Thanks for the feedback all! This is really a great community! Let me just say that this was a very quick rough comp (I was slacking at my real job: www.worldworksgames.com and had a few minutes). So yes, it absolutely needs some spit and shine to bring it from raw concept to an attractive GUI. You could go for minimalist treatments or something more realistic. GUI Size: A few of you said that it was "too big" but if you click through to the full screenshot, its actually not much bigger than the original GUI (and it would be scalable too) http://dayzmod.com/forum/attachment.php?aid=609 . Pogoman brought up a hidden GUI that comes up when there's a contextual need for it (or by clicking an icon), I actually REALLY like that idea! Body Outline: The body outline changes opacity to show your visibility. It could also be creatively repurposed to show temperature (color shift) or even general well being. I mean, the parts are all there, you may as well represent it as what it is; an operating human system (hence my reference to the game operation...lol). To Poo or Not to Poo: Honestly, whether people like or hate the GUI concept itself, I think the digestive system is the real winner here. Adding it to the game would probably be fairly trivial but the consequences would be both engaging and entertaining (in terms of shakes, detrimental physical consequences to holding it too long, giving a scent to zombies, having players track you, or finding safe places to do your business while you are fairly vulnerable). What other game forces you to use the bathroom with regularity? No other game even has a context for that but here it makes perfect sense! Really like Friend-or-Pho's idea about having adrenaline exerting an influence here to. I can't help but to picture firefights having all kinds of quite funny consequences if someone neglected to find a safe place to squat earlier. Anyway, wish I could work on this more and WILL if people like it. I'd crank out a professional set of icons (animated even) for Rocket if he liked what he saw but I also realize that Bohemia has final say here in terms of look & feel.