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Everything posted by Snivel
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Maybe the damage system is like the one from arma 3 ? i noticed that in arma 3 if you shoot someone at the "edge" of his body, the shot will inflict much, much less damage, like a graze wound. The mysterious non lethal headshots would be caused by the weapon being not totally accurate (we know the deal with sway, weapon attachments etc...) and the bullet grazing the head ? it would explain how the woolen cap was ruined but not his brain :p
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If i'm not mistaken it's a feature already planned by the devs ^^ but they just talked about "underground buildings" or something like that. But yeah some natural or man-made cave and mines would be good, and i like the idea of multiple entrances, imagine the well fortified base, all entrances barricaded except from that sneaky little hole in the middle of high grass on the surface, a whole group of bandits sneak in and.. let's say that the best surprises are thoses you are not aware about ;p On the other hand i don't think mining with dynamite (read expanding the cave) would be possible to implement, for a couple reasons : 1) you are not an expert miner, the explosion could make the mine collapse on you 2) too difficult to create a randomly generated cave expansion system that would allow virtually infinite digging 3) it's dayz, a WALKING simulator, not a mining simulator :p (though i wouldnt mind being able to extract a few materials out of ores, etc...)
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If i'm not mistaken, most of theses features are already planned by the devs or were already suggested by other forum users :/
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Melee Overhaul Idea - Choose Direction/Attack & Block
Snivel replied to agouti's topic in Suggestions
You mean Chivalry medieval warfare melee system ? :p I agree on being able to block, but that's all, there shouldnt be too many different attack types, it would be (i think) too much work for the devs for a useless result : what's the point of having a lot of different attacks in dayz ? Swing/stab should be the only 2 melee attacks, and not on every weapon. (Stabbing with a wrench ? more like tickling your opponent to death :p ) -
What about setting a minimum distance between last death point and respawn ? It could work even with the coast-only respawn system we have now. Let's say that if you die you'll respawn at 3 kilometers *minimum* from your body. If the guy can run his way to it before it is looted or the server respawn, we can let him have his gear again.
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Very nice idea ! They should also make it so when you fire a weapon it does not only have vertical recoil and should move a little in the free aim area, the lighter the weapon the more it moves, it would add another way to simulate carbines etc... being more accurate than pistols.
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A "Signature" place like this would be awesome ! I'd really like to see more unique locations in dayz, even if they do not spawn a lot of loot, but just to walk in and feel the melancholy of the thousands of lives the infection destroyed.
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I'd say just wait for things to calm down, right now a lot of people bought Dayz, the game got on the steam front page or something and even more people bought it, so in the lot there has to be some unenjoyable (i'm keeping it polite) players who will soon get bored of dayz and go on the super cool brand new revolutionary next gen FPS. Also when Survival and actual environmental dangers will be implemented it should reduce the number of players (you can't KOS the weather y'know).
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Many thanks, you are a true gentleman.
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whoops so sorry ! bad keyword in the search engine i guess ! thanks for noticing, is there a way for me to remove the post ?
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Something that bugs me in the SA at the moment is the "I see a cloth I put it on immediately" thing, especially regarding shoes. You juts find and put on any pair of shoe/clothing you find, without having to worry about the size, fitting or anything. I agree that's simpler concerning gameplay and it would be complex to add to the game, but would it be better if we had to worry about the size of our clothing ? For the upper body clothing, it would not be a problem, in the worst case a too tight clothing would protect less against the elements, but for pants, it would be inconvenient for running. (Maybe it would even crack up if you start sprinting too much ? :P ) also, maybe if grabbing is added to the game, larger clothing would make you easier to grab and vice versa. Shoes, however, should fit your foot if you don't want to risk an injury. Too short shoes could give you a slower run speed, and over the time foot injuries (not at the point of not being able to walk) whereas too large shoes would maybe fall off your feet if you run, or give you blisters over the time. Also, gender-specific clothing (I'm not talking about skirts or anything) could apply to upper clothing. A women who would want to wear a hoodie which is shaped for males could be.. too tight in the torso zone ? I don't know what penalties that could create, but the community is creative ! The inegal part is that if a male want to wear a piece of clothing shaped for females it would just look unfit. What do you think ? Sorry if I missed a similar post, the search tool gave nothing. Sorry also for my potentially bad grammar/spelling as I'm not a native english speaker !
