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Everything posted by Brew78
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OOOOoohhhhhh... Point of Interest! New places to find out in the wilderness! Given how often you were successfully shooting things in 3rd person, I was thinking it was "Point of Impact" since thats a commonly used term with optics and ballistics. Wondered where the heck you were and if it was just some test area being used to try out the "improved 3rd person aiming reticle".
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Yeah, I seriously just did this...
Brew78 replied to beavis_5000's topic in DayZ Mod General Discussion
I get that when I see a small box of Diamond matches on the table. Bought a brick of the things to keep in the camping tote and they've since found their way around the house, and there's a little charge every time I see one. -
Does a camouflage mosquito suit count? (Sort of like a beekeeper suit, but less bulky and meant for the forest.) Not exactly a ghillie, but it is full-body camo including a face covering. Actually, I went to look them up for a reference picture and they got 3D versions that are pretty ghillie-like.. www.cabelas.com/product/Shelter-Pro-D-Leafy-Bugmaster-Suit/750547.uts?productVariantId=2041532
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I have found exactly 0. Same with GPS, same with Rangefinders. The only ones I've ever found were either off dead players, from a tent or vehicle, or on a non-vanilla server. In fact, the DMR I'm currently equipped with is the first one I've ever found on a vanilla server, out in the wild, spawned on the ground.
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Best settings for spotting people
Brew78 replied to Ragstorm88's topic in DayZ Mod General Discussion
I keep my settings high and pretty. There's a lot of nice scenery in this game and given that over 99% of time spent is traveling from point A to point B, it seems an awful waste to be staring at low-res polygons the entire time. So, I might get killed easier than someone else. *shrug* Who cares, at least I enjoyed my time in game more than the other guy did, probably parked somewhere in a ghillie suit with a sniper rifle and no chance of me having seen him in the first place. -
Oh right, forgot to mention - the addition of knockdown makes things even worse. If you decide that you don't want to use a loud weapon but don't want to attempt to melee since maybe you're low on blood and have been scavenging for food or a survival item (knife, matches), you're kind of screwed. I was hauling ass out of a town the other night, running into the forest and up a hill, looking for steep points I could try to hang the zeds up with, and *BAM*, I'm knocked to the ground from behind. The bugger caught up to me at a full run, landed a blow, knocked me to the ground, and proceeded to beat the hell out of me. I was in fairly good health and still had half a cooked cow in my backpack so I was fine, but I think I was lucky. Problematic melee that only intermittently connects + zombies that can catch up to you and instantly attack + knockdown from a single punch + zombies now aggro'ing each other if you spook even a single one = a potentially very very bad day.
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Outside of my DMR and an ammo box, a main rotor is the only thing I've found at a crash site since 1.8. /edit: and the M24 I didn't pick up, in favor of the DMR
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Haven't used the hatchet since I got the machete, but maybe now I will. I've definitely noticed that melee is "different" than it was before, specifically that its much much harder to hit a zombie that's right in front of you. I've done some practicing in a large barn, too. With them walking slowly its easier to test swing distance and whatnot. Time after time, swing and miss. Let him get closer, swing and miss. Back up a little since he's getting within punch range, swing and miss. Let him get closer, swing and miss. Let him get closer, swing and miss. He starts to swing and leans forward into you, swing and miss (I think the swing actually ended up *behind* him, and therefore didn't connect). He continues to punch and do damage, I continue to swing and land a hit after several swings. It seems like their attack animation screws up their positioning and makes it far more difficult to hit since you can only make contact when they're within their own melee range but are also between attacks. Sometimes on staircases, like the smaller barns with the sets of stairs on either side, the melee seems to work fine but other times it follows the same pattern of being unable to hit them unless they're actively hitting you. It IS easier to hit them when you're above them and they're climbing up, but you're also at higher risk of a broken leg. I dunno. Maybe my memory is a little biased. I should record a demo.
