

eonshikeno
Members-
Content Count
38 -
Joined
-
Last visited
Everything posted by eonshikeno
-
I have around 70 DayZ videos. Some short, some long stories. I just finished a four part series. Link to my channel is in my signature. But here is a link to Ep.1
-
Thanks! Working hard on Episode 2.
-
Hope everyone enjoyed it. I put quite a few hours into making it. Working on Episode Two currently.
-
Pending Update: Build 1.7.3 (community edition)
eonshikeno replied to rocket's topic in Mod Announcements & Info
All of the changes looked great, specifically combat logging, but I loved being able to eat and drink while in a car. Why was that removed? Thanks for the work. -
I meet up with a guy who has only been playing for two days. I found out he hasn't got a kill yet. He wants to accomplish this and I follow him as he attempts it. Part 1: Part 2:
-
Part 3
-
I know the AS50 has two zoom modes. Does the value of the mildots change from one zoom to the other and if so what are their values? Thanks!
-
A friendly gets taken out. I get dead set on revenge. Slow sneaking ensues.
-
Intense Squad gameplay
-
Glad you liked it! Currently something like US 1350, not sure. We tend to move every few days due to hackers or just plain server lag.
-
Once I heard them just mow down all the zombies at the south chopper I knew they were going to come in fast and hot. They were doing the fast and loud approach.
-
Show name of who killed you
eonshikeno replied to Happy (DayZ)'s topic in DayZ Mod General Discussion
I never said it shouldn't be a death match, you made that up yourself. DayZ obviously has PvP in it. My point was that it shouldn't be like every other death match style of game. On the subject of clan war. It already is fine as is. In the past my team had an ongoing clan war with two different clans with the current style of name tags DayZ uses. Just try using your brain to figure out who killed you instead of having it hand fed to you. -
Show name of who killed you
eonshikeno replied to Happy (DayZ)'s topic in DayZ Mod General Discussion
This has never been in DayZ and never should be. Stop trying to turn the game into every other death match game. -
When will this game have consequence for player killing?
eonshikeno replied to scaramoosh's topic in DayZ Mod General Discussion
This thread already exists. Please use the search function. To your point. There already are consequences, you shoot at someone they then shoot back. You make noise and zombies can hear you. -
Just because people use them doesn't mean it works. Logical fallacy appeal to popularity.
-
I almost felt bad, but I didn't have enough blood to try and save him.
-
I think our truck was glitched or something. Proved to be much fun times.
-
Question about breaking your leg
eonshikeno replied to Nymphetamine's topic in DayZ Mod General Discussion
Running on a flat hill? How does that work? -
DayZ: A neat game with no endgame
eonshikeno replied to Glythe's topic in DayZ Mod General Discussion
On #2. It does have consequences. You shoot at someone and they might shoot back. How is that not a consequence? On #3. Saying NW AF is the only place to go once you have good loot is wrong. Crashed choppers are all over and player camps can be anywhere. This horde idea is neat, but it will be easy to kill that many zombies in a single location with a single satchel charge or 2-3 grenades. Also I don't like the idea of scripted "events" in DayZ. -
New players cant get past learning curve
eonshikeno replied to Sidewinderx84's topic in New Player Discussion
If you want to just learn the controls and guns play ARMA 2. It's a safe way to noob around and not get shot. If you want to just explore around and learn the map play ARMA 2. If you want a challenge, something hard, play DayZ. This game is hard, if you don't like to push yourself then don't play. Just don't go around saying it's a bad game just because it was not what you wanted it to be. It does what it set out to do exceptionally well.