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Everything posted by terminal_boy
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Keep the 3570K, watercool it and then overclock the bejebus out of it. Unless you run applications that need the Hyper Threading that you get from an i, don't do it. Even fully overclocked, the latest top of the line Haswell CPU won't give more than a 10% performance boost over a 3570K @4.5GHz.
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The good thing about adding the Ruger Mini 14 is that the Devs wouldn't need to change the dispersion model from that of the current M4 model as they don't hold a zero worth a damn.
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What guns can you fit this PSO-1 to then?
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DayZ moving to new engine - ENFUSION
terminal_boy replied to nexventor's topic in General Discussion
I think the new engine should have been called The Poop Train. But I might be playing too much BL2 as Krieg right now.. -
DayZ moving to new engine - ENFUSION
terminal_boy replied to nexventor's topic in General Discussion
No, no and no. In that order. -
Entirely different client/server architecture between A2/A3 and DayZ SA. I'm guessing it's taking more fixing that was thought. A status update would be nice though.
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Nuggets, Caged Zombie and Babies
terminal_boy replied to Zombie_Bummer's topic in General Discussion
Zombie_Bummer eh? There's an idea.. -
Nah, it's more of a re-bore, port and polish job than a new engine.
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I like to play Dev Defenders Bingo with threads like this.. We've had: - Whiny bitches - No idea about how hard coding is - It's Alpha!!! - School's out So I'm calling "House!" on this thread. PM me for where to send your Beans.
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Right tool for the right job. Gaming with a Mac is like towing a 10,000lb trailer with a Maserati. It's beautifully made and costs a small fortune, but it's not going to drag that trailer worth a wank.
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Searching for the 1000 m shot with the RV1 RDS Optics package
terminal_boy replied to cpo1bishop's topic in General Discussion
This thread captures all that's wrong with DayZ weapon modelling. Adding a bipod to a 3 MOA 5.56 NATO carbine turns it into something that will out-perform an M24. Without actually using the bipod to shoot. Well done, this game now has the same ballistic realism as World Of Tanks. -
Followed by the silly compensator with any luck.
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How do you deal with rubberbanding? (Exp)
terminal_boy replied to rickyriot's topic in General Discussion
I found quitting DayZ and playing a different game works wonders. -
Overclock that CPU - 3570K shpuld be stable at 4.5 GHz under water.
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[Suggestion] Streams and waterfalls
terminal_boy replied to Rigor Mortis (DayZ)'s topic in Suggestions
Rendering engine might need some work first... -
Winner, winner, chicken dinner!
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Why is the Sporter .22 so underpowered?
terminal_boy replied to frenchy789's topic in General Discussion
Correct, but a hit from a 7.62 round (even the tiny .32ACP ONE) can be lethal when striking far more areas of the human body than one from a .22LR round. -
It'll need some optimisation first as it runs like treacle on decent PCs, so it's going to be dire on the current generation of consoles.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
terminal_boy replied to alexeistukov's topic in Suggestions
I want this in the game. -
if you buy dayz now on pc will it work on mac when it is realised?
terminal_boy replied to smelyindian69's topic in General Discussion
And unless you have a Mac Pro to play it on, it'll be a fairly grim experience. -
Is Dayz standalone even relevant anymore?
terminal_boy replied to 2gunz's topic in General Discussion
I loved playing a woods-dwelling lone wolf in the Mod. Survival was difficult (pure Vanilla servers - no shonky loot tables or 1 million vehicles) and I avoided other players and the larger towns/cities unless my character needed medical supplies. My initial hope was that the SA as released in Alpha would be the vanilla Mod without hacking. I expected very little of the engine's issues to be fixed out of the gate and also expected some new problems because of the framework overhaul. Currently, I'm taking a break from the SA as surviving is not a challenge unless you get rubber-banded into a group of heat-sealing, teleporting zombies. As all player interaction is KoS, even when unarmed and backing away while communicating over Direct, I usually get bored of sitting in the woods all geared up with 50 cans of beans and go hunting people. Which I'm very bad at. My long-term hope is that the SA makes PVE survival even more of a challenge and fixes all the serious issues the Mod had without a PVP fest with 1 million different guns and helicopters. -
Water cool your CPU and then over clock the crap out of it.
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This will be even more fun when you can lure other players into a building where Mr. Satchel Charge is waiting to say hello...
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It would be like ArmA3's campaign, but worse. No thank you.
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Easiest ways to take down a helicopter
terminal_boy replied to Texboygamer's topic in DayZ Mod Gallery
Teleport it under the sea. Works every time.