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On the other hand, it kind of doesn't make sense that it requires a second person to bloodbag in the first place. Sure, its easier to hit a vein on someone else than it is yourself, but heroin addicts seem to do a fine job on their own. About the only thing a second person would bring to the table is being able to hold the bloodbag higher than a person would be able to on their own. And even then, all they'd need is a shelf or tree branch to hang it off of.
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Are you talking about the middle mouse button? I'm not sure I ever set up a specific key binding for it but any of those menu context items I just click middle mouse. I think just clicking it will perform the default action, but scrolling the wheel brings up the menu. Either way, thanks for the info! If I find another tent before its fixed, I'll keep it in mind.
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Excellent! I do have one bug to report though - tents still have issues. Last night I finally picked a server and found the spot I would start to stash my stuff. It was near a server restart, so it seemed a good time to see if the tent would still be there afterward. I went to deploy the tent, it showed up and allowed me to move and rotate, but then it got stuck. Not stuck to the ground, stuck to my body. I lost the menu option to finalize placement. The "Save Old Camping Tent" and "Gear" menus were there, I could look inside the tent, but it was still in "placement mode" and moved when I moved. Its weird, too - it almost looks like I was going into a "surrender" animation when trying to step backwards, I'd sling my rifle and put my hands on my head, then immediately re-arm my rifle. I'd be able to take about another half a step before the animations would kick in again. I spent the last of the time before the restart trying to figure out how to get the tent to place, and clicked the "Save Tent" option a dozen or so times, but after the server restart it was gone. Not a big deal in the grand scheme of things, the loss of a tent, but I've been alive with this guy longer than any other in my history of this game and I'm starting to get *real* paranoid... I'd prefer to start stashing some stuff :) (Rule #1, don't get attached, I know, I know...)
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Yay, I found a DMR! I think this is the first one I've ever found out in the wild (on public vanilla), not off a corpse or from a teammates. Dropped my ACOG so now I can share ammo with my M14! It was at a crash site. Not too far from another crash site that had a M24. Actually, there was something weird about that server - it was on the public hive but there were crash sites everywhere, I think I passed like 7 of them. Four of them were within (distant) eyeshot of each other. I think the DMR is the only thing worth looting that I found. Then some loud audio started to play and seeing no other players nearby, I realized it was a commercial. So I logged. I still say there's no problem with loot or excessive loot, but then again my perspective is skewed. May as well ask a midget if they think the top shelf at the grocery store is too high.
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Ok, well the site above is actually still down and has been all day, but PW6 which I have open in the background just changed the Play button to Update and seems aware that 1.8.0.2 is the current version. So there's that.
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When you say you can't recreate 0 loot, are you talking about always being able to *find* loot, or are you talking about watching the server variables and seeing that something has in fact spawned? Take VidKo's example - He says he found only one loot pile in several places. Perhaps the server logs show that lots of stuff spawned. Maybe it did but its underground or in a wall? Or maybe a lot of people saying "0 loot" actually mean "no loot worth picking up", as in "its all emtpy cans and other garbage". I also know nothing about how loot spawns work so... grain of salt and all that.
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Seriously, WTF!? How do you people GET these spawns? Are you perhaps exaggerating your loots? Best I got out of a firestation in 1.8 was a Kobra. My M14 and M16-ACOG are from a barracks. Hell, I've been to 6 or 7 crash sites since 1.8, half of them shortly after a server reboot, and literally the only thing I found so far has been a main rotor assembly. (I didn't approach too fast and followed the advice in the "loot radius explained" thread) Bah. At least I've only gotten one leg break so far and it was from Hercuzombie 1-punching me in the leg and not terrain glitches.
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I dunno, it looks like they just haven't updated yet.. http://api.withsix.com/mods/4-dayz
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I can't get Play With Six to update to 1.8.0.2 at all. I downloaded the newest version of the executable and it has changelogs as recent as october 6th so I'm not sure what's up.
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What do you mean by "weapon holders"?
