Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by DayzForumer
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I remember when I used to play music in DayZ
DayzForumer posted a topic in DayZ Mod General Discussion
That was before my computer broke down. Have you ever tried micspamming in DayZ? Edit: Direct chat, of-course. -
Let's drink to all the times he said Piss and Shit, товарищи! I'm not actually Russian.
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Apparently, we're getting a new gear menu UI. Discuss.
DayzForumer replied to colekern's topic in DayZ Mod General Discussion
Just because it's similiar doesn't mean it's stolen from ACE and edited heavily. it's from ACE, as TheDesigner said I personally don't find it the same as ACE. -
What's your best kill in Day Z?
DayzForumer replied to andrewmont's topic in DayZ Mod General Discussion
Good for you. :) -
Make cars act like helicopters do in Take on Helicopters. (Keys, ignitions, battery etc.)
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Wrong section--should be in Private Hives.
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Idea for Mod and SA: vehicles, more maintainance.
DayzForumer replied to JackWalsh's topic in DayZ Mod Suggestions
The game shouldn't be a simulator, it should be a MMO as the developers have stated it will be developed as. Why should we go around changing oil & filters all the time because we want to travel maybe 2 km? -
DayZ Role-Play Group: Now Recruiting!
DayzForumer replied to NerdyOtter's topic in DayZ Mod General Discussion
Creating an account just to bump old threads that have a high likelyness of not being cared about anymore is just a waste of time, if you want to roleplay there's a special mod for that. -
Welcome to FraggleSucks, enjoy your visit.
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My fists.
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Let us boil seawater to make salt.
DayzForumer replied to Muncywolverine's topic in DayZ Mod Suggestions
But this is the suggestions forum. :x -
Idea for Mod and SA: vehicles, more maintainance.
DayzForumer replied to JackWalsh's topic in DayZ Mod Suggestions
Already suggested, do some research before you post: http://dayzmod.com/forum/index.php?/topic/138670-dayz-sa-cars/ -
Bump. :trollface:
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Thanks for bumping the thread, I pondered where it went.
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Saturday - Game of PWNs. Win prizes every Saturday competing!
DayzForumer replied to Inexib (DayZ)'s topic in DayZ Mod General Discussion
Yeah. -
What's your opinion on the 1.7.7 patch? (POLL)
DayzForumer posted a topic in DayZ Mod General Discussion
Feel free to post your opinions. -
...to abuse. :rolleyes:
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I never implied that you can spawn vehicles and weapons while the server is up, the dayz.st website clearly states that the server has to be private and has to be restarted for changes to take effect.
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DayZ.st is actually simple to use, from what I can see.
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What's your opinion on the 1.7.7 patch? (POLL)
DayzForumer replied to DayzForumer's topic in DayZ Mod General Discussion
Stay on topic, please... -
-snip-
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Still want that reply for my post. :x
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Why not a new map for the SA instead of Arma Map....
DayzForumer replied to supermarco's topic in DayZ Mod General Discussion
Can't you just add a small island of the coast? -
"Can't check map." "Can't spawn vehicles." "Can't spawn weapons." Truth hurts, doesn't it? Also, heres an extra
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Saturday - Game of PWNs. Win prizes every Saturday competing!
DayzForumer replied to Inexib (DayZ)'s topic in DayZ Mod General Discussion
I don't understand why you never learn to advertise in the right place.