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Your DayZ Team
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Everything posted by dale0404
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Tonic, how do you plan on alerting forum members of the security breach?
dale0404 replied to landshark's topic in DayZ Mod General Discussion
@Max, me thinks your telling porkies just to gain some credence to your post. -
---Immediate Attention Requested-----
dale0404 replied to shornack's topic in DayZ Mod General Discussion
Yeah, turn your gamma down dude, no need for it. -
Anyone found any yet? I know they are used with the entrenching tool to make sandbag walls etc. But not sure if sandbags are even in the mod yet.
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Some people will never understand...
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Top 3 Bugs you want fixed, Top 3 Features you want added
dale0404 replied to caddrel's topic in DayZ Mod General Discussion
1. Brand new map with every building enterable. 2. Dynamic events. 3. Harder to survive. Asking alot I know. -
I think we all know what they are used for, the point of the thread was that I had never seen them in game.
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That looks like a bug to me. 43 pistols and 6 mags... dont make sense.
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Loot Logging (sever switching for more loot)
dale0404 replied to neko77025's topic in DayZ Mod Suggestions
I feel for ya mate, I really do. Early days though, early days... -
Yeah, it aint that rare and repairing vehicles needs to be hard to do.
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This takes away the reason why bandits are bandits if you have lockable packs. Big NO from me and I am not a bandit btw.
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Private Servers (Read Before Posting)
dale0404 replied to eyecikjou567_TEMP's topic in DayZ Mod Suggestions
There are already some "private" servers. -
Loot Logging (sever switching for more loot)
dale0404 replied to neko77025's topic in DayZ Mod Suggestions
On the other hand he might have logged out on that server last night and logged back in today, you just cant tell if he was server hopping or not. -
You have a good point there mate, about the fencing kit I mean.
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Thx for the info, appreciated.
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Some good posts here.
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YOU DO NOT NEED THE FULL VERSION OF ARMA 2 TO PLAY DAYZ
dale0404 replied to red62's topic in DayZ Mod General Discussion
^^ This. -
It has never been in any Arma game but it wouldnt hurt I suppose. Cant see it being a priority. Oh and remember, this is an Arma 2 thing, not something to do with the Dayz mod.
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Preventing "ghost" tactics (switching servers exploit)
dale0404 replied to gmx21's topic in DayZ Mod Suggestions
500 m is to big mate, 150m is good enough. Also change the azimuth of the player. -
"Going to sleep" - addressing Serverhopping and other problems
dale0404 replied to GodOfGrain's topic in DayZ Mod Suggestions
All sounds good apart from the 15% penalty. I would lower that to ~ 3%. At some point if you server hop you will die because of it. -
[IDEA] Wanted/Missing/Information Posters
dale0404 replied to trifecta's topic in DayZ Mod Suggestions
So how would people know about this? Would they have to go and read the boards? If so, sniper heaven... And if someones name is listed there and you kill him, do you get a bonus of some sort? Or if you kill a player who isnt on the board do you get penalised? Maybe, if a player has killed >5 players his name gets put on the board automatically? -
Bear Traps, and All Other Wounding Devices.
dale0404 replied to [email protected]'s topic in DayZ Mod Suggestions
Good idea. I am just wondering how often would someone walk into the bear trap. Not very often would be my guess. I hope people see where I am going with this. -
Vehicles (and tents and other stuff) have to stay local to the server. Imagine 100's of vehicles on 1 server? You'd be more at risk from getting run over than you would from zeds / bandits lol.
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Petition to add the Mosin Nagant to Day Z
dale0404 replied to Kophka's topic in DayZ Mod Suggestions
I'll sign this just for the immersion aspect (depending on back story of course) but I dont think this will be a priority for a while. Let's get the mechanics etc sorted first.