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Callow

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About Callow

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    On the Coast
  1. Heyo. o/ A friend and myself are looking to get back into the game after taking a break for a few months. Our will to play DayZ basically died alongside far too many characters at the hands of haxx. Before we quit, we'd normally roam in a group of 2-4, favoring the bandit side of play but never venturing near spawn zones or killing identifiably young players. My Skype is octaevdron, if you require another method of contact please PM me.
  2. Callow

    US 650 Server Kill

    ...Yes? I know. >.>
  3. A few minutes before midnight PDT on US 650, everyone was tossed into the air and insta-killed. Please for the love of god fix this.
  4. Callow

    Seattle 68 Mass Kill

    Yeah, me and my two friends all got offed on 116 last night. Two of us died instantly upon impact, and the third got knocked unconscious but bled out. Would be great if that didn't happen at all. :D
  5. Callow

    Dying needs to have consequences

    Others have made the points that I would make to OP. Basically, a Winchester / Remington and better secondary weapon are not rad items. Personally, once I've gotten kitted out with an ALICE, military rifle, a fair amount of ammo and utility items, that's when I really start to worry about being taken out from a player or making a really dumb move around zombies. But I think it's all in your head. One time I ran up from Kamenka to a deer hut and found a pair of players moving in on it. But part of my route I had planned counted on me getting some kind of gear / weapon from that deer hut. So to me, these guys were taking -my- stuff, and I'd have felt that I failed or lost something if they took it and went on their way. There's no obvious reason to feel that way: the hut is on a pretty well known route and is lootable by anyone. But because it was involved in my expectations and I felt entitled to it, I had to kill these guys or else they'd take "my" loot. And I think that's the driving force behind DayZ. It's a true sandbox game in that you're never overtly directed or ordered to do anything. There are items and places to see and interact with, and every time you see a player it can turn out in many different ways. But the decisions you make, your story, are totally up to you. DayZ receives a lot of flak for this, and I don't think it's by people with poor intent or anything, but I do think that they just want DayZ to be a game that they want to play more. I think that if you play DayZ, you play it because the game it is, not because of how you want it to be. I hate how at night you have to use flares and chemlights every step of the way or else you're moving in the dark, but I respect it because of how unique and extreme aspect of the game it is.
  6. Hi guys. I've looked over the DayZ Wiki and used the search option on the forums here and still haven't been able to find much information on barbed wire. I've had barbed wire kits in my inventory and a toolkit, but right clicking on either or attempting to find a drop down menu option yielded no results. I've also found deployed barbed wire and had a toolbox on me, and had no drop down menu option or right click option with my toolkit. So, the question is pretty simple. How do I interact with barbed wire?
  7. What's the point of this exactly? I have a Steam version of OA, have never installed one of these and I've been playing DayZ fine.
  8. Most of the discussion seems to be heading in the right direction, i.e., not towards, "How do we mechanically penalize someone who snipes me," to, "How can I let people know player A has done this and change other players' reactions to them?" Not saying the point I'm going to make hasn't been made before, but I feel like I need to cast my vote to some degree. I'll start with survival. Survival is apparently the end all to this game, or at least how a lot of people seem to talk about it. But the thing is, survival is not particularly difficult. I understand that surviving isn't just keeping your character's numbers and colors high enough, but the process of finding water sources, food and warmth, arguably the three most basic things you need to survive, is not overly complicated, and if you play intelligently it's very possible to simply live on and survive. But for some players, including myself, that's not enough. I know I could pick a safe spot of the map to horde resources and count the hours that my character had lived, but I don't find satisfaction or entertainment in that. I don't see the point in exploring and surviving unless you do something with the experience and loot you get, and for me, that's PvP. Once I get kitted out with an M4, a good amount of ammo and food, then I'm going to go out and try to kill other players. Why? Because in my mind, that's all there is left to do. I've explored much of Chernarus because of being a long time ARMA 2 player and having played DayZ an additional amount. I have some interest in repairing a car for some lols, but I understand how quickly DayZ takeith away, so I'm not eager to spend twenty hours of work just to see my jeep get lit up. I can't make a house or area of town safe from zombies to make a shelter or permanent base, so what I'm left with is a set of experiences and tools to roam the map and engage in fights with other players. I really want to see someone disagree with me and respond to this, because as I see it, this is what I'm left with. Once you've 'done' the survival bit, gotten some gear and food and you're not in the dire straits survival wise, what is there left to do? That's where I'm stuck at, because if I measure my success in-game to "survive," I've already beaten it.
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