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Everything posted by SumoS
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Private/Public HIVES, Playing/Testing and Your Clan
SumoS replied to wordplayuk@gmail.com's topic in DayZ Mod General Discussion
In the past I have been very against private HIVE servers. I still think it is a selfish option to take away all the hard work from the devs, but I can empathize with a lot of people that are doing it. If there is no longer an incentive to test then what else is there to do? If they are making the standalone alongside, using the mod as a test bed for their ideas then they need to give players a reason to come back and test. I am not suggesting rewards. Merely bringing back the enjoyment in the gameplay. There are many games that have gone through development stages that looked completely screwed, due to bugs/ exploiters etc, but these had some element of enjoyment to them. This made players satisfied that they were working toward a goal. Turning the pile of mismatched features and buggy situations into a polished experience. The current state of the mod is still in the buggy alpha stage but I think somewhere between the lines the fun factor has ebbed away. We have the same features and rules. The same bugs, but now these are starting to out-weigh the satisfaction of playing whilst also providing feedback. I can certainly see why they need to test for everything. The more they test the better the standalone will be. The game was made famous for making your own stories but players have been frustrated and are now taking to private HIVEs so they can make better stories that are not affected negatively by hackers and hotfix screw ups. With a mod based on scripts, it is inevitable that stuff will be copied and stolen. The fact that there are now less people testing for the good of the mod and more people playing the game on their own terms is certainly a daunting task for the development team to try turn around. I hope they do. The game to come from this test bed has lots of potential but if they add too much whilst ignoring the issues that were created then the level of testers will continue to drop off. Overall, I am looking at all the options objectively. I want to help this mod go on to great things but I still need a reason to offer a service by supplying a server. Hypothetically, wouldn't it be a better service if I offered what people wanted? That question is what is troubling me. -
Has anyone seen a hatchet like this before?
SumoS replied to chiefninja's topic in DayZ Mod General Discussion
Wasn't this another skin that was introduced alongside the fireman's axe? -
The Truth - Tent Behavior Explained
SumoS replied to proxyguy's topic in DayZ Mod General Discussion
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The Truth - Tent Behavior Explained
SumoS replied to proxyguy's topic in DayZ Mod General Discussion
Nice. Now it has lost all of it's consistency. Clean it up as well please. -
The Truth - Tent Behavior Explained
SumoS replied to proxyguy's topic in DayZ Mod General Discussion
Interesting points mate but did this have to be posted in three separate sections? Edit: Four posts in three sections... -
Andreas I agree with you mate. Many people feel the same way. The current rule set is very laissez-faire when it comes to how people play Day Z, in regards to duping/exploiting and hacked items (self scripted or found). However, the rule set for server admins is very single minded in that we have no authority to do anything. So currently the power is in the players hands with us server suppliers in between a rock and a hard place. The way they are thinking is that they wont give us the option to do anything so they can test what rules they need for both parties. Think of it as stress testing. After the standalone is out we will have clear cut rules to follow and hopefully they will provide server admins the ability to act accordingly without being scrutinized on every action. Overall, your ideas are good but please be aware that some server admins are out to create an experience tailored for themselves and their friends. They are quite happy to ban people illegally, lock the server and exploit their powers for their own selfish reasons. The rules are in place to prevent this. So personally, I think that we should have to provide evidence in some form. There have been many occasions where I thought I was killed by a hacker but in reality it could have been a bug or unknown player.Banning people should not be an easy decision, otherwise many people would just ban players immediately and potentially get the name wrong. For example, yesterday a hacker was griefing a few of us on US 571. We were refueling our helicopter and out of nowhere he appeared and started asking us to do strange stuff. I said hello to him and wished him a good day and we got back in the chopper to fly off. He proceeded to shoot the door gunner with a pistol. The gunner then unloaded on him, yet he did not die. Oddly enough another player had crept up on him and started whacking him with an axe and he still did not die.We made several passes over him shooting him to no avail. Eventually we flew off so I could log in to the admin tools and kick/ban him. I would not have done this if one of the gunners had not been frapsing the entire escapade.