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Wow, you made out way better than I did. About all I found was an M16 with some mags (left the rifle, took the mags), some cans of food, and a pile of rags. Then, a zombie wandered into the tent and punched my leg, breaking it despite being almost full health. Good thing I had morphine. Actually, I almost got killed when heading over to the hospital a little later. I was creeping along to visit the fort on the north side of the hospital, crawled between a set of the bodybags, aggro'ed a zombie, tried to turn around to face it and found that the body bags are apparently considered walls and I was unable to turn around. Which sucks when you can't move forward, can't turn, and are being punched in the back. I finagled my position a bit by cycling stances, managed to turn around and machete the zombie in the face after 5 or 6 swings - he was too close, I was swinging through/behind him, and I couldn't back up any further. Luckily he leaned back for a swing and I was able to connect. I was able to limp back into the hospital, barely alive. Pretty thankful I didn't pass out. Figured it was time to call it a night at that point.
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Adding onto this, caliber is just the diameter of the bullet. The length, weight, and overall size vary. The two rounds in the above example may have the same bullet diameter, but the bullet size isn't the same and one of them has a larger case than the other. The "39" and "51" are the length measurements. Take the following image: The three on the right are effectively the same caliber, they're all considered "30 cal", which is to say 0.3" in diameter. (The conversion for inch to mm is 25.4, and you'll note that 0.3 * 25.4 = 7.62) But, you'll notice that those three rounds are very different from one another. On top of that, the 9mm round on the left is actually the biggest caliber of any of them but has the least amount of powder propelling it.
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I haven't seen any of this excessive weapon spawns in any of the cities yet, and in fact have only found one of the short AK's, AK-74u I think? It does seem that the barracks do spawn more weapons than I've seen in prior patches - one spawn had two M14-AIM's and an M4-ACOG, which I've never seen before. Then again, my weapon spawn luck is through the floor relative to most people. Speaking of loot spawns, I'm not sure if I'm doing something wrong with the chopper crashes, but I haven't gotten a single bit of loot yet out of four crash sites. The first one I came across looked like there may have been some things in the tall grass but the server had been laggy and the admin rebooted it as I was approaching (DOH!). The next one was after that reboot, there was another chopper crash in another field nearby, so I thought "Great!" and approached slowly and stayed hidden for awhile. Lots of zombies were spawning so I thought there might be some good loot there. I followed the advice in the "Loot spawns explained" thread and tried to stay 50-100ish meters away for awhile before getting any closer. I crawled around and saw no loot, got spotted and attacked, hauled ass out of there, managed to survive. The next one after that was fairly near a scheduled reboot so may have been there awhile, and same as the prior one, approached slowly and carefully, wasn't ever spotted by any zeds, left with no loot. The fourth was the same story as the second (found the crash fairly quickly after a reboot) except I evaded detection. Actually, I lurked in the area even longer, ran further away, got closer, tried to activate whatever zones might cause loot to spawn, still nothing. Not even any trash loot, just lots and lots of military zombies. Dunno if its an issue with that particular server, if I'm approaching the crash site incorrectly, or if its just a case of my continued shitty luck.
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Last night I was attacked by a group of zombies and hit several times. I didn't see any kind of indicator that there was any sepsis or infection - the health indicator looked exactly like before. Once I bandaged, the health stopped dropping. When eating something, I got the up-arrows for however long it took for the health to regenerate. Around 15 minutes later I got a popup text message that there was a sepsis warning and that I had 15 minutes until blood loss started. I looked at my health, and blood was draining out at 1 health per tick. A short while later, it was draining out at 2 per tick. Being nowhere near anything, ~500 health and dropping, intermittently passing out, I'd about given up hope. Then, I walked off the third step up from the bottom of a staircase in a barn and pancaked with a final tally of -2500 health. Seems either the server gravity was set to Jupiter, or there's still a couple physics glitches. Not that I think you can do anything about it, I just kinda laughed out loud that a staircase took me out where a nasty infection didn't. Either way, how is the sepsis notification supposed to work, if at all? I thought I read that the health meter would indicate that an infection was taking place, but didn't see anything.
