

carpediembr
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TCG Epoch Chernarus | US & EU Servers | Custom Addons | Custom Buildings | AI/Mission System
carpediembr replied to DAYZGO.com's topic in Mod Servers & Private Hives
So the Taviana server is brand new... only couple weeks old, we need more players... all the cool spots for your base are available. -
TCG Epoch Chernarus | US & EU Servers | Custom Addons | Custom Buildings | AI/Mission System
carpediembr replied to DAYZGO.com's topic in Mod Servers & Private Hives
I started playing Epoch Taviana... amazing.. very good. Would recomend. -
HUNGER-SYSTEM: Add calories to food, and bodyfat % [EASY TO CODE]
carpediembr replied to eddan (DayZ)'s topic in DayZ Mod Suggestions
In a real world you can spend 30 days until you really die of starvation.... -
Hidden Stash: How hard is it to make?
carpediembr replied to ...Viper...'s topic in DayZ Mod Suggestions
Doing it client side would allow people to edit it and "hack" Make it just like tents, but you dig a hole in the ground, very very hard to spot. (have you playing Dayz Origins?) -
Well it is alot of runing around. I`m playing on a server that aparently has no vehicles =/
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You're the one QQing.. But I do agree that ghillie should come in the backpack slot. Many many times i've seen people with a ghillie and a winchester or just a makarov, just because wearing a ghillie is cool.
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then why the hell would he release as an Alpha?Your sentence ignore the fact that Alpha Beta are strictly to find bugs and glitches. If you dont want bugs, dont play alpha
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Lol... no matter how you travel, between europe and nz you will have jetlagged. Even if you beam tele transportation... jetlag, is the time difference between countries too far apart.
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Worst day ever and this game is still the shit
carpediembr replied to fathairybeast's topic in DayZ Mod General Discussion
Yep... yesterday I lost my mk48 and as50, because of a stone glitch =/ -
No, people would just close buildings and log off inside.
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Both
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more melee weapons and of course bow and arrow.
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I have a suitcase as well, with wheels...
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Mildots are mainly for calculating the distance between you and your targer. Then you re arrange your zeroing and shoot straight in the middle. Horizontal mildots are mainly to help you shooting moving targets, which I would never advise you to do, unless its a very big open field. The calculation is too difficult, as you need to know the speed the target is moving at and since you need to calculate the speed and the bullet speed, no one does that in game, they just shoot and re calculate. The CZ550 (hunting rifle) does not have mil dots and you calculate the distance of the target by its shoulder width (not english native speaker, sorry if its wrong). I would never suggest you to use the mildots to re calcuate the fire distance, the best bet is always to calculate the distance and redo the zeroing. UNLESS you are using a DMR, which is fixed to 400m. Why I dont suggest to do that? simply because all the rifles (besides DMR) can do a zero from 100 to 800 at least and you wont shoot any further than 800m.
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The only problem I see is the "zombie spawning situation" I normally snipe from very, very far away, like 400m+ (current highest was a 950m killshot)I just stay on hills ouside of high populated areas and wait for the zombies to spawn nearby. Even if you look around, you wont find me.