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Everything posted by Shag
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agreed zeds not running indoors for me today, and zeds are not too bad to sneak past. there seems to be a slight issue with the exponent calculation they do, which means that sometimes zed sees you from very far away, needs a minor tweak only but i think apart from this zeds are just a little more dangerous. all in all pretty good. people please adapt the way you play the game a little.
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1.7.2 Opinion thread. All your opinions, good and bad, go here.
Shag replied to Denuth's topic in DayZ Mod General Discussion
change the way you play. mostly zeds are more of a threat but very playable. there is however, the occassionaly glitch with detection, eg zed spotting you from very far. very minor bug with the exponent probability to spot you i think. perhaps reduce probability slightly more? -
Exponent driven probability introduced into visibility calculation
Shag replied to Koori's topic in DayZ Mod General Discussion
it means that the longer you sit visible in a zeds view direction, the more likely you are to be spotted. -
amazing how impatient people get when they can't log in. there is a bug, go do something else for 24 hours... not rocket science (budum-tish).
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Just bought a second card to run in crossfire. When I turn it on, every 1-2mins the sky flashes/strobes. when i turn crossfire off it stops. I guess it is an arma 2 issue, but I'm not a member on those boards. Anyone know how this can be fixed. I updated my driver to the latest beta, made no difference.
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slow news week?
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How I've died to sloppy programming
Shag replied to sonofagun's topic in DayZ Mod General Discussion
whats the definition of stupid again, oh yea not learning from your mistakes.... carry two morphine, use one go get another. problem solved. there is loads of morphone, but it is concentrated. -
Arma 2 Beta Patch 93965 - Gear Not Dropped When Swimming!
Shag replied to Skint (DayZ)'s topic in DayZ Mod General Discussion
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients er... does this not mean you have to stick this in your own config? -
i dont have intergated graphics, but press delete or whatever to take you to bios when you boot up, and have a look around. read the manual for your bios or google it.
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Cherno/Elektro too easy on low pop servers
Shag replied to clintmbaptiste@gmail.com's topic in DayZ Mod General Discussion
and it shouldnt be. cherno especially should be zed central. -
Spawn Mechanic - No Damage for X Seconds?
Shag replied to l2vanquish@gmail.com's topic in DayZ Mod General Discussion
log out in the wilderness, definatley not in buildings. it is everywhere on the forums. isn't it even mentioned 'officially'? -
I dont think all loot should be on zeds, but I think a lot of military hardware should be looted from soldier zeds, it makes a lot of sense. food still in supermarkets, vehicle parts in factories, etc etc - some military loot in firestations/barracks. let's not get all melodramatic "what this totally kills stealth" - lols
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Spawn Mechanic - No Damage for X Seconds?
Shag replied to l2vanquish@gmail.com's topic in DayZ Mod General Discussion
so u needed to log out there and then cos you needed sleep. a tall tale. those who dont log out in neutral areas (wilderness) deserve what they get. in answer to your actual question, I have no idea, i log out in the woods. -
Cherno/Elektro too easy on low pop servers
Shag replied to clintmbaptiste@gmail.com's topic in DayZ Mod General Discussion
AGREED! certain areas should be really tough to enter like cities, but have lots of good stuff in to balance. -
Is the game basically over once you have piles of loot?
Shag replied to HedonismBot's topic in DayZ Mod General Discussion
Here's hoping for more features eventually. Plenty of cool suggestion for infrequent random events to spice things up. NPC clean up units with good weapons and ammo and a vehicle or two. Run or hide? etc -
Infected no more dangerous than pesty flies
Shag replied to I_Guts_I's topic in DayZ Mod General Discussion
- the whole running in a house thing to stop the sprint/zig zag attacks makes the game feel unpolished. if this is to be a stand alone game it must be eliminated. - to balance this, zed shouldn't zig zag when outside. - zed should remain quick - zed should not stop for attack animation - i agree zed HPs higher so more shots to body, still one shot to head. - add more investigate triggers similar to tin cans throwing etc. like gunshot in distance - increase their numbers in high value areas, like airfield/city -
Starting location: The bean coast
Shag replied to Cappy (DayZ)'s topic in DayZ Mod General Discussion
You shouldnt be able to go near cherno/elektro when you spawn. It should be almost impossible to lone wolf sneak into the cities. Hopefully when optimized more, we can have large numbers of zeds in the two cities, along with some better loot to compensate. Spawning everywhere would certainly prevent issues with noob killings. -
bring back the normal zombie agro system now! 0.o
Shag replied to kauley_hatton@hotmail.co.uk's topic in DayZ Mod Suggestions
zeds are too easy right now and you want them easier?? i aggro them out of carelessness through over confidence. that's it. -
Did Arma II's Franchise get saved by DayZ Mod?
Shag replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
no it didnt. it was never in trouble. -
disable the integrated gfx in the bios
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Occasional strobe light flashing sun
Shag replied to wolfgang784's topic in DayZ Mod Troubleshooting
i loaded up the armory with just arma 2 beta running and strobing starts. it isn't dayz it is the beta. -
Occasional strobe light flashing sun
Shag replied to wolfgang784's topic in DayZ Mod Troubleshooting
i have read at least four users so far who all run crossfire and are having this issue. this needs highlighting.