-
Content Count
54 -
Joined
-
Last visited
Community Reputation
25 NeutralAbout TomKesi
-
Rank
Helicopter Hunter
Profile Information
-
Gender
Male
-
Location
Prague, Czech Republic
-
Why would they be weaker against melee? How?
-
Honestly, I fully agree with everything you said. I have three servers in my favorite list, which I stick to. In the mod days, I was an active medic on my (private hive) server :) On the other hand, i like the freedom and possibility to switch between servers with no setback. Maybe my favorite server is empty or down, or for whatever reason. And lastly... I wanted to be a bit more constructive than that :)
-
-
DISCLAIMER: I used the search function for the word "hopping", to check if this idea hasn't been discussed before... the filtering doesn't seem to be working. Only a couple of threads were relevant and I failed to find this particular idea. Maybe it's my fault, in which case, mods, please move or merge my thread. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everybody! My first post in a looong time, so let's get started :) Definition of a problem: Server-hoppers. They visit a military area, pick it clean; move to a different server and loot the same area again. All of this happens in a relatively short time. This leaves me with little to no loot, which is sad, to say at least :) My solution: -Let's put an invisible border around military areas. It can be a circle, or it can copy the existing walls (where available). -The game would count each time you visited such an area, as well as the ID of the server you are currently on. It would also remember the name of said area (Veresnik base, NWAF, Myshkino base, etc). -There would be an 1 hour long timer (or maybe more), which would be counting down from the moment you entered your first military area on the server. If you entered the same area on a different server during this time period, the game would notice. How would it work? (Example): -The player visits NWAF on server A. -He logs off and joins server B, where he visits NWAF again. -He does the same with server C, with no restrictions or penalty. -He then joins a new server (server D) and crosses the border of the NWAF area. This is when: 1) He gets an on-screen message ("too many servers visited", or "you are too greedy", or something along those lines). 2)All the loot in said area (NWAF in this example) becomes invisible for him. He is unable to pick it up. -That is all. I think it's really simple. *in this example, the dirty hopper always joins a new server in the shortest possible time A couple of things to add: -The timer I mentioned earlier - after passing the time limit (let's say 1 hour), you can join a new server and the same area with no penalties. -You are not restricted in the number of server you join. -You can visit the same area on the same server as many times as you want (with no restrictions or penalties). -Even if penalized (you can't see any loot in the area), you are still able to hunt for players or do whatever you like. Things to discuss: -is this suggestion stupid, or has it been mentioned before? -only military areas or hot-zones as well? -the lenght of the timer? -the size of the area (the radius of the circle)? -different forms of penalties or restrictions? -give the player a message, or leave him clueless (could be really frustrating for him :) ) -does the OP deserve some beans? :)
-
You can consider them being "bad and stupid people".
-
No Pepsi, Coca-Cola or Heinz in standalone
TomKesi replied to SmashT's topic in DayZ Mod General Discussion
Marketing pro-tip: Somebody has to convince FrankieOnPC to start asking "bambis" for groceries of a certain brand. If they have none, he shoots them. -
No Pepsi, Coca-Cola or Heinz in standalone
TomKesi replied to SmashT's topic in DayZ Mod General Discussion
What about GREEN MOUNTAIN DEW? I think we need a new topic :) -
No Pepsi, Coca-Cola or Heinz in standalone
TomKesi replied to SmashT's topic in DayZ Mod General Discussion
The curse of "the quite rare soda can" can't be lifted. -
Guess the Person's play style above you :)
TomKesi replied to a topic in DayZ Mod General Discussion
chaoseffect always respawns next to Kamenka. He is cursing badly, whilst running to the village. -
When you have a little mental breakdown (while running away with zombies chasing you), because you've heard their aggroed cries for the 1.000.000th time now. So you start echoing them and "talk back" to them in direct chat, just to save the remnants of your own sanity. True story.
-
Yeah, but such thing happens only once or twice per year on the forums :)
-
Klesh, yes, I did. And to avoid further misunderstandings, I am not new to DayZ :) I do not sprint over long distances, in fact most of the times I (we) walk. When I got the hero skin, I just simply expected, that I'm gonna be able to get from A to B (long distance) faster than my buddies. I do not say he isn't faster, I just don't have the feeling.
-
Thank you guys, I probably overlooked the fatigue factor. But I still think, that this "speed boost" has no real effect. Especially when running long distances - a poor medic's daily bread.
-
Can you explain number 2 a little bit more? Thank you!
-
Things to do while waiting for Standalone
TomKesi replied to KingRedemax's topic in DayZ Mod General Discussion
Sit on your hands for 10 minutes and start up your DayZ. Now it feels like somebody else is playing your character! -
1.) Do I loose humanity for throwing empty cans at players? 2.) Does the hero really run faster, or is it just some kind of a myth? I have a bunch of friends running around with me and we couldn't see any difference. Tested on a variety of public hives and since yesterday, on a whitelisted private hive too.