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radrussian1 (DayZ)

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Everything posted by radrussian1 (DayZ)

  1. i think there should just be visual clue to figure out how someone died. and knowing their name just from looking at them is preposterous. as far as the humanity i still really like how bandits have a heart beat and heroes have a bulletproof vest. alot of people dont and that probably because they are filthy murderous peasants. risk versus reward is a huge part of this game and both the hero skin and the bandit skin reflect that. being a bandit you can simply kill someone and take their loot but you are branded as an asshole. being a hero you have to show restraint and trust, and from this you receive a badass pair of jeans and a bulletproof vest.
  2. radrussian1 (DayZ)

    Handcuffs, zipties and blindfolds.

    ok check it out, ive been thinking about this and heres how it should work. you can only tie up player who are unconscious(frankieonPC would love this) that way when they wake up the would not be able to hit you and you can interogate them or force them into an internment camp but you should not be able to actually interact with them in ways such as dragging. once they get up assuming their leg is not broke they can try to run but you can just knock them over(this is assuming there will be some sort of melee system or something of that sort). and if they manage to get away or you leave them they will be unbound after a short time. i think it would work. Edit* OR! a better idea is simply being able to use the "drag" function on a player and once he wakes up he can struggle out, and handcuffs or zip ties would extend the amount of time you can hold on to him. that would be the simplest thing with a good mix of functionality and simplicity.
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