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Typhus (DayZ)

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About Typhus (DayZ)

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    On the Coast
  1. Typhus (DayZ)

    Bandit/Survivor Morphing to be removed

    It sure is a cute post, but I feel that it's lacking one thing: it's a game, there is absolutely no moral dilemma to it because you're killing virtual characters. I've never even said that I was gonna shoot everybody, and your post proves absolutely nothing, I'll still try to be friendly, but how can you make any friends in a virtual world where everyone shoots everyone with NO consequences? If it was the real world, as an excellent post by that guy with a dead mouse as his avatar said, we would be having nightmares about the person we killed, we'd get cold hands, we'd get sick, we'd go nuts just thinking about the person we murdered. This makes us think twice before killing, before shooting anybody, this makes us ask ourselves "Should I really be doing this?" How can you portray this in a video game with virtual people?, you can't. Unless rocket makes everybody get shakes before killing someone, but where's the fun in that if you want to be a bandit? So we need another solution, that makes it so the players CAN actually trust each other without going boom boom at first sight because they can't ask "friendly?" (chatting, as I said a few times, is a death sentence in a 1 on 1 meeting) due to the enormous risk of death. Nobody wants to lose hours of progress because some faglord decides to use the fact that the other guy is typing on chat to line up a headshot, so they're not gonna risk it. How about a distinctive hat/skin for whoever is more triggerhappy?, like this, those that are impaired in communication (no microphone) can actually type in front of another survivor without the constant fear of getting a bullet in their head. I just noticed how big this post is, bear with me.
  2. Typhus (DayZ)

    Bandit/Survivor Morphing to be removed

    I agree with bass, the lack of something like the humanity system will turn this mod's players into mindless killing machines.
  3. Typhus (DayZ)

    Chernarus Quarantine Force {CQF}

    App sent.
  4. Typhus (DayZ)

    ZOMBIE AI - The Definitive Suggestion

    They should also run directly towards you and stop going through walls. I don't see how your sneaky crawler idea is good, they're zombies and zombies are in no way intelligent enough to know what their situation requires them to do, they don't know that they have to be sneaky and silent to reach the players, all they know is that they want to feast on the players' guts. Crawlers would act just as a Walker does, with the only difference being the fact that they can't walk.
  5. Typhus (DayZ)

    Start with a flashlight, not flares

    We're in Chernarus, a poor eastern country that was under an USA-controlled dictatorship and suffered a communist revolution, I don't think the population would be able to afford a Glock. They could also tie the flashlight on their belt if they got more advanced backpacks, as more advanced backpack also mean utility belts.
  6. Typhus (DayZ)

    Factions ? chose your side!

    You put a nice bit of effort in that post, but I don't believe it truly follows the aims of DayZ. If there are going to be factions in DayZ one day, they'll be organized by the players themselves. I don't think Rocket will force picking factions at the start, this would also make seeing who's hostile much easier.
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