I have an idea which I feel could be implemented into DayZ quite easily, providing a new dynamic to it. What I would like to suggest is the addition of some kind of formidable creature, not necessarily a zombie, that appears in locations such as remote woodlands on rare occasions. This creature could be based off of something like Bigfoot, having a lot of health and being able to deal a lot of damage to players which it comes across. As an incentive, the creature could have meat on its corpse which heals a large amount of blood, such as 6000, and completely satisfies the player's hunger. If you've ever played Namalsk before, that randomly appearing, sometimes invisible, monster would be what I want you to have in mind. (I believe it's called a 'Bloodsucker'). Here's a picture of it: http://imageshack.us/a/img18/7505/arma2oa2012121715112154.jpg I feel that by adding this, there will be an added threat of journeying across Chernarus, adding some more fear factor to the game. As well as this, the meat could be considered a rare and highly sought after item because of its healing benefits, making it a commodity for trading. A further benefit to this would be that it provides players, who are already kitted out, something to do and gives them a little quest to attempt. Perhaps the encounter could only occur once or twice per server, until it restarts, resetting the number. I welcome any comments and feedback on the idea.