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Everything posted by Saethkept
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You know you are playing too much DayZ when...
Saethkept replied to TRW's topic in New Player Discussion
When while sitting in the doctor's office waiting room you notice an industrial structure across the way and begin to formulate a strategy for safely looting it. When on a smoke break at work you notice someone cutting through the employee parking lot and wonder nervously if that person is friendly. As said person passes by you say under your breath "Friendly! I am friendly." -
Is there any way to play DayZ in single player?
Saethkept replied to kevsta545's topic in DayZ Mod General Discussion
There is such a thing, but before you use google to find out about it consider just what DayZ is. DayZ game play is at least seventy-five to eighty percent about interaction with other players - evading them, meeting them, shooting at them, surviving them. Look, when I began playing I had a moment of exasperation over the sometimes asinine behavior of others and I too wished for a single player experience but then I realized what DayZ was all about. At the very least you ought to get some more experience under your belt and while doing so, imagine the game without the tension other players lend it. You just might change your mind. -
Come in from north of the tents. Allow zombies to disperse a bit. Low crawl from tent to tent, hatchet ready to silently chop down any that aggro on you.
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Has anyone ever traversed from one corner of the map to the other?
Saethkept replied to Blondedash's topic in DayZ Mod General Discussion
Yes, a number of times. On foot, by boat, air and road. When one route does not pan out, find another and another and another. Keep moving, stay paranoid and lock and load some beans. -
- When planning a mission, also plan your death. - Helicopters are meant to fly ... a little bit. - There are many open fields devoid of snipers in in wait. Ensure this assumption by crossing them. - Hitchhiking is a great way to experience evolution. - Most roads in Cherno lead to someplace eventually. When walking along their shoulders they all lead to hell. - Crossing fields in a vehicle is a great shortcut ... to a demolished ride. Mind those moss covered field walls. - The better your weapon, the shorter your life ... most of the time. - Shiny trinkets make you popular ... everyone wants to give you lead in awe.
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Magazine. Not clip.
Saethkept replied to bsturak2@verizon.net's topic in DayZ Mod General Discussion
Pedantically clips nails and and reloads a magazine with the inserts that slipped from between the pages and fluttered to the ground. Bang, bang. You're on a video game forum. -
I was an Egyptian demiurge in a previous life. While I no longer retain the ability to smite whole armies, the name remains kind of catchy. Retronyms are so tacky.
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Op, just rent a server from a provider like DayZ.st, password lock it and play on your own all you like. You never have to let another player join if you do not want to, although you will get bored and or lonely at some point.
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I am one heck of a helicopter pilot, and I tend to have great luck flying or driving away from conflict. If you're on board or aboard a vehicle I am at the helm of, chances are you will escape danger with your life intact ... until we run out of fuel, crash and die in a spectacular ball of flame and beans. Other than that, I can devise a good ambush when sufficiently annoyed by other players. Everything else ... I am my own worst enemy.
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The Story of Victor Elliot - DayZ Diaries [#1]
Saethkept replied to TheKidCommentaries's topic in New Player Discussion
A nice start to what could eventually be a really good story. I enjoyed it, OP. Keep writing and no matter what anyone else tells you, keep writing. Not to sound too repetitive but keep writing, darn it! You're young, you like to write and the more you do, the better you will get at it. Also, stay as true to your original vision for the story as you can. Accept and conservatively listen to criticism but don't let it make you abandon your work. Keep at, and at it and at it. Who knows, one day I might see the whole of this story in hardcover form at my local bookstore. -
I think the hardest thing to do in DayZ...
Saethkept replied to Blippy's topic in DayZ Mod General Discussion
A bandit's outrage over someone who does not play fair? No ... this is good. The drama some DayZ players generate is first rate entertainment. Please write us another story in the same vein. But seriously OP, you've confessed to sneaking up behind other players and taking them out. Do you genuinely think you deserve some kind of battlefield honor from others - such as the revelation of their true intent before they act - in light of your own code of interaction? Everyone who plays DayZ "pays their money and takes their chances". -
HELP.. I picked up a hacked clip..
