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This is the only 'Murphy's Law' in this thread
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DayZ Origins DMR (probably addressed but...)
knifely replied to Encryptors's topic in Mod Servers & Private Hives
Inaccurate how? At what range? The DMR can't zero the scope so are you talking about bullet drop? -
M107 Barrett .50 cal getting banned everywhere..
knifely replied to SteamyBeans's topic in DayZ Mod General Discussion
I don't have time for a full reply although this topic is interesting. But i just took down a heli with three FAL shots, it's possible -
Plus, once you have the mod downloaded with commander, you can switch between versions pretty easily
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I can see the problem being with people that log out at the barracks to be the first ones in when it restarts. It's unfortunate that everything is so hard to balance because the idea itself is a lot more immersive
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//editing with a reply because tapatalk teens to mess up edits. I understand why the restarts are the way they are now with the mod. But having them at around 8 hours or so would mean you're average play session would consist of one chance to loot the cities you want
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So with all the changes being made with the loot system in SA, ie everything spawning at server start, i had a thought. How often will the servers be restated? I don't play on public hive servers so i don't know how it is usually. But if the server restarts were further apart like 8 to 12 hours it would be interesting because places like Cherno and Elektro would run out of loot forcing us to look elsewhere. Hoping someone could clear this up for me
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GREAT SERVER, BALANCED, FRIENDLY, TRY US --> Devils Castle Will Fall | DayZ 1.7.6.1 | [GBYC] - New Abandoned Cities | Alt Loot Tables | Sidechat on
knifely replied to {GBYC} EvilBunny's topic in Mod Servers & Private Hives
What time is it starting tonight? Couldn't find anything. Also add me on Steam so we can swap info on TS, etc. ==> kniFely -
Most likely just a bug, try restarting it once or twice, kill the process or reboot your PC. Commander is really weird sometimes, sometimes it just fucks my entire internet, or at least http, teamspeak works, steam works, but my browser won't load anything until I restart DayZ Commander.
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To Whitelist or Not To Whitelist...
knifely replied to novogeek's topic in Mod Servers & Private Hives
My group and I hop around servers from time to time (when desync, etc gets bad on our home server) and a server having a Whitelist has never been a turn off for us. We almost prefer it, sure it's a bit of a hassle when you want to play RIGHT THEN, but usually it's worth the couple hours to a day to get accepted. As long as you keep it within that time period -
GREAT SERVER, BALANCED, FRIENDLY, TRY US --> Devils Castle Will Fall | DayZ 1.7.6.1 | [GBYC] - New Abandoned Cities | Alt Loot Tables | Sidechat on
knifely replied to {GBYC} EvilBunny's topic in Mod Servers & Private Hives
Good idea! There seem to be only about 5 Cities on the Map worth checking usually, this'll balance things. However, with the low pop average it'll make it even rarer to run into someone. -
GREAT SERVER, BALANCED, FRIENDLY, TRY US --> Devils Castle Will Fall | DayZ 1.7.6.1 | [GBYC] - New Abandoned Cities | Alt Loot Tables | Sidechat on
knifely replied to {GBYC} EvilBunny's topic in Mod Servers & Private Hives
We did indeed, thanks. -
GREAT SERVER, BALANCED, FRIENDLY, TRY US --> Devils Castle Will Fall | DayZ 1.7.6.1 | [GBYC] - New Abandoned Cities | Alt Loot Tables | Sidechat on
knifely replied to {GBYC} EvilBunny's topic in Mod Servers & Private Hives
The link to download rmod is broken in the OP. That's why I was having trouble last night -
You must be a lot of fun at parties...
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Bolt cutters already exist in the arma world. I remember having to use them ti cut through a fence in ACE mod.