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Everything posted by SumoS
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So I just got killed by another player for the first time.
SumoS replied to Dariooo's topic in New Player Discussion
Sniped while running over a hill in the woods. -
Help with making a base, where to hide?
SumoS replied to Hysterics's topic in DayZ Mod General Discussion
Both are unreliable due to bugs in 1.7.2.5. Tents can only save in original states and vehicles will reappear in previous positions after restarts. -
This could be possible once they sort building shelters or even underground areas for the standalone. Once you can build your own then all you need to do is recreate your idea. You would need to enforce it yourself or get other people to help you. Rocket has already said he wants to give people tools to make their own stories so this might be very unlikely to happen unless someone makes their own. Check Freeside Trading Co. http://dayzmod.com/forum/index.php?/topic/57811-event-freeside-trading-co-open-trading-83-85/
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I hope this will tide you over until then:
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Don't bother pick them up then?
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Who deleted my post? and why. (TO THE FORUM TEAM)
SumoS replied to grimsonfart's topic in DayZ Mod General Discussion
Mate stop trolling now. There are alot of threads and topics devoted to it. Please use the search function. -
Who deleted my post? and why. (TO THE FORUM TEAM)
SumoS replied to grimsonfart's topic in DayZ Mod General Discussion
Agreed. So why did the forum team post an inappropriate reply instead of just deleting it? His topic was not needed and his demands were based on his own selfishness but the fact that Delta Smoke 01 acted untoward of his position did not help matters. Instead of locking the thread it blew out of control and had to be deleted to save face. -
Its just cosmetic. I just look bad-ass B)
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Who deleted my post? and why. (TO THE FORUM TEAM)
SumoS replied to grimsonfart's topic in DayZ Mod General Discussion
Plenty of people have made the same questions Grimson has and not been treated that way. What makes him any different? In the future use the search function mate but I don't agree in the response you received. -
Who deleted my post? and why. (TO THE FORUM TEAM)
SumoS replied to grimsonfart's topic in DayZ Mod General Discussion
Edit: Removed attachment due to it being biased if read out of context. Saved a copy. -
Great idea. Been thinking this for a while. Minecraft did a great version of this. However, the best part of the hunger games is that several people died in the first minute of the game being active. Cages open and everyone rushes for gear or legs it into the woods. Some people get the weapons first and take out the weaklings.
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L85 is in game. Radio was in game at one point but not legitimately anymore. http://www.dayzwiki.com/wiki/Radio
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Private Military Company for Arma 2 http://store.steampowered.com/app/65720/ High rez character textures for Arma 2, including Day Z
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You lecture him and tell him to suck your dick...
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It is touch and go at the minute. It seems that server restarts can make tents and vehicles not load properly. Keep restarting til they are back and everything works as intended.
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Sorry if this has posted elsewhere. I have performed searches and seen loads of people posting this script as a reason for a ban. Does: (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" denote an invisible script? I ask because I have a large wall of this coming from many players. I didn't think script fiddling was this prominent! Cheers
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Started already but just seemed odd. Getting to it then. Ta very much
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Isn't there a cross at the NE airfield near to a few small buildings? There should be a chopper landing pad (Cross) at all of the airfields.
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If you could implement ANYTHING What would you?
SumoS replied to Minsty's topic in DayZ Mod Suggestions
Yes, shooting from vehicles would be great. Possibility a waste of ammo and highly inaccurate but still great to have. -
1.7.2.5 Tents and Vehicle Inventories not saving.
SumoS replied to NocturnalS1n's topic in Mod Servers & Private Hives
Items numbers are stored in the HIVE mate. -
I feel we should be given the benefit of the doubt but I still think we need to be able to provide some form of evidence or at least a valid reason for banning someone. If you want to do this check out the private HIVEs. They run anti scripting commands and can ban people willy nilly. We are more accountable so that whatever we do is not classed as admin abuse.
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Private/Public HIVES, Playing/Testing and Your Clan
SumoS replied to [email protected]'s topic in DayZ Mod General Discussion
In the past I have been very against private HIVE servers. I still think it is a selfish option to take away all the hard work from the devs, but I can empathize with a lot of people that are doing it. If there is no longer an incentive to test then what else is there to do? If they are making the standalone alongside, using the mod as a test bed for their ideas then they need to give players a reason to come back and test. I am not suggesting rewards. Merely bringing back the enjoyment in the gameplay. There are many games that have gone through development stages that looked completely screwed, due to bugs/ exploiters etc, but these had some element of enjoyment to them. This made players satisfied that they were working toward a goal. Turning the pile of mismatched features and buggy situations into a polished experience. The current state of the mod is still in the buggy alpha stage but I think somewhere between the lines the fun factor has ebbed away. We have the same features and rules. The same bugs, but now these are starting to out-weigh the satisfaction of playing whilst also providing feedback. I can certainly see why they need to test for everything. The more they test the better the standalone will be. The game was made famous for making your own stories but players have been frustrated and are now taking to private HIVEs so they can make better stories that are not affected negatively by hackers and hotfix screw ups. With a mod based on scripts, it is inevitable that stuff will be copied and stolen. The fact that there are now less people testing for the good of the mod and more people playing the game on their own terms is certainly a daunting task for the development team to try turn around. I hope they do. The game to come from this test bed has lots of potential but if they add too much whilst ignoring the issues that were created then the level of testers will continue to drop off. Overall, I am looking at all the options objectively. I want to help this mod go on to great things but I still need a reason to offer a service by supplying a server. Hypothetically, wouldn't it be a better service if I offered what people wanted? That question is what is troubling me.