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HELP CANNOT PLAY MUST BE ADDRESSED
SumoS replied to patricio13@comcast.net's topic in DayZ Mod Troubleshooting
Agreed mate. We do need to be patient and constructive. Constantly bumping this topic is not helping all that much, considering there are many of them (e.g. http://dayzmod.com/forum/index.php?/topic/67383-hotfix-build-1725-rolling-update/page__st__2100) However, there are a number of players that have followed all of the troubleshooting options to the letter and are still locked out of the game or specific servers. This was not the case in 1.7.2.4 so one has to wonder what has changed. -
The rules were originally put in place to better the project and the overall player base. Not the server providers. You are providing a service in which people can test the game, provide feedback and have a say in how the game will turn out. Don't forget that in the beginning there was a major shortage of servers. You had to 'queue' to enter a decent server with a good connection. Then more server suppliers got on board the band-wagon and exploited the increase in players. Overall, I agree with the point you are getting at in that server owners should have more of a say on how their server is run and who will play on it, but your ideas are flawed in the sense that they will merely alienate players, create an aura of distrust and will eventually cause more grievances amongst players. Clearer rules will be rolled out in time. Had the rules been lax from the get-go it would have been possible to have admins ban every person entering their server so they can play in a group of four people on an empty server. Therefore the rules were designed to keep a large population playing and more importantly testing. Please remember that we are all alpha testers and that we need to test. If every server had a 10 person limit with a password then a large majority of players won't be able to play. Once the game goes standalone they will probably have small population, pass worded servers. Until then those are the rules and unless Rocket makes amendments we will have to all deal with it.
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1.7.2.5: - No items are being saved in tent and vehicles post 1.7.2.4, everything is lost after server restart when placed in a new vehicle - No vehicle repairs are saved, everything is reset back to its prior state after server restart. - Items stolen from tent will be back after server restart - Vehicles do not save positions in post 1.7.2.4 patches These have made made persistent characters and worlds pointless. Have reverted back to ver. 1.7.2.4 on US 571 to see if the issue is the same.
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Isnt this the Jason script kiddy? Plenty of people using this script nowadays. Heard the same song as I was driving to pick someone up. Ive never drove so fast in my life after hearing that!
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HELP CANNOT PLAY MUST BE ADDRESSED
SumoS replied to patricio13@comcast.net's topic in DayZ Mod Troubleshooting
Yup. Two of my members in Belgium cannot get past the loading screen after trying every possible step. Only happened on the 1.7.2.5 patch. -
Just another person exploiting mechanics intentionally. Eventually this will bite you in the arse and it would probably be better just to leave it mate. Besides you will get alot of unwanted attention with it on. Some servers will ban you on site. If you want my thoughts in detail check : http://dayzmod.com/forum/index.php?/topic/70255-hackers-are-pussies-too/page__st__20
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[Trading] Antibiotics x2
SumoS replied to CombatWombat (DayZ)'s topic in DayZ Mod General Discussion
Ghilie or camo would be reasonable. They aren't that rare. A weapon however is a different kettle of fish. -
You wont get global banned. You might get server banned if they find it in the logs or see you with it. Just leave it on the ground and do yourself a favor. Another person profiting from illegal activity.
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Our servers already have our website and contact details in the MOTD We get people to create an account on our forum to review all the details and FAQ's about the servers. So if we are allowed to password our servers we will post the details in our announcements section alongside all of the rules and contact details. This way we can keep track of troublemakers in the community and remove access if needed. The way we work is, people sign up and can use us as a community to find other Day Z players. If they then want to use us as a permanent home we can then review them as a member. Highlighted your excellent points in green and added my thought in red.
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It was removed from the game a few patches ago.
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Ah well good luck to you mate.
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Post wherever you want and leave these comments out of it. We don't need elitists running around.
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I don't like this but give you beans so you can survive the day.
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Just kidding. Have some beans :)
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Have they upped our quota of beans to give?
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Beans for you for giving me beans!