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Everything posted by terminal_boy
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Anything you might find in a post-Soviet republic that had a brief, but bloody visit from NATO. No Western military prototypes, no American civilian weapons and no plasma rifles in the 40 Watt range.
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He's trying to lure you to his private Glory Hole... Can you get KY Jelly in the supermarkets or hospitals in Chernarus?
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Plastic Bottles making temporary suppressors.
terminal_boy replied to [email protected]'s topic in DayZ Mod Suggestions
Home made suppressors should only work for a few shots and only on small calibre pistols due to the propellant gas speeds and volumes of larger pistol and rifle calibres. Without a .22 pistol in the game, you don't really have a suitable candidate pistol for a soda bottle suppressor. -
Umm really low fps on high end gaming rig?
terminal_boy replied to cakeasaurus's topic in DayZ Mod Troubleshooting
What type of HDD do you have? ARMA2 is rather HDD intensive as well as CPU intensive and some people run Ramdisks or SSDs to improve this. -
To Shoot or not to shoot; how do you decide?
terminal_boy replied to zachgibson22's topic in DayZ Mod General Discussion
If I have to shoot another player, it will be because I screwed up in not spotting them first and allowed them to get close enough to be a threat. Saying this, I did the usual stupid thing this morning and turned around with a weapon equipped to see who just said "Hi" in direct chat and quite rightly got shot by the chap who'd snuck up behind me. -
Character keeps reseting on public hive
terminal_boy replied to [email protected]'s topic in DayZ Mod Troubleshooting
Seeing this too. All official hives according to DZC. -
Standalone: Ammo crafting tables
terminal_boy replied to Geth Legion's topic in DayZ Mod Suggestions
No. Manufacturing modern small arms ammunition isn't like bolting a new wheel on a car as you need a whole lot of precision equipment, the correct components and the correct loading data if you don't want your weapon to go boom in a bad way. Saying that, fitting a main rotor assembly to a helicopter takes a lot longer than 10 seconds and needs very specialised tools... -
Zombies - Making them Harder / only killable by headshots
terminal_boy replied to Paddy0610's topic in DayZ Mod Suggestions
Brainshots "kill" zombies, not headshots. Depending on the round used and the range, limb hits should sever or cripple that limb. Torso hits do nothing unless you hit the spine, at which point the zombie is paralysed from the point of impact downwards. -
Steps for running DayZ (Steam Version) on Mac OS: 1. Check HDD has 50%+ free space or it may not allow you to make a 2nd partition. 2. Using Bootcamp Assistant (Applications > Utilities), download the Windows support software and burn it to a CD/DVD. 3. Using Bootcamp Assistant, create a new Windows partition (60GB is fine) and install Windows. 4. Boot in Windows (hold Alt/Option key during power on to choose OS) and insert CD/DVD from Step 2 to load Windows drivers for Apple hardware. 5. Install Steam. 6. Download and run ARMA2 : Op Arrowhead once. 7. Install DayZ Commander and follow instructions on FAQ (www.dayzcommander.com) for Steam install. 8. Play DayZ!
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Microsoft is still trying to make the whole planet buy touch-screen PCs.. I believe you can select "Classic View" so that it looks just like Windows 7. PC Gamer UK did a recent comparison between 7 and 8 which found no performance different running the usual gaming benchmarks.
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They never have been and never will due to the Soviets (and all client states) churning these out by the thousands every year since 1963. DMRs are becoming common in US forces since adopting the Designated Marksman concept during GW2. Given the small size of the US forces active in Chernarus throughout the ARMA2 backstory, these would be very rare. M24 would be rarer still as only sniper units get them. AS50 wouldn't be seen in Chernarus. Ever.
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On the contrary, if Cherarus is a post-Soviet state who's military followed the War Pact model, you wouldn't be able to piss against a tree without splashing an SVD as they get issued 1 per 8 man infantry section. As the SVD uses the same 7.62x54R round as the PKM, ammo would be very common indeed.
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Looking to Improve DayZ performance
terminal_boy replied to nort0n's topic in DayZ Mod Troubleshooting
If you want to stick with ATI/AMD, you can get the 7870 2GB for just under $200... It's the equivalent of the non-TI GT 660. -
Set in Reading or Slough in the UK. It would save the devs having to construct renders of run-down cities as they're already trashed. The locals already move and look like zombies.
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Nonsense. While the AK design is very tolerant of carbon fouling and debris, they will start to cycle slower and slower until the gas system is so fouled that bolt will not travel fully rearward and you'll have a failure to feed. Lack of basic cleaning and/or lubrication will eventually cause a failure to feed/fire with any weapon. Differing regional concepts of quality control on locally available 7.62 x 39 ammo is still the number one cause of unreliability with the AK47/AKM series of rifles.
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Tactic Help: How to Takedown Four Survivors?
terminal_boy replied to escoffiersghost's topic in DayZ Mod General Discussion
Or hop out pretending to repair a wheel and drop a satchel charge under the car... -
Everyone shoots me on sight.
terminal_boy replied to Undead Knight's topic in DayZ Mod General Discussion
I'm one of those weird players that likes exploring Chernarus and tries very hard not to be seen at all. So many thanks to the chap looting the school in Elektro last night for not shooting me after I ran right into him trying to loose some zombies.. -
What graphics settings do you have in Catalyst Control Centre for the profile you use for DayZ? What Video options have you set in-game? There's a number of 'how to get the best graphical performance out of DayZ' guide on the internet that give good framerate improvement tips.
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You only need a pistol for hunting the pigs, cows and sheep I've encountered in DayZ as they let you walk right up to them.
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Let's have less hi-tech guns available
terminal_boy replied to JimJam (DayZ)'s topic in DayZ Mod Suggestions
Soviet infantry doctrine (which all Warsaw Pact countries usually followed) was one SVD equipped sniper per rifle squad as the AK weapons family doesn't allow accurate point target fire out past 300 metres (with issued iron sights). After early experiences in Iraq, where US forces where regularly engaged from over 500 metres away by enemies using SVDs or the locally licensed copy; the US (and the British) started equipping one man per rifle squad with weapons matching the SVD, although they were called Designated Marksmen instead of snipers. Which is why you might well find the occasional M14, DMR, SVD or M24, but anti-material .50 cal rifles will be very rare. Given that the M249 is found in Chernarus, I'm very surprised by the lack of the M240 along with ALL trace of any Soviet/Russian light or medium machine guns... -
Exactly. US and NATO military equipment could be found in Cherarus thanks to the Op. Arrowhead back story. US civilian weapons are very unlikely considering the Soviets didn't allow the import of foreign weapons and had very strict gun controls.
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How about basic loot (food & ammo) being found in wrecked, but not destroyed vehicles?
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What the heck is the Winchester 1866?
terminal_boy replied to JimJam (DayZ)'s topic in DayZ Mod Suggestions
I found my first one of these yesterday and found it very useful after my initial "WTF is a cowboy rifle doing in Chernarus? WTFF, it's a shotgun??" spluttering had calmed down. -
Play stupid games, win stupid prizes..
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Change use of .50 cal Sniper Rifles
terminal_boy replied to JimJam (DayZ)'s topic in DayZ Mod Suggestions
Biggest issue with the .50 cal anti-material rifles is that there are so many of them, particularly the AS50 only being used by US Navy SEAL teams.. Oddly enough for a former Soviet republic, you only get 2 rifles from that part of the world; a civilian hunting rifle (CZ 550 in a very rare calibre) and the ubiquitous SVD. What's odd about the SVD is how rare it is considering the Soviets had one sniper per infantry squad and the NATO forces (until the recent Designated Marksman concept copied this) only had one sniper platoon per battalion.