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First of all sorry if i missed another similar topic, i used the search fonction but didnt found anything. I was thinking that pain in dayz is not reflected enough on the gameplay, on how your character behave. In the mod, for example (i'm aware of the limits and difficulties adding complex effects in the mod) the only backdraw to having been hurt is that your character moaned a little and held his weapons less steadily. I didnt find anything more in the SA. So why not adding new pain effects to the characters ? Not just the shock and uncounsciousness already present in game, but more advanced mechanics. For example, you have been stabbed several times in the stomach. Even if you bandaged yourself and are not bleeding anymore, sometimes your character would slow down and hold his stomach in pain. Another example : You have been hit in the leg by a bullet, but fortunately it didnt broke your bone. Your character would still be limping around. And i've been thinking of another mechanic, something like a pain threshold. If you receive a more severe wound, your character could be incapacitated for a few seconds. Example (i like examples :) ) you receive a bullet in the back. Your character falls the the ground, tries to reach the wound in a spasmodic way while coughing in pain before being able to get up and start running (if it's possible) again. What do you think ? Oh and sorry for my possibly bad grammar and spelling, i'm not a native english speaker (and it's also late in the evening and i'm tired :P)
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Maybe some random on-spawn attributes given to your character we aren't aware about ? Sometimes randomly when you respawn your character may have a slight boost to running or faster metabolism (getting hungry and thirsty faster but also heals faster)
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Duping, Server Hopping, and Exploiting- The Mild Cases and the Bad Cases
Snivel replied to hannibaldaplaya's topic in General Discussion
Well, I just think duping kills the spirit of Dayz, which is survival, immersion and a little touch of roleplay. If i want to get instantly geared and start a team deathmatch (i like to, sometimes) i go play another fps. What is the point duping equipement in a game which one of the most important mechanic is looting and actually finding your gear ? Apart from ruining legit players day i don't see anything else. Server hopping however is a different thing. Myself when i happen to find an entirely looted town in a highly populated server i tend to switch to a lower populated one. I'm not proud of that, but as you said once loot respawning will be added there won't be any reason hopping between servers. -
Ideas and real life factors that could make DayZ more realistic (which could prevent shooting on sight in the long run)
Snivel replied to carbine781 (DayZ)'s topic in Suggestions
Why not having both types of zombies ? Could be interesting having a zombie horde with fast fragiles zombies (most likely unequiped civilians) and slower, hard-hitting and harder to take down ? (will most likely be military zombies with body protections and helmets) This opens for a wide variety of tactics, for example one human aggro the horde, drives them away while his friends kill and loot (when this will be implemented) the military slower zombies without having to worry about the faster group. This will also force the players to adapt their tactics, playstyle to the encountered zombie(s). The slower and faster zombies should not apply only to hordes, also to the lone zombie appearing in small towns. And of course, military zombies would be more common in military zones. -
I totally agree ! But i think farmland attractiveness will come naturally as the zombies gets more dangerous, cities will become harder to loot than farms or shacks. Maybe when the devs will add all the survival aspects of the game (and the tools and objects that comes with it) we'll have a real reason to check out the occasional house or hunting stand we might encounter during our journey because they'll be more likely to spawn survival tools and gear ! Maybe we can even think gameplays will divide into the survivalists who need to loot towns one time from another to replace this or this tool, or get more matches, and looters who will be reliant on looting big cities, killing players or banditry to stay stocked up on food and supplies, right now we all have to loot every town or city we encounter due to hunting and gathering not being implemented yet.
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Don't search any further, it's not a technical problem, nor a problem (imo) it's simply an in-game effect to simulate being winded or tired from running a certain distance. The feature was already implemented in Arma 2 (In "real" game, not only in dayz) and also in Arma 3. When this begins to happen just stop running for a certain time, and i'm sure by the time your character don't breathe heavily anymore the waving effect will be gone !
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Is anyone tired of this game because of KOS?
Snivel replied to gotr1ght's topic in General Discussion
I'm kinda mixed about KoS right now.. I think it's an interesting (read necessary, or the soul of dayz) part of the game, but too many players apply it mindlessly at this state of the game. I guess a consequent part of KoSers do it because they just don't want to die, and that's legit. The only thing that i really hate in Kosers is their lack of communication, like what you said. Once i was running by Elektro as a fresh spawn, not armed, with a big yellow raincoat and no backpack, and saw a group of armed people coming my way. I crouched and did the surrender animation, waited half a minute that they come close, and after a minute, they shot me in the head without saying a damn word or anything. It was clear i was not a danger nor even aggressive, they could've just asked me to drop my stuff and walk away, and shoot me in the back, or anything, that would've been more interesting than that NPC'ish behavior of "shoot kill loot". Anyway, complaining or suggesting anything at this moment of the game is useless as it's not finished. When the game will be finished or nearly done then we will be able to get some real aknowledgements on the KoS mentality state and try to fix it, because right now apart from shooting a few useless zeds fighting players is one of the only thrilling and interesting things to do. -
Remove all long firearms = best kill on sight deterrent.
Snivel replied to alleycat's topic in General Discussion
IMO the best kos deterrent would be adding more zombies, or some real threats/occupations for players OTHER than players. If everybody kills eachother, i think it's because you have nothing else to do (not a lot of zombies, not really threatening zombies, no hunting etc...). When you have all the high value stuff, weapons, ammo, zombies are basically nothing more than a nuisance, only the players are a real threat and something that changes of the " kill zeds get in loot get out", plus if zombies were a real, permanent danger, players would be more inclinated to group up as it'd be easier to survive this way. -
IGN:Snivel France age:16 Skills : Medic, stealth, i handle zombies good, i don't drive too bad, Cons: almost no PvP experience, french accent if i talk with mic Position: Whatever you want, i just want to be useful to the team, but i maybe need a training or explanations before going into action Misc: I can understand and write english, i prefer playing at in-game night, and i really like to help people in game, bringing them some starting gear, that kind of thing. Contact: Steam : Snivel Skype : SnivelDZ