instagoat
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DayZ Is Officially Ruined(Player Wise)
instagoat replied to daniels's topic in New Player Discussion
Because there is no incentive. The only incentive to make people work together is an economy. No economy, no motivation to work together. Stuff just falls into your hands, or you rob somebody else who did the farming for you. Right now, the game is constructed to actively reward what would elsewhere be described as "griefing". Opposite example would be a game like EVE, essentially without rules, but the economy and construction of the game make the players work together because they benefit from it. (People run entire corporations doing nothing but -mining-. Imagine clans in Arma doing nothing but driving ammo or fuel trucks.) Edit: re reputation: artificially adding a reputation scale is just that, artificial. Some way for players to make themselves recognized is all the game needs. People will make a name for themselves on their own. You see a certain name, and you have an ear on the rumour mills, you will know. At least, that would be the ideal state. -
DayZ Is Officially Ruined(Player Wise)
instagoat replied to daniels's topic in New Player Discussion
Well, the problem is that there is no punishment for being "bad". Unless people form some kind of militia that actively seeks out bandits, and establishes servers where there is legit "law and order", with gun free zones, etc, KOSing will be the thing to do. I think the problem is the economy. If equipment was worth so much that dying was a real problem, and implements to kill each other so rare (and possibly dangerous, ie, weapons failiure) that harming each other is economically less profitable than engaging in trade, then people KOSing would be stupid. Something like a global economy across all servers, such as a limit on a certain type of gun. That would mean that in the entire game, only, say, 300 Mosins would exist, no more, no less. Once the crafting is in, maybe broken down guns that need to be assembled. So, finding a gun would ensure you that this particular weapon is out of the economy. One possible result of this would be that people would need to band together to protect whatever valuable equipment they found, because an individual with a rare weapon paints a target on themselves. What also should be eliminated is the possibility to store these weapons in limbo, and if a character dies and doesn't recover their stuff in a certain time, re-cycle their stuff back into the global economy. The game is unfinished, and the KOS situation will change depending on the changes made to the gameplay. Killing somebody needs to become more expensive than engaging in communication and trade. Artificial means are bad, so I am looking forward to seeing what the team will do with the gameworld and how the players can interact with it to change the situation. No rules, only the world, and human minds trying to figure how to best cope. -
DayZ Is Officially Ruined(Player Wise)
instagoat replied to daniels's topic in New Player Discussion
The community's behaviour is a product of emergent gameplay. It comes down to game theory, who benefits when doing something. A: You meet somebody, present yourself and figure out if they are friendly. B: You meet somebody, stay hidden and don't shoot. C: You meet somebody, stay hidden and shoot. In case A, you give up your advantage of surprise, and in a trade you may end up with maybe one or two extra items, possibly none, and maybe a chat. The other person may turn out hostile too, go to C. In case B, if you are not spotted, nobody gains or looses anything. If you are spotted, you are in conflict because of: Case C: You gain all their items, and prevent them from doing harm to you. If you KOS, you do not loose anything apart from bullets. If you get into a fight, you risk dying and loosing your kit. Killing on sight is so common not because people are inherently bad, but because it is the SENSIBLE thing to do, 1v1. -
These old training videos are great for familiarizing yourself with map reading. Its all about learning to read terrain features and then triangulating your position from them. The rest is easy. If you have a compass, all you really need is a piece of paper and a pen. If you don't have a compass, the same is true, really. Without both, pen, paper, a clock and the sun are also sufficient. At night, use the stars.
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20 words or less: Super-Low Humanity Detection
instagoat replied to rocket's topic in DayZ Mod General Discussion
YES Try ittttt. -
20 words or less: Spawning without a weapon
instagoat replied to rocket's topic in DayZ Mod General Discussion
YES While at it, randomize starting gear and reduce amount of it. Remove backpacks at start. If possible, randomize amount of ammo in magazines found. Basically, make starting out harder than Robinson´s Requiem. -
Lost Convoys, Myterious Wrecks and Stories of Despair
instagoat posted a topic in DayZ Mod Suggestions
I love the Idea of the crashed military choppers. The concept is great, and maybe in the future, as the loot table expands and possibly, new survival hardships are added, more ways to get ones hands on loot would be cool to have. Basically, my Idea is this: Randomly placed (on roads) wrecked convoys, with bodies and loot around them, as well as Zeds. This could serve to introduce more diverse weaponry (PMCs, USMC, ACR, BAF, etc), as well as other unique loot (Clothing, Backpacks, Vehicles, Tools). Randomly placed individual bodies/vehicle wrecks, with no or few zeds around them, and survival gear loot. Basically people that went into the woods when shit hit the fan, and didn´t make it. Possibly, to add the thrills, use survivor bodies instead of civvies or military, to give the illusion of a bandit ambush. Or maybe it´s a real ambush? Wandering Zeds, small bands of Zombies that move inbetween towns, or just appear randomly in the woods, maybe chasing wildlife. Make living in the woods more dangerous, basically. Angry hogs: Make some of the wildlife defend itself, basically. Just a couple Ideas I had. Hopefully not too annoying/useless. Looking forward to what you think about it. Cheerio Insta -
Humanity and message to dev team.