Saethkept replied to xxxscorpxxx's topic in DayZ Mod General Discussion
If it happens again, contact the admin of the server. Explain your situation, then ask him kindly to remove it from your inventory. -
Also, if you do use DayZ Commander make sure you have Origins installed or Origins servers may not show up. I had that problem.
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A favorite place of mine to get a ride when I was new to the game was Altar 081 - 059 (coordinates). A UAZ spawns there with DMR ammo, or used to. Also try: - Myshkino 021 - 080 (pickup truck) - Msta 112 - 099 (pickup truck) - Tulga 128 - 108 (skoda sedan) - Gorka 096 - 063 (sedan and tractor) Good Luck ...
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Do You Regret Anything You Have Done In DayZ?
Saethkept replied to Devon206 (DayZ)'s topic in DayZ Mod General Discussion
I met this guy on Taviana a long time ago who claimed to have never before tried the map. We met up on the bridge between islands and because he did not shoot me outright, I figured he was a legit friendly, or noob or whatever. I had a British Offroad at the time. We rode over to the airport and eventually arrived at the field by the barracks north of Martin. By that time, he had broken his leg somehow, and we were driving a red VW. I volunteered to crawl into the barracks and search for morphine to deal with his wounds. I made it into the barracks, found morphine, everything was cool. Next thing, he drives our car into the middle of the base and aggros a ton of zeds. I give him the medicine and he asks me to check the other two barracks. As I am going room by room, he drives off in our car stating in chat something like "thanks for the wheels, fool." A short time later he and some buddy are shooting people over on the bridge where we met, while spouting off about being awesome bandits. At any rate, I found a huey and offered them a ride if they would meet me at the central airport. They did. They came right out on the runway, but would not get out of (my) their car. So I dove into them doing about 150. What do I regret? I bailed out of the chopper about fifty meters up. A good captain always goes down with his ship. Oh, well maybe next time. -
Actually, admins can indeed spawn loot - directly into a player's inventory, without restarting the server, depending on the server provider's admin tool set. Admins can also spawn and/or repair vehicles, literally move a player from one coordinate to another, remove items from a players inventory and kill a player without ever logging into the game. They can do all of that and more. I've run DayZ servers of many varieties for months now, and while I believe in as hands off as possible an admin style, the potential for abuse is immensely underrated and very easy to carry out. @the OP, Everything you've listed are symptoms of most online games but glaring nonetheless. The simplest answers are the easiest to answer yourself. Play on a server run by decent people. Move like the wind after spawning in, and if someone spawn kills you time and time again on the same server, leave it. Make friends you can trust and play with them. Rather than complain, react and adapt in game.
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After reinstalling DayZ, did you also reinstall each subsequent mod that you want to play (Taviana, etc.)?
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Nice post, OP. The best DayZ weapon has always been the mind of the player. I would however be interested to know if you've ever taken on a Blood Sucker with a hatchet, and what the outcome was.
