Forceh
Members-
Content Count
161 -
Joined
-
Last visited
Everything posted by Forceh
-
Ok what exactly does 'Fixed version issues' mean? I have my server moaning at me to update but I can't see the point, all I see is food items removed.
-
DayZ Unleashed (UK300) | Whitelisted Private Hive | WHITELIST APPLICATIONS
Forceh replied to Forceh's topic in Mod Servers & Private Hives
Then you must've provided us with the wrong GUID, double check it. -
DayZ Unleashed (UK300) | Whitelisted Private Hive | WHITELIST APPLICATIONS
Forceh replied to Forceh's topic in Mod Servers & Private Hives
Added! -
DayZ Unleashed (UK300) | Whitelisted Private Hive | WHITELIST APPLICATIONS
Forceh replied to Forceh's topic in Mod Servers & Private Hives
Added you! -
Iso private server with day/night cycle
Forceh replied to Rott (DayZ)'s topic in Mod Servers & Private Hives
Give us a look, we are a completely vanilla whitelisted server with a day/night cycle and are peaking around 20-25 players. http://dayzmod.com/forum/index.php?/topic/106838-dayz-unleashed-discussion-thread-1751-veteran-whitelisted-private-hive-gmt-7-130-vehicles-looking-for-new-players/ -
DayZ - Unleashed Protection (0.0.1 Alpha Release)
Forceh posted a topic in Mod Servers & Private Hives
DayZ - Unleashed Protection (0.0.1 Alpha Release) Unleashed Protection (UP) is a program that I have been working on which will connect to your DayZ server and print out logs, enable whitelisting and run scheduled restarts. As this is a Alpha version there are a lot of features missing and it will currently only connect to one server at a time. This was first used on our DayZ Unleashed server and I have got it to the point now where we have actually replaced Gotcha Anti-Hack. The reasons for writing this software was because Gotcha Anti-Hack was written in .NET and used far too much resources. I can leave UP running on our server for 3-4 days with over 200 whitelisted GUIDs and it used no more than 2.5MB RAM, put that in perspective with Gotcha Anti-Hack which used about 200MB after a few hours. The main features of this program are: Store as many servers are you wish and set them to auto connect when the program starts up. All chat, join, kicks, parts etc are echoed to the "Server Logs" tab. Control your players from the dedicated players tab, right clicking a player will give you options. Easily create a whitelist with the settings that you require. Setup simple server restarts or specify a .bat/.exe file to run instead of sending "#restart" to the server. All written using the WinAPI in C++ without any .NET crap and minimal resource usage. Please note that as this is a very early Alpha release you do have limited functionality at the minute but everything implemented does work as intended. All our code has been written from scratch with the help of VRocker who did a lot of work on the connection between Battleye and Unleashed Protection. Please let us know if you find any bugs and to help us fix them quicker, tell us how you managed to cause the bug in the first place. If there are any features that you wish to see implemented then also let us know and we will look into it for a future release! Downloads: Download: Unleashed Protection (Latest version: 6th Feb 2012 - 02:33 GMT) Visual Studio 2012 Redistributable Update 1 Package (REQUIRED): http://www.microsoft...s.aspx?id=30679 (Most of you will want x86) Server that this program is currently running on: DayZ Unleashed: http://dayz.frak.eu -
DayZ - Unleashed Protection (0.0.1 Alpha Release)
Forceh posted a topic in DayZ Mod General Discussion
DayZ - Unleashed Protection (0.0.1 Alpha Release) Unleashed Protection (UP) is a program that I have been working on which will connect to your DayZ server and print out logs, enable whitelisting and run scheduled restarts. As this is a Alpha version there are a lot of features missing and it will currently only connect to one server at at time. This was first used on our DayZ Unleashed server and I have got it to the point now where we have actually replaced Gotcha Anti-Hack. The reasons for writing this software was because Gotcha Anti-Hack was written in .NET and used far too much resources. I can leave UP running on our server for 3-4 days with over 200 whitelisted GUIDs and it used no more than 2.5MB RAM, put that in perspective with Gotcha Anti-Hack which used about 200MB after a few hours. The main features of this program are: Store as many servers are you wish and set them to auto connect when the program starts up. All chat, join, kicks, parts etc are echoed to the "Server Logs" tab. Control your players from the dedicated players tab, right clicking a player will give you options. Easily create a whitelist with the settings that you require. Setup simple server restarts or specify a .bat/.exe file to run instead of sending "#restart" to the server. All written using the WinAPI in C++ without any .NET crap and minimal resource usage. Please note that as this is a very early Alpha release you do have limited functionality at the minute but everything implemented does work as intended. All our code has been written from scratch with the help of VRocker who did a lot of work on the connection between Battleye and Unleashed Protection. Please let us know if you find any bugs and to help us fix them quicker, tell us how you managed to cause the bug in the first place. If there are any features that you wish to see implemented then also let us know and we will look into it for a future release! Downloads: Download: Unleashed Protection Visual Studio 2012 Redistributable Update 1 Package (REQUIRED): http://www.microsoft...s.aspx?id=30679 (Most of you will want x86) Server that this program is currently running on: DayZ Unleashed: http://dayz.frak.eu -
If you're using Gotcha to restart the server without setting an executable it's restart method no longer works. The problem is Gotcha (and my own custom built program) actually send "#restart" to the server, which forces to the map to restart and refresh all the loot spawns etc, now the problem here is that sending "#restart" no longer loads in any objects from the database. I'm not sure if this is to do with the new beta patch or the way that 1.7.5.1 actually handles things now but if Matt/R4Z0R49 could look into this it would be of much use. We rely heavily on our restart program and at the minute we can't restart the server with it because of this issue.
-
So, we used to be able to just send #restart to the server to restart the server (Gotcha does this as far as I know) but that no longer works. It will reload the map but it doesn't load any of the objects back in anymore. Is there anyway to fix this?
-
Filter Updates for 1.7.5.1
Forceh replied to theo@theodormay.com's topic in Mod Servers & Private Hives
Hmm strange, still getting them here. Had to set the setFuel to 1 instead of 5 now. -
Filter Updates for 1.7.5.1
Forceh replied to theo@theodormay.com's topic in Mod Servers & Private Hives
I can confirm, still getting kicked for refueling, thank fuck I don't have to restart the server every time I update the filters though. -
Filter Updates for 1.7.5.1
Forceh replied to theo@theodormay.com's topic in Mod Servers & Private Hives
I just tried this and ran load scripts into the server but it seems to have done nothing. Will check again after the next server restart. -
Filter Updates for 1.7.5.1
Forceh replied to theo@theodormay.com's topic in Mod Servers & Private Hives
Should be in your dayzcfg folder and then Battleye. -
Thanks, will try those.
-
Sent you an e-mail about which log files you require.
-
Will do, think it's to do with zeds hitting vehicles actually. The scripts.txt log file is nearly 1GB in size, slight problem there.
-
Matt: Any idea on Script Restriction #44/#45 kicks since the new patch? Or is that yet again Battleye being useless?
-
Hmm interesting, our server was working fine and then battleye decided to update (1.191) and it's happened ever since then. Edit: Changed it to a 1 and it seems to be working now. Wonder why its doing that all of a sudden.
-
Looking into this Script Restriction #44 now seems to be if you try and set a date/time via HiveExt settings.
-
If you don't run a server ignore that.