even stupid things like Sandals, a Scottish kilt, dresses or just run around in your underwear? aswer is becaus if you get infectet and you know you will die why not die with fun B) with bouqet in one hand and flare in second hand in Chero to give snipers around chero chance ask WTF???