instagoat replied to squeek's topic in DayZ Mod General Discussion
People don´t suddenly get a bright, sand coloured clothing set just because they committed a criminal act in real life. I like the Idea of doing away with rules. The gameplay with make its own rules emerge: right now, because everyone is scared and there is no punishment for it, the law of the land is shoot first, ask questions later, and metagame tons to arrange cooperative play (clans, chatrooms, forums, etc) Technically not wrong. But I agree, right now, the gameplay in itself is boring because it is rather simple: it´s a bit like the early sim city. Once you have a template figured out, you can survive almost indefinitely. All you need is a source of water, and the occasional animal. Forests provide infinite firewood now, and if you stay away from the coast, chances of meeting a player even on a populated server are low. Every time I died was because of accidentially hitting the respawn button, or because I did something supremely stupid. I only got killed by another player once: all other times, I worked together with them. That was prior to the chat being turned off, though. I´m looking forward to what the devs will do next. Maybe make survival more challenging? Make loot more rare? Zombies wandering inbetween towns? I bet there´s much cool stuff in store. I´ve been with Arma so long, I am patient. One year is not really "waiting time" as far as I am concerned: so DayZs development is quite speedy to me. Have patience. -
Arent you tired of this (attacked through wall)
instagoat replied to trillz (DayZ)'s topic in DayZ Mod General Discussion
Maybe check if a player is inside a building, and only allow Zeds who are also in the same building to perform their attack successfully. What won´t be fixed is them quantum-warping trough walls, though. That´s been a problem with the game ever since OFP, and seems to be an inherent limitation. -
Your opinions on forced server rules (3DP, Crosshair etc )
instagoat replied to john_blund's topic in DayZ Mod General Discussion
I can do with both, 3rd person on or off. Off is making the game much more tense and immersive, in my opinion. What I hate is the crosshairs. They make ironsights useless, and I prefer them off every day. -
For the millionth time magazines are NOT clips!
instagoat replied to DJKhaled's topic in New Player Discussion
With regards to the game, why is this an actual problem again? Or is it just a pet peeve sort of thing... -
Dying needs to have consequences
instagoat replied to instagoat's topic in DayZ Mod General Discussion
Aside from the NV goggles, that is just guns. Silenced weapons are nifty, granted, but in the end, all guns kill the same. I guess the challenge is gathering all that neat stuff, and keeping it. I don´t really value it so much because I´ve had it over and over in Arma 2, Arma 1 and OFP. I could take a screenshot with NV goggles, SCAR-L w. TWS, Silenced sidearm, satchel charges and a tank as backup: not in the mod, obviously, but the "newness" of actually getting this equipment isn´t quite there for me yet. I value having shitty equipment more, than having good equipment, because it makes the game harder. Except it doesn´t, because wether you have a makarov or a MK-48, Zombies fall over all the same, and they won´t hit you if you just back away at the right moment. Players are the same, if you can get the drop on them. I guess that´s the beauty, though, everyone can play to their own liking. My goal would be mere survival, so I´d like to see the survival simulation enhanced. Give players reason to band together, long term. But, again, this is only my opinion. Opinion´s aren´t worth anything unless they´re held by a majority. I love reading what you guys take from the game, so please, keep it coming. At this dev stage, I imagine any sort of productive discussion can only be healthy and helpful for the development of the mod. -
I think I'm not playing the game correctly.
instagoat replied to ParagonXVIII's topic in DayZ Mod General Discussion
I think the game shapes the player, as much as the players shape the game. At some point, everything runs into a deadlock, where a sort of status quo settles in. The Zombies are not dangerous. Other players are. Surviving alone isn´t challenging enough, so people have a lot of time to spend elsewhere. Most apparently spend it on killing each other. The concept of the mod is great, it just has a few rough edges that need to be taken off. Right now, I don´t see it being enjoyable in the long run. It´s still alpha, though, so everything is still in flux. I´m pretty sure the devs have a couple of aces up their sleeves in the future :> -
Some BAF weapons are used in the mod. If you want them high-res, you need that DLC too. Otherwise, PMC. Also if you´re bored, check out www.armaholic.com or something.
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The problem lies in the player, not the game.
instagoat replied to ivan2294's topic in DayZ Mod General Discussion
To a degree, this is metagaming. If the in-world can´t figure it out, the out-world shouldn´t "cheat" it´s way to a better state of affairs, unless by intervention of the hand of god so to speak. There needs to be some sort of mechanic in-game to facilitate this kind of discourse. Some sort of faction system or something. There are a couple of natural factions existing in-lore, which could be used as bases. Players could volountarily align with those, and found sub-factions (which would actually need the boss-players of that sub-faction to agree with someone joining them.). A clan system. Then it would make sense to have some sort of actual diplomacy. Make the metagame actually part of the game. Sort of what goes on with Eve-online.