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broonskee

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Posts posted by broonskee


  1. I understand that, but with the current game mechanics the Zeds spawn when a player is in an area. So there will be Zeds around a player pretending to be a Zed. Hence, why would the Zeds around the player not attack him? The Zeds go by sense/smell and will smell the pretending player.

    If there are random Zeds walking around the entire map (i.e. 1-5/sq km etc) , then maybe an unarmed player will spare the pretending player, otherwise a lone Zed/lone pretending player will be terminated on site.

    Edit:

    Also, the Zeds can sense you through the smell of rotting flesh and other Zeds, so I think they can filter those smells.

    Even in 28 days/weeks later the infected father is attracted to the living/quarantine room scene, without seeing them. Hence they would be mainly guided by other sense than sight, and smell seems the next logical sense.

    we are talking about the current game mechanics...not 28 days later. Players often crawl right by zeds at cras sites and such which eliminates your smell theory,in any case,if the smell mechanic was brought into it,again,it can be adjusted by the radius at which the zombie smells you(5m,10m etc) so you could keep out of the zeds way...and i dont think a pl;ayer is going to get suspicious at how far away from a zombie you are when your moving exactly like them...


  2. I thought the Zeds went more by smell rather than sight i.e. they smelled / sensed you were undead rather than see you.

    Ye true but that could be adjusted on what radius from the zombies kept you safe i.e. how close you had to bee for them too smell you. In any case you can crawl right by a zombie if your good enough so they're not concentrating too much on smell as it is.


  3. This is a bit out there...but anyway,

    What if you could toggle(much like double tapping shift to walk/run) your player to imitate the limp slow zombie walk.

    If it brought down your sight metre to zero to any zombie more than 5 metres away for example making you blend in, and once you got too close they could tell it was you a human...also it could trick a player who at first glance in crowded elektro or cherno etc. runs by you thinking your a zed, the give away being your gun on your back + backpack + clothes all of which would need a second look to confirm you are a player.

    Again a bit out there but there you go.

    thoughts?

    • Like 5

  4. Just another quick one

    if you knocked another player out or found one that was unconcious if you could tie them up,maybe have it last 10-15 minutes max before they can break free (so as not to totally ruin there game) and you could drag them or place them in vehicles...essentially being able to kidnap some one and opening the door to bartering with clans and such to get their team mate back


  5. Rocket already gave some tips about the water "purification" in Standalone, the most reliable way I think is boiling water and I'm pretty sure that it's going to be inside the game.

    ye? happy days...by far the most realistic game iv played even without that feature


  6. Or purification tablets, they are actually common at sporting stores in the camping section

    ye could give you two ways to use the water..easy or hard way,in any case, the idea that salt water is completely inaccessible is wrong as there are ways around it realistically, thats just were the idea came from


  7. Nothing major but i thought it would be cool if you could store sea water in your canister and using a pot or maybe if the canister is metal(maybe getting too technical Haha)...boil the water to make it drinkable

    What do ye think?

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