Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by terminal_boy
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As-50_Thermal and MP5K [ Standalone ]
terminal_boy replied to preacherlr's topic in General Discussion
Anti-Material rifles should be rarer than an honest politician. US Navy SEALs are the only documented users of the AS-50 and they'd be unlikely to have more than one on each Team's TO&E. And you'd only get 2-3 M107s per STA platoon per UMSC Regiment, so these wouldn't be exactly common. Personally, while duping and server hoping for loot are still possible, I'd prefer not to have AMRs in the game until it forces foliage to render at distance for all players. -
Ugly graphic even with Very High. How to fix?
terminal_boy replied to flygamer1's topic in Troubleshooting
Disabled ATOC. -
all versions of Dayz crash after 10mins
terminal_boy replied to neonhusky's topic in DayZ Mod Troubleshooting
Do you have the latest drivers for your graphics card? Is the graphics card getting hot? -
Could this PC play DayZ SA? (better than my HP Pavilion GSeries can)
terminal_boy replied to Hollys241's topic in General Discussion
Unless your laptop is really crap, I wouldn't hold your breath hoping some parts bin special from Argos is going to be better. -
When I'm in the woods and haven't seen any movement for 5 minutes.
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As-50_Thermal and MP5K [ Standalone ]
terminal_boy replied to preacherlr's topic in General Discussion
And sever-hoppers would have enough to equip a full squad 30 minutes after they get added to the game. -
As-50_Thermal and MP5K [ Standalone ]
terminal_boy replied to preacherlr's topic in General Discussion
No need for thermal with the current foliage render distance...- 212 replies
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A very busy couple of weeks for the whole team has just ended....
terminal_boy replied to SmashT's topic in News & Announcements
Thanks for the explanation. I thought my browser had invented time travel... -
A very busy couple of weeks for the whole team has just ended....
terminal_boy replied to SmashT's topic in News & Announcements
What I don't understand is how this thread had to wait 11 days for the first comment... -
how to win more gunfights in forests
terminal_boy replied to cooMaster's topic in General Discussion
Next time you're in the woods, look at something 100 metres away. See any grass/bushes at ground level? That grass that you think is hiding you doesn't render for your enemies = you are dead. -
Why is DayZ Standalone not for the Mac
terminal_boy replied to Buffies's topic in General Discussion
And that's where you're wrong. I'm typing this on a Mac and I have a MacBook Air and numerous iOS devices at home. My 2011 MacBook Pro (shortly to be replaced by a Retina MBP) plays XCOM Enemy Unknown and Enemy Within very nicely on the 27" Cinema Display it's linked to. Mac gaming is fine if you don't mind waiting a year for a very limited number of AAA titles to be ported over so you can play them at reduced detail and/or frame rates. However, if you want to play PC games at full detail and 60+fps, you need a decent gaming PC. -
Why is DayZ Standalone not for the Mac
terminal_boy replied to Buffies's topic in General Discussion
Because gaming with a Mac is like knocking nails in with a wrench. Wrong tool for the job. -
Went Back To The Mod Last Night - The Little Things
terminal_boy replied to Katana67's topic in General Discussion
Indeed. Especially Point 10. I do like the new North, but hiding anything is going to be tricky with less dense woods. -
If you could change one thing about SA right now....
terminal_boy replied to DMack's topic in General Discussion
Another vote for zombies being able to move through all sorts of solid objects. -
This. 600W recommended as minimum PSU for this card.
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Poll: Are you happy with update news/management?
terminal_boy replied to Ugly (DayZ)'s topic in General Discussion
I don't think it's an unreasonable expectation that the Official game forum should be a one stop shop for all info regarding the game. Particularly when this isn't very informative: http://dayzmod.com/?News -
I want to be scared - A discussion on horror and Dayz
terminal_boy replied to hrdrok's topic in General Discussion
Is it just me or did the ambient sound get fixed? Out in the woods and I can only hear the wind in the trees, bird song and the faint sound of the sea. -
Poll: Are you happy with update news/management?
terminal_boy replied to Ugly (DayZ)'s topic in General Discussion
^ What he said! I think if the Dev team updated this forum in parallel with other media streams, us picky and often cantankerous end users would feel a far greater sense of involvement. -
Couple that stance with a skateboard and you have one low-pro mofo to go shooting up towns.
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Where am i help? (Picture Included)
terminal_boy replied to Baiski AU's topic in New Player Discussion
Berezino and I'm surprised that you weren't instantly killed standing out in the open like that... -
Let's wait for them to optimise the RV Engine for multiple physical cores first.
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So after a time spent on Standalone, here are my thoughts.
terminal_boy replied to Countercruel's topic in General Discussion
Where do you get the idea that VBS3 graphics are coming to the DayZ SA? -
im not sure upcoming features are "positive" to the game
terminal_boy replied to bioned's topic in General Discussion
About as British as Coca-Cola... -
Could polarisation of the community be hurting development of the game?
terminal_boy replied to tenshu's topic in General Discussion
I think forking out $/£20 for an open alpha game gives people the right to have their say. -
Do you like that rubberbanding? Server chooses your position not your client
terminal_boy replied to crazyandlazy's topic in General Discussion
This. Was zig-zaggging uphill away from 4 of the new zomBolts and got R/B'd back into the middle of them. When it's not getting me killed, it's utterly immersion breaking to be dragged back 30-40 metres by an invisible hand.