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wired9

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About wired9

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    On the Coast
  1. Let's say we have divided servers into two or three different classes of difficulty (which some server owners already did, obviously). Here is my suggestion: how about entering some sort of "keys" which are stored in player's inventory just like any other item and give access to servers with according difficulty? For example, let's say we have three kind of servers: newbie, veteran and hardcore ('green', 'blue' and 'red'). You start on a newbie server without any keys in your inventory. To enter a more difficult 'blue' server (which, of course, have some better loot but tougher enemies) you need to prove yourself worthy by obtaining a 'blue' key, which spawns in hot and hostile locations like airport, for example. And blue servers, in their turn, have red keys for even more hardcore players. Here are the benefits: 1) Servers will become more balanced by difficulty. Really, there are only around 50 slots on a server, and it's more interesting when 15-20 of these people are not complete noobs. 2) Hardcore servers may have more serious guns spawning or even more serious stuff like armored vehicles, bazookas, etc. I heard some people complaining about it's not much to do here, but to become a bandit, so now you get a noble purpose in life: obtain a key and get to hardcore server, where those ACE mod veteran gangs quickly make your survival more interesting. 3) When you die, you may lose the key just like any other of your stuff. I heard some people complaining about little life appreciation in this mod. 4) Keys may become a currency, yes. I heard some people complaining of lack of a currency.
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