liammanator
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Everything posted by liammanator
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LIVE STATS: iOGC [UK] Namalsk Expert/Hardcore. 3DP:Off [GMT-6]
liammanator replied to bogroll's topic in Mod Servers & Private Hives
This is the only Namalsk server I play. It's the best DayZ server admin I've encountered. The admin re-start on a regular basis and deal with the nefarious people of DayZ in a quick manner. IOGC also run some very good ARMA missions on their slots. Come Join the fun!! -
Chaps, just had a raid on the NW airfield. Only two of us on the server at the time. server admins restart on a regular basis. AS50-TWS in barracks in normal item spawn location. Is this a bug, genuine or freak of nature?
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So the general consensus is that this is/could be dodgy. I'll have the server admin have a rummage through the logs and see what he can dig up. In the mean time I'll put it in a tent and forget about it. # Cheers
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Graphic Glitch: The Fractal Nuke
liammanator replied to Rauvir's topic in DayZ Mod General Discussion
Just to wade in and say it happened to my group of three also. We all have different configurations and when ever we approached a military area it would spas out. -
Some interesting replies. I think the main problem people have with NVG's, thermals etc are the fact that only a few % have them. I would be in favor of keep the spawn rate chance the same but make the location of these items available in places other than the barracks and crash sites. I'd like to see them spawn in deer stands and the tents at Stary. I would love to play on night servers but I've only ever found one pair of NVG's during my time with DayZ.
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Best suggestion so far!
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This was happening to me to on UK119. Spawned just outside of cherno and nothing in the any of the buildings. Zombies were spawning though so went for a run around the block several times to see how much of a train I could get.
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Need Medical Assistance? We can help.
liammanator replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Big thumbs up to kalskirata for helping me out. No fuss and very trustworthy. Great Work! Cheers, Liammanator -
Need Medical Assistance? We can help.
liammanator replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Hi thanks for getting back to me, any help is appreciated. I'm around for about two hours, does that work for you? Cheers, -
Need Medical Assistance? We can help.
liammanator replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Is anyone available to help me out? 4k blood and broken legs in Lopatino (028 056) I was careless and agro'd a large group of zeds. Thanks. -
20 words or less: Spawning without a weapon
liammanator replied to rocket's topic in DayZ Mod General Discussion
YES. Take away the meds to. Spawn with torch, matches and knife instead. -
Tutorial: How to get out of the so called "debug forest"
liammanator replied to squeaky024's topic in DayZ Mod General Discussion
Same here, just spawned there and can't move. -
Hello chaps, New to DayZ and I'm really enjoying it. Thanks to the devs for making this! Greatly appreciated. Anyway, whilst I'm waiting to get into a server and play and I have my DayZ head on I thought I would share a few, well thoughts, on where I'd like to see DayZ go. At the moment it's impossible to play on night servers without NVG's and this in turn causes issues with people getting on and playing. Now I don't know the back story to the player character but I'm guessing he is PMC? I don't think it would be to unrealistic to expect them to have NVG's from the get go? This brings me onto matches. I've not found a single box in game and only manged to come across them from a random who had died in Cherno. Again I don't think it would be too unreasonable to expect a PMC guy to carry around a lighter or a box of matches from spawn? Another thought I had was the temperature. At the moment it's a bit iffy and I appreciate that it's in development but I don't get that it goes down whilst you're running up a hill or across a field. I think this should be dynamic with the activity you are doing but offset with food and fluid consumption. e.g run to keep warm = increased thirst. Another thing is transport. Why after the zombie Apocalypse is there suddenly no transportation available? I've got no problem with having to repair vehicles but the current system focus's the majority of players in and around cherno/Elektro fighting for loot. I think enabling players access to a push bike/moped very early on, one that doesn't require repairing, would go some way to opening up the map and not making it such a chore to get around. Using a push bike/moped would bring the bio factors into play but get you about the map twice as fast as on foot. These are just a few thoughts I had and wanted to share them with you. Again Great Mod, Thanks!