epeenoire
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Everything posted by epeenoire
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I don't share you guys' excitement for modders. They've fucked up dayzmod with "one bazillion vehicles" and "as.50 starting gear"-modes and servers and they're probably going to fuck up this as well as soon as it's opened. I hate to say this but: if this game should ever be considered "good", it got to stay in the hands of the devs. Sure, their pace is ridiculously slow and the information politics sucks, but at least they want this to stay as "hardcore" as it is and they are obviously thinking that joy from playing this game doesn't come from the things modders think are joyful.
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yes, it is. but quite rarely.
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They removed them and instead introduced the camo-netting for weapons (1 netting; 2 burlap strips)
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So... any chance this update will hit stable before the Christmas break?
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Turn on tha music & watch out for tha nip slip
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Yeah, I am sorry. I accidently hit the wrong button. Thought no one would mind... :D
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They deal a considerable amount of more damage than bare knuckles, that's for sure. Yet it takes like 2 or 3 hits to the head to kill a zed
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Even though I almost certainly know that you're just another troll baiting, I will try. My guess is that a considerable amount of time and resources is directed to processes that are not visible to the public - yet. Such as the new renderer. Do mods like Breaking Point for Arma3 have a new renderer? Well. I guess they don't need one since this game already looks pretty decent, but unfortunately, DayZ doesn't.
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Oh yeah, right. I guess we should be reeeeally grateful that they're doing such a great job.
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How utterly competent.
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What exactly is the first iteration of central economy doing?
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Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
Oh man. I am not using URLs to keep track of these posts. I use this extremely useful little thing called "notifiactions" on the top right. I use it to get to the exact post I made some quoted. But I can't find it when you merge it into something else. Seems to be lack of a feature. So instead of telling me how to keep track, since I oblviously know how to do that, you could talk to someone who knows this stuff to update this, or otherwise it will lead to these misunderstandings. What a nice way of telling me that I should go fuck myself, btw. -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
Both mentioned in here. http://dayz.com/blog/status-report-week-of-15-sept-14 That's exactly what I mean: ppl over here don't know, so I (and others) create threads to be featured in the forums' "recent radio chatter" frame - and then they magically disappear. -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
It was a thread about .49 being out today - at a point of time where no one over here knew that. Also, another thread was deleted about the fact that the Steyr StG77/AUG is going to be in the game. What is wrong with those threads? -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
I'm wondering why someone deleted a thread I created. Again. -
I think they won't use that "A1" model though you posted. Hopefully, they'll go for the "A3 SF" one that was designed for the Jagdkommando
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[Maintenance] All Servers Are Down?!
epeenoire replied to kylefinlayson1997's topic in General Discussion
...or someone did something wrong. Last paragraph of first part http://dayz.com/blog/status-report-week-of-15-sept-14 -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
It's quite likely that it'll happen this upcoming wednesday. Well, at least that's what one can hope for -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
Sounds like a fun update! -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
Yikes. -
Persistent gear, what is the current state (AFAWK)
epeenoire replied to -MadTommy's topic in General Discussion
Haven't played .49 myself yet, but from what I've red everything is now persistent. If you drop an apple in the middle of the street, it will be there after server restart. If this loot you drop will ever get deleted is not known by now, and I guess no one does except the devs (but since they are too eager to write changelogs for experimental updates...) -
Experimental Branch: 0.49 Discussion
epeenoire replied to haknslash's topic in PC Experimental Updates
We should be just waiting for upcoming wednesday when this bad boy goes stable. -
I hope they are prepared for a tremendous shitstorm of biblical scale, cause that's exactly what's going to happen now
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Found one in a "prison-building", back when .47 was still experimental though.
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I've found an AK101 mag in a "prison-building" just the other day, so I guess it's not that silly.