Well, now you are moving the goalposts. Yes, people can come up with their own goals, but that doesn't make the goals "right" or "correct" for the game. People can, if they want to, play CoD by going and hiding in a corner and never shooting their gun. They can make it their goal to be a pacifist. But someone telling them they are playing the game "wrong" would likely be correct. As for players being "wrong" for being near griefers, when we can control where we spawn when we die, you might have a point. Certainly, removing yourself from the beach is preferable, but you can't do that instantaneously. And for some spawn locations, it can be exceedingly difficult. Not to mention the fact that the only 5 hospitals in the game are all in cities right by the coast. But that is all tangential to the point. If, as you stated, the only "rule" for the game is survival, then behaviour that is counter-productive to that goal shouldn't be accepted. If there are other goals, then your original suggestion that survival is the only goal isn't true, and the conclusions you made based on that assumption are no longer supported (for example, if the goals are to survive, and cause others to not survive, how is that ruleset any different than standard FPS DM?). An edit for your edit: No one is denying that it happens, but you are using "it happens" as justification for it happening. The issue isn't whether it does happen, but whether it should happen.