highwaystar
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Isn't this an intentional feature? When you log out after geing shot at, you return to a pass out timer.
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Too many watches, not enough compasses
highwaystar replied to highwaystar's topic in DayZ Mod General Discussion
I suggest the loot tables of deer stands should be tweaked so more compasses spawn in them now. -
Too many watches, not enough compasses
highwaystar replied to highwaystar's topic in DayZ Mod General Discussion
Thanks guys. As long as it's an intentional change, with a logical reason, then I'm ok with it. I just thought a complete absense of compasses was a bug rather than an intentional change. -
Too many watches, not enough compasses
highwaystar replied to highwaystar's topic in DayZ Mod General Discussion
On a cloudy day?:P -
I've noticed a large abundance of watches in loot piles, but no compasses, in the recent versions of DayZ. Anyone else getting this? I'm pretty good at navigating without a compass but not finiding one in 3 days of searching has never happend to me before.
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It's not just a PVP mod as you seem to think also. You will a much better atmosphere if people get nervous about losing gear knowing that it could take a while to get these precious things back. Players will think twice about shooting because ammo is so scarce. If all you want to do is kitted out quickly then kill people perhaps warfare or project reality would better suit you tastes. The "go play [insert game name]" argument is moot in this situation. We just have different visions of what this mod is surposed to be. You clearly want a minecraft style of experience where you spend days trying to get that illusive diamond block. I prefer a more fun experience. Where death isn't gonig to ruin your evenings enjoyment and set you back a weeks effort. There's a way this mod can be both, further testing will hopefully find that balance.
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The challenge in the game is PvP. The zombies, food and looting element is just a side element. If you say 'the game is boring because it's easy to find loot', then you're not experiencing the game as a whole. Start engaging in some PvP action and you'll soon see there's plenty challenge and difficulty. If looting and stuff becomes harder then I'm out of here because my focus is on getting kitted out quickly an then going player hunting. If I'm forced to spend more time on the PvE looting and survival part and less on the PvP part then it's a failed mod. You might as well make it a single player or PvE co-op mission at that point.
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Not sure if trolling or not. After 1.7.1 rolled up and destroyed us all, he's still saying it's too easy?
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Was this in the change logs? A secret fix?
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Heli crashes work now? Last time I checked, they are bugged to hell and no loot spawns. I'm surprised you found one that actually works, one in a million chance.
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So when is the rollback to 1.6?
highwaystar replied to highwaystar's topic in DayZ Mod General Discussion
Notice I said short term. Ofcourse it's alpha and experimentation is important. But when you drive into a dead end, it's time to reverse. -
So when is the rollback to 1.6?
highwaystar replied to highwaystar's topic in DayZ Mod General Discussion
When a patch introduces zero improvements, a rollback is the logical short term choice. -
Just wondering.
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600 hours in this game? Do you mean Arma2 as a whole or just DayZ?
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