I would be interested in hosting a DayZ server if the rules and some of the workings were changed. This is my two cents: I own and operate a very large minecraft server that in my opinion has been very successful and provides a greatly enhanced gameplay experience to the players. The key to the success of the minecraft multiplayer community as a whole and the popularity it attracts is the customization and the private enterprise. A server file is provided for public download and modders are allowed to edit that as they see fit and provide a platform for further modifications (such as with the server mod bukkit) and through this system an enormous network of customization for server owners is developed. By using this customization, each privately run server can take the game and make it whatever their players want, greatly enhancing the experience and re-playability of the game. Such a system puts no load on the makers of the mod except for the bandwidth to download it (which is already being used to download DayZ) and would alleviate the significant burden of having a centrally managed network of servers. Customizing the servers no doubt enhances the variety and quality of the experience for the players, but privatization has a marked effect as well. There are (as is apparent in the replies to this thread) many people who would love to host servers but because of the restrictions on whitelists, customization, community organizing and protections, are unwilling to do so. Many of the people being scared away are the most skilled people who could add a great deal of quality to the experience of the players, some of whom would only take part if they could create a private enterprise where their hard work is rewarded. If a vibrant system of private servers were to be established, server lists, community sites, server websites, advertising and increased exposure would soon follow as the players were allowed to use the great potential and existing quality of the DayZ mod in all the ways they please. Many things take time and development focus such as allowing linux servers, creating a more stable and accessible build-based server file system, and allowing connection to private servers, and I do not think any reasonable person expects improvements to happen all at once, but I hope the points I have made are considered in terms of the long term development of this tremendous multiplayer open-world mod.