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Good hiding spots in Taviana
Saethkept replied to AppleJack100's topic in DayZ Mod General Discussion
Castle Helfenburg 081 - 212 (main island) (lots of people seem to use this now) Lyubolsky Zaliv 094 - 146 (harbor mouth, northern main island) Molotovsk Resort Bungalows 175- 121 (main island - all along this eastern shoreline, really) Blato (town) (smaller of the two main islands) Seven (town) (smaller of the two main islands) -
Well, OP players KoS first and foremost because DayZ is video game where most of the consequences present in our "real" lives for committing violent crimes against others do not exist. Still, there are a range of drawbacks for being a griefer. Namely, other people tend to tire rather quickly of that kind of behavior. Tough if you're just another player, but easily dealt with if it's your server the goofball is gooning around on. Now, I must confess that when the concept of an online, open world, post apocalyptic zombie game was first realized, I envisioned groups of player survivors banding together to weather the pixel storm of a fallen society ... survival in numbers and new friends in the making. Unfortunately, my first experience with such a game was WarZ. Very quickly after purchasing and playing the Alpha back in October, I reached the conclusion that as long as a game mechanic exists which allows players to kill each other, they will - no matter what other rules or encouragements are implemented to dissuade such. With DayZ, I found a better overall experience; less griefing in total and while still ever present the KoS'ers, not as wholly prevalent or annoying. In conclusion, Inception is correct; there's just no other answer or solution to your issue. As long as the mechanic for player killers exists, players will kill you and everyone else whenever they feel like it. No feature will change that. The alternative ... well I've recently tried out a few PvE only servers and was quickly banned from several of them for - you guessed it - killing other players. Really, it's the nature of the beast.
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How not to fly a helicopter but how to survive a crash at the last second.
Saethkept replied to dmagnusv@yahoo.ca's topic in DayZ Mod Gallery
Nice video. I've ridden them in all the way to the ground and lived to chat about it - a number of times when trying to auto rotate. I often hit the "engine off" command just after takeoff. If I were a character in a DayZ novel or play, that would be my fatal flaw. -
Fishing Pole & Related Equipment(more to come)
Saethkept replied to djzombie's topic in DayZ Mod Suggestions
I like the fishing rod model ... it is far better than I could do. Fishing in DayZ would be great. If you get around to it, think of doing models for trout, sturgeon, pike and zander. -
How do I improve my situational awareness?
Saethkept replied to Blippy's topic in DayZ Mod General Discussion
Sounds to me like enemy players are spotting you out with binoculars and then flanking around from your six. Unfortunately, as earthy and detailed as Arma2 graphics are, a player still stands out like a sore neon sign - even wearing a camo suit - through binoculars. Really, the only advice I'd offer is to only choose positions from which you can rapidly move, areas that also offer multiple ways out. Going prone on a tower, stack or rooftop in DayZ is asking to be shot. Most players naturally look up and scan the architecture at least briefly before entering or exiting an area. If you play on Namalsk at all, try carrying both the white and green ghillie suit. Use the white above the snow line and on cement rooftops such as the one on the large building at Object A2. Use the green for tall grass, or hiding in front of the dam. -
Do you just kill anyone you don't know?
Saethkept replied to PooPoo's topic in New Player Discussion
I've never been a player killer - and I've been at it for about eight months. I've played on official and private servers, and I rented and administered private hives running just about every map for the past five months. Player interaction, while subjective per player and largely determined by the variables of any given encounter, is ultimately settled or more appropriately rendered, by consistent player behavior. Essentially, a "good" or friendly player will most always risk life and gear to aid another, while the "bad guy" will shoot on sight, ambush or grief for enjoyment sake. Of course, there are plenty of inadvertent murders borne by sudden run ins and the result of two armed paranoid survivors coming into contact. Nothing sinister about that. All of the above bantered, I would advise that you've more to gain long term by giving other players a chance - in terms of making potential new friends - rather than mowing down every bipedal being you encounter. -
Actual Constructive Feedback for 1.7.7
Saethkept replied to Tehmedic101's topic in DayZ Mod General Discussion
On one hand developer feedback and feature adjustment vis-à-vis community discussion and criticism is an interesting and good thing; on the other, there are often times when I wish the community developers would release a new feature and stick to it - despite critique from we of the peanut gallery. Bugs are one thing, but actual game play mechanics and new features should be given some room to breath and get their sea legs before community response forces them to be modified (often watered down) or removed. Think of recent excellent games such as 'Dishonored'. I am quite happy that such a game arrived on my PC "as is" versus "as it is temporarily" based on feedback from customers. DayZ has matured nicely over the past year; perhaps it is time to commit to a vision of what it will be rather than what everyone but the developers thinks it should be like.