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Input (Oil Filter, Scrap Metal or Nails or some other similar "small piece of metal" loot I haven't seen yet) Output (Improvised suppressor) Tools(Duct Tape or Glue, optional Toolbox) FailChance = low Enchantments = Add suppressor to weapon ActionType = Blueprint? Weapon mod? The idea is that a scrap oil filter, harvested from a wrecked vehicle or other piles of scrap, could be attached to a firearm to add a sound suppressor. Regular ammo can be used, but will retain sonic crack (if the engine allows) if the projectile is not naturally subsonic (ie, .45ACP). The suppressor is not exactly military spec and will have a limited lifespan, so would have a counter on it much like a loaded magazine. There is a chance that the suppressor will "break" on any given shot, with the method of attachment having an impact on sturdiness. Duct tape would not be as sturdy as something clamped on, which would require a toolbox to do. There's a bunch of potential variations with different "magazine capacities", but a single recipe with a single lifespan would likely be a lot easier to implement. For reference, see http://www.2acheck.com/oil-filter-suppressor/
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Facts of patch 1.8 - loot is nonsense
Brew78 replied to timedance's topic in DayZ Mod General Discussion
Played a bit more, still haven't found any weapons, although I did find some shotgun and Winchester ammo. Which is good, because I have a Winchester. (still from the prior patch) Well, I did find a hatchet in the same barn that had the ammo. Hatchet's a weapon. I guess I mean I haven't found any firearms yet. And the only ammo I've seen is the shotgun and Winchester slugs. Its good to have a hatchet though, was kinda weird having matches and a knife but no hatchet. Now I can cook the bacon I have in my backpack from the last patch. And now that I see lack of animals mentioned in this thread, I think the only animal I've seen since the patch is a rabbit that streaked past and into some tall grass. Zombies are definitely a lot faster and more aggressive than before. Weaving between patches of pine trees doesn't lose them anymore, seems that line of sight is no longer the main factor of pursuit. Got punched a few times by a few different zombies, and am down to below 6000 health. They be strong! I don't seem to be infected or anything though, which is good since I haven't seen any medical products at all and none of the leaves that can be crafted into the bandages. Not that I have gauze for them anyway. Just that one roll of TP. -
"Removed some non SD mags from SD weapons"
Brew78 replied to Blippy's topic in DayZ Mod General Discussion
I always did think it a bit ridiculous that "Regular" and "SD" ammo were treated like they were fundamentally different and not freely interchangeable. A suppressor is a muffler, nothing more. It lets that compressed gunpowder-produced gas escape the barrel just a little bit slower and in a more controlled fashion, making less of a POP and more of a thup. They do have some impressive DB-lowering capabilities, but "movie silencers" don't really exist. Some .22(LR) suppressors are pretty close, but still don't make the same "pew" sound that the movie silencers do. The one I saw at the range was actually silenced enough that the sound of the shot was overshadowed by the cycling of the action. Each shot was just a metallic clink-clink. I've fired an AR with a suppressor before and the thing I remember most about it was how dry and irritated and then flooded with tears my eyes became. The gas vented backwards, so even with eye protection, you're still getting blasted in the face with hot dry gas every shot. Can't speak for other models, but that one certainly would have worked better with goggles vs glasses. Now, as others have noted, subsonic ammo is just packed to a lower pressure. The bullet doesn't go as fast. That's it. Not every round even has reliable SD capabilities. I do remember watching a video of someone who had made a custom 7.62x39 load that was subsonic, but didn't have enough resulting pressure to cycle the action. He had to pull the handle after every shot. On the other hand, .45 ACP ammo is naturally subsonic, with standard muzzle velocities of around 900-1000 FPS, with 1100 being the sound barrier. Much easier to suppress 45's as a result. Would be kinda cool if when crafting takes off, there's a way to rig an oil filter from a wrecked car to the muzzle of a 1911 or revolver..