Ok, so after reading the latest community build notes and seeing the lamps in cities would be functioning, i noticed how rocket said he would be removing this element. I think rather than removing it completely it should be implemented in a different way, e.g: you would need to search for and find a certain number of fuses around industrial areas which could then be used in the local powerstation/box. The powerplant an Elektro would, for example, power all of elektro and nearby houses, farms and buildings while some of the individual towns would be powered by the local powerbox. I think that this could be used in a tactical way, for example if there is a sniper on the hill above Elektro with NV goggles and someone turns on the power, the lights would cause alot of flare and render the goggles useless or atleast make seeing survivors more difficult. But this could also go the other way and make spoting people alot easier by illuminating some of the darker areas. Obviously, these fuses wouldnt be super common, more along the lines of the toobox in terms of rarity. Also, I think the fuses would need to blow out after a while (like 1 - 2 hours) just to help keep things more balanced and fair. Hopefully, having the ability to turn the lights on would also encourage players to play on nighttime servers and would also help change the way you need to play. Just my opinion :) what do you guys think?