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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by terminal_boy
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Yes.
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When do we call the game Beta, when the SA is as functional as the Vanilla Mod?
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DayZ is going to need some major optimisation to run well on a console, even at the reduced frame rates they run at.
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This. Staying behind cover or concealment is the only way to avoid being spotted.
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Dayz Standalone is lacking a huge core piece in my eyes.
terminal_boy replied to Zanders's topic in General Discussion
And if It's Alpha Fanboys fly spawn out his arse, it will be the perfect metaphor for this game. -
Good luck finding any wilderness these days.
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Are there enough woods left to allow this play style now?
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Here's an idea, BIS could hire a small PR team to handle PR. [–]rocket2gunsRocket 19 points 20 days ago If you want to see how the project is going, play the experimental. That is far more current than any devblog ever will be. We can deploy an experimental build much faster than we can deploy a devblog as most of the process of actually generating the build is automated. Because rather than waiting for a phone call or email from my engine tuner, I should just grab the spare set of cars to my car, get a lift over to the tuning shop and take my car out for a spin to find out how it's going...
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You must be French or Belgian as none of the Irish I've met would even contemplate surrender.
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Vehicles and physics! How would you like to see them integrated?
terminal_boy replied to omgwtfbbq (DayZ)'s topic in General Discussion
I'd like to see them work just like they do in that totally unrelated and not sharing any code whatsoever game ArmA 3 -
Because the Dev Team are: 1. Too busy fixing the game. Or 2. Have trousered the money they got from BIS and are busy snorting lines of coke off hooker's arses.
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They'll be saying Beta instead to excuse the same bugs/lack of features come 2015...
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Needs a different OS and an Intel CPU.
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Wasn't the client/server architecture of the SA supposed to prevent hacking?
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Please adjust the damage values soon
terminal_boy replied to infiltrator's topic in General Discussion
If there're not wearing SAPI plates over the area where the AKM bullets strike them, I want the player's character to slump down to ground and take no further part in the fight. If they are wearing SAPI plates, I expect them to be knocked off balance or even to the floor at close range by the impact. -
Beta.
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Can't complain at getting more for less $$$.
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Would need a great deal of weapon specific modelling/animations...
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What about "gentlemen's" magazines? Unless you like zombie clunge, knocking one out to an old copy of Juggs will be vital for a sutvivor's morale and mental health.
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DayZ Mod Only using 30% of GPU and 100% of CPU
terminal_boy replied to Globe44's topic in DayZ Mod Troubleshooting
Less GPU than a GTS 250 would be equivalent to drawing the frames on a series of Post-It notes... -
You have 2 problems: 1. The SA hates AMD CPUs and yours isn't the most powerful AMD to start with. 2. You paid £250 for an XFX 7900 GPU. If it isn't a 7990, you were robbed?
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Shouldn't zombies also bleed to death eventually?
terminal_boy replied to sketch814's topic in General Discussion
Only one type of evil being bleeds for days, but doesn't die... -
Will it fire poop? How far? What types of poop will it launch?
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Woohoo! Pooping in game is confirmed then as every taco I've eaten has been following by rivers of fizzy arse gravy...
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Zombie horde protection Belfast style
terminal_boy replied to irl-calibre's topic in General Discussion
Belfast style? Some gang of drug dealers turn up and kneecap the zombies with Black & Deckers?