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Aquazi
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Posts posted by Aquazi
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I don't wanna think what Counter-Strike could be if Valve instead of hiring Goose and Cliffe and paying for rights just made it a DLC..I don't think it would be the most played online fps ever.
Uh' date=' you realize that counter-strike was sold as a product by valve shortly after it was acquired?
They made a cool 9 million out of it.
I can't keep paying for everything myself. It's not your typical mod. I also can't keep devoting all my time to it. This mod will die if it doesn't recover some costs.
The way you act seems you are begging the community to scream: "yeah plz make it a game".
I understand (or tbh I can try to understand, I never released a successful mod) your feelings.
But you are not the first person who makes a popular mod and you won't be the last.
If you ask the community if they will pay for dayz as a dlc well, it differs person by person, I tell you I won't. Many other mods for Arma or other games involved far bigger work then yours and never went even near to be commercial (aside of IF).
Bohemia actually have to hire/pay you for the work you did, implement the mod in Arma and put a lot of effort in. Then the business model around Dayz will be their problem, like Valve had this "problem" with his popular mods.
But, if you ask me if I would pay for a MMO-FPS based around surviving in a world full of zeds, then hell yes, shut up and take my money, but, it should be something far bigger then the mod is now. I think every of us playing dayz thinks the same "how cool if it was a biggest world, with more people but the same mechanics, and if it was not limited by this engine". Yes I would pay for a 4 times bigger chernarus, with more people in it, and dunno server based characters (it will make sense to make an encampment or many other things, I think you understand me) and some other stuff, something that just will make the actual dayz obsolete.
Then yes, bring your idea, find a publisher, the correct engine and ask us for money for the definitive survival-fps-sandbox-mmo (had to condensate it!), but no, I won't pay for the actual dayz, even if it will improve.
The destiny of this mod can change something in gaming industry, and prolly in your life, try to ride the wave as best as you can, don't let it die to fast for excessive greediness. Kisses <3
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If this project takes too long' date=' then I am doing something wrong. I fully intend to have progressed to a full release (as what, mod/game I dont know) pretty quickly. There is no reason why that can't be achieved.
Lets do a bit of analysis:
MOD.
Pro: Free
Con: No cool content, some things can't be changed (no source)
GAME.
Pro: New content, customized engine, optimized, easy to install
Con: Costs money
I can't do anything without your guys support, so at the end of the day, you guys will decide where this goes.
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Hey Rocket, I just registered to give you my opinion.
Sincerely this should not be your problem, but BIS's one.
BIS should do with you the same what Valve did with Gooseman and Cliffe. Pay and hire you for the rights on Dayz, and you should simply get some people to work with you and work on this project and fit it in Arma.
Then BIS should decide the business model around Dayz, wich honestly should be the same of Valve with Counter Strike. They made probably more money by Dayz then they did with their own game, they cannot ask community for money once again. I already gave 25 euro to bis for this game, jesus, it's 5 hours of work in my country, and I will unlikely spend again for this game. You deserve to be paid for your success, but it is BIS's work to pay you for what you did, and I told you how..
I don't wanna think what Counter-Strike could be if Valve instead of hiring Goose and Cliffe and paying for rights just made it a DLC..I don't think it would be the most played online fps ever.
So yes this game must stay a mod, there are too many reasons why you cannot make it a game (starting from engine, ending on a commercial flop) or even a dlc.
You have a cool idea in your hands, but sorry, it is not angry birds, it is not a portable easy game, it is still a sandbox elite frustrating mmo.
Is rocket satisfied with us?
in DayZ Mod General Discussion
Posted
I mind the greediness about making the correct decision in the future. The day will come when you will have to decide between doing the game you wanted or the game somebody else (publishers/a larger community) wants to and it will be about money.
I really hope you are gonna make a game based on this survival concept, making this mod a dlc can sink future projects and close all the doors if it fails.
To be more direct, 100k unique players played this mod via Arma2, not all of them bought the game for Dayz, and more important not all of them bought it only for dayz (I bought Arma 2 just for dayz though).
How much ppl will buy a dlc of them?
How much ppl doesnt even own Arma 2 and plays with shitty textures cause he can't afford to spend 10 more $?
And you will ask them to spend again to play dayz?
What I hope is that you rocket bring this concept and make it bigger and standalone, with more features/options, ecc.
For the cost of this mod I don't get why bohemia actually cannot pay for the central servers and this website.
The "game servers" can be hosted by privates, like in every other game, don't get why you have to pay them. My community will gladly host a (private) server i